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Diffstat (limited to 'drawinglayer/source/attribute/sdrattribute3d.cxx')
-rw-r--r-- | drawinglayer/source/attribute/sdrattribute3d.cxx | 219 |
1 files changed, 219 insertions, 0 deletions
diff --git a/drawinglayer/source/attribute/sdrattribute3d.cxx b/drawinglayer/source/attribute/sdrattribute3d.cxx new file mode 100644 index 000000000000..c130675b9c97 --- /dev/null +++ b/drawinglayer/source/attribute/sdrattribute3d.cxx @@ -0,0 +1,219 @@ +/************************************************************************* + * + * OpenOffice.org - a multi-platform office productivity suite + * + * $RCSfile: sdrattribute3d.cxx,v $ + * + * $Revision: 1.5 $ + * + * last change: $Author: aw $ $Date: 2008-05-27 14:11:19 $ + * + * The Contents of this file are made available subject to + * the terms of GNU Lesser General Public License Version 2.1. + * + * + * GNU Lesser General Public License Version 2.1 + * ============================================= + * Copyright 2005 by Sun Microsystems, Inc. + * 901 San Antonio Road, Palo Alto, CA 94303, USA + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_drawinglayer.hxx" + +#include <drawinglayer/attribute/sdrattribute3d.hxx> + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace attribute + { + Sdr3DObjectAttribute::Sdr3DObjectAttribute( + ::com::sun::star::drawing::NormalsKind aNormalsKind, + ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX, + ::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY, + ::com::sun::star::drawing::TextureKind2 aTextureKind, + ::com::sun::star::drawing::TextureMode aTextureMode, + const MaterialAttribute3D& rMaterial, + bool bNormalsInvert, + bool bDoubleSided, + bool bShadow3D, + bool bTextureFilter, + bool bReducedLineGeometry) + : maNormalsKind(aNormalsKind), + maTextureProjectionX(aTextureProjectionX), + maTextureProjectionY(aTextureProjectionY), + maTextureKind(aTextureKind), + maTextureMode(aTextureMode), + maMaterial(rMaterial), + mbNormalsInvert(bNormalsInvert), + mbDoubleSided(bDoubleSided), + mbShadow3D(bShadow3D), + mbTextureFilter(bTextureFilter), + mbReducedLineGeometry(bReducedLineGeometry) + { + } + + bool Sdr3DObjectAttribute::operator==(const Sdr3DObjectAttribute& rCandidate) const + { + return (maNormalsKind == rCandidate.maNormalsKind + && maTextureProjectionX == rCandidate.maTextureProjectionX + && maTextureProjectionY == rCandidate.maTextureProjectionY + && maTextureKind == rCandidate.maTextureKind + && maTextureMode == rCandidate.maTextureMode + && maMaterial == rCandidate.maMaterial + && mbNormalsInvert == rCandidate.mbNormalsInvert + && mbDoubleSided == rCandidate.mbDoubleSided + && mbShadow3D == rCandidate.mbShadow3D + && mbTextureFilter == rCandidate.mbTextureFilter + && mbReducedLineGeometry == rCandidate.mbReducedLineGeometry); + } + } // end of namespace attribute +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace attribute + { + Sdr3DLightAttribute::Sdr3DLightAttribute(const basegfx::BColor& rColor, const basegfx::B3DVector& rDirection, bool bSpecular) + : maColor(rColor), + maDirection(rDirection), + mbSpecular(bSpecular) + { + } + + bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const + { + return (maColor == rCandidate.maColor + && maDirection == rCandidate.maDirection + && mbSpecular == rCandidate.mbSpecular); + } + } // end of namespace attribute +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace attribute + { + SdrLightingAttribute::SdrLightingAttribute( + const basegfx::BColor& rAmbientLight, + const ::std::vector< Sdr3DLightAttribute >& rLightVector) + : maAmbientLight(rAmbientLight), + maLightVector(rLightVector) + { + } + + bool SdrLightingAttribute::operator==(const SdrLightingAttribute& rCandidate) const + { + return (maAmbientLight == rCandidate.maAmbientLight + && maLightVector == rCandidate.maLightVector); + } + + // color model solver + basegfx::BColor SdrLightingAttribute::solveColorModel( + const basegfx::B3DVector& rNormalInEyeCoordinates, + const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, + const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const + { + // initialize with emissive color + basegfx::BColor aRetval(rEmission); + + // take care of global ambient light + aRetval += getAmbientLight() * rColor; + + // prepare light access. Is there a light? + const sal_uInt32 nLightCount(maLightVector.size()); + + if(nLightCount && !rNormalInEyeCoordinates.equalZero()) + { + // prepare normal + basegfx::B3DVector aEyeNormal(rNormalInEyeCoordinates); + aEyeNormal.normalize(); + + for(sal_uInt32 a(0L); a < nLightCount; a++) + { + const Sdr3DLightAttribute& rLight(maLightVector[a]); + const double fCosFac(rLight.getDirection().scalar(aEyeNormal)); + + if(basegfx::fTools::more(fCosFac, 0.0)) + { + aRetval += ((rLight.getColor() * rColor) * fCosFac); + + if(rLight.getSpecular()) + { + // expand by (0.0, 0.0, 1.0) in Z + basegfx::B3DVector aSpecularNormal(rLight.getDirection().getX(), rLight.getDirection().getY(), rLight.getDirection().getZ() + 1.0); + aSpecularNormal.normalize(); + double fCosFac2(aSpecularNormal.scalar(aEyeNormal)); + + if(basegfx::fTools::more(fCosFac2, 0.0)) + { + fCosFac2 = pow(fCosFac2, (double)nSpecularIntensity); + aRetval += (rSpecular * fCosFac2); + } + } + } + } + } + + // clamp to color space before usage + aRetval.clamp(); + + return aRetval; + } + } // end of namespace attribute +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace attribute + { + SdrSceneAttribute::SdrSceneAttribute( + double fDistance, + double fShadowSlant, + ::com::sun::star::drawing::ProjectionMode aProjectionMode, + ::com::sun::star::drawing::ShadeMode aShadeMode, + bool bTwoSidedLighting) + : mfDistance(fDistance), + mfShadowSlant(fShadowSlant), + maProjectionMode(aProjectionMode), + maShadeMode(aShadeMode), + mbTwoSidedLighting(bTwoSidedLighting) + { + } + + bool SdrSceneAttribute::operator==(const SdrSceneAttribute& rCandidate) const + { + return (mfDistance == rCandidate.mfDistance + && mfShadowSlant == rCandidate.mfShadowSlant + && maProjectionMode == rCandidate.maProjectionMode + && maShadeMode == rCandidate.maShadeMode + && mbTwoSidedLighting == rCandidate.mbTwoSidedLighting); + } + } // end of namespace attribute +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// +// eof |