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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLBITMAPPRIMITIVE2D_HXX
+#define INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLBITMAPPRIMITIVE2D_HXX
+
+#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <drawinglayer/attribute/fillbitmapattribute.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// FillbitmapPrimitive2D class
+
+namespace drawinglayer
+{
+ namespace primitive2d
+ {
+ /** FillBitmapPrimitive2D class
+
+ This class defines a bitmap filling for a rectangular area. The
+ Range is defined by the Transformation, the fill by the FillBitmapAttribute.
+ There, the fill consists of a Bitmap (not transparent) defining the fill data
+ and a Point/Vector pair defining the relative position/size [0.0 .. 1.0]
+ inside the area where the bitmap is positioned. A flag defines then if this
+ is tiled or not.
+
+ Renderers should handle this primitive; it has a geometrically correct
+ decomposition, but on pixel oututs the areas where the tiled pieces are
+ aligned tend to show up (one overlapping or empty pixel)
+ */
+ class FillBitmapPrimitive2D : public BufferedDecompositionPrimitive2D
+ {
+ private:
+ /// the geometric definition
+ basegfx::B2DHomMatrix maTransformation;
+
+ /// the fill attributes
+ attribute::FillBitmapAttribute maFillBitmap;
+
+ protected:
+ /// local decomposition.
+ virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& rViewInformation) const;
+
+ public:
+ /// constructor
+ FillBitmapPrimitive2D(
+ const basegfx::B2DHomMatrix& rTransformation,
+ const attribute::FillBitmapAttribute& rFillBitmap);
+
+ /// data read access
+ const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; }
+ const attribute::FillBitmapAttribute& getFillBitmap() const { return maFillBitmap; }
+
+ /// compare operator
+ virtual bool operator==( const BasePrimitive2D& rPrimitive ) const;
+
+ /// get range
+ virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;
+
+ /// provide unique ID
+ DeclPrimitrive2DIDBlock()
+ };
+ } // end of namespace primitive2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE2D_FILLBITMAPPRIMITIVE2D_HXX
+
+//////////////////////////////////////////////////////////////////////////////
+// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */