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-rw-r--r--drawinglayer/source/attribute/sdrattribute3d.cxx64
1 files changed, 24 insertions, 40 deletions
diff --git a/drawinglayer/source/attribute/sdrattribute3d.cxx b/drawinglayer/source/attribute/sdrattribute3d.cxx
index ccbe27181256..831e23484c40 100644
--- a/drawinglayer/source/attribute/sdrattribute3d.cxx
+++ b/drawinglayer/source/attribute/sdrattribute3d.cxx
@@ -4,9 +4,9 @@
*
* $RCSfile: sdrattribute3d.cxx,v $
*
- * $Revision: 1.1 $
+ * $Revision: 1.2 $
*
- * last change: $Author: aw $ $Date: 2006-08-09 16:47:34 $
+ * last change: $Author: aw $ $Date: 2006-10-19 10:36:14 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
@@ -33,7 +33,7 @@
*
************************************************************************/
-#ifndef _DRAWINGLAYER_ATTRIBUTE_SDRATTRIBUTE3D_HXX
+#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRATTRIBUTE3D_HXX
#include <drawinglayer/attribute/sdrattribute3d.hxx>
#endif
@@ -43,13 +43,13 @@ namespace drawinglayer
{
namespace attribute
{
- sdr3DObjectAttribute::sdr3DObjectAttribute(
+ Sdr3DObjectAttribute::Sdr3DObjectAttribute(
::com::sun::star::drawing::NormalsKind aNormalsKind,
::com::sun::star::drawing::TextureProjectionMode aTextureProjectionX,
::com::sun::star::drawing::TextureProjectionMode aTextureProjectionY,
::com::sun::star::drawing::TextureKind2 aTextureKind,
::com::sun::star::drawing::TextureMode aTextureMode,
- const materialAttribute3D& rMaterial,
+ const MaterialAttribute3D& rMaterial,
bool bNormalsInvert,
bool bDoubleSided,
bool bShadow3D,
@@ -67,22 +67,18 @@ namespace drawinglayer
{
}
- sdr3DObjectAttribute::~sdr3DObjectAttribute()
- {
- }
-
- bool sdr3DObjectAttribute::operator==(const sdr3DObjectAttribute& rCandidate) const
+ bool Sdr3DObjectAttribute::operator==(const Sdr3DObjectAttribute& rCandidate) const
{
return (maNormalsKind == rCandidate.maNormalsKind
- && maTextureProjectionX == rCandidate.maTextureProjectionX
- && maTextureProjectionY == rCandidate.maTextureProjectionY
- && maTextureKind == rCandidate.maTextureKind
- && maTextureMode == rCandidate.maTextureMode
- && maMaterial == rCandidate.maMaterial
- && mbNormalsInvert == rCandidate.mbNormalsInvert
- && mbDoubleSided == rCandidate.mbDoubleSided
- && mbShadow3D == rCandidate.mbShadow3D
- && mbTextureFilter == rCandidate.mbTextureFilter);
+ && maTextureProjectionX == rCandidate.maTextureProjectionX
+ && maTextureProjectionY == rCandidate.maTextureProjectionY
+ && maTextureKind == rCandidate.maTextureKind
+ && maTextureMode == rCandidate.maTextureMode
+ && maMaterial == rCandidate.maMaterial
+ && mbNormalsInvert == rCandidate.mbNormalsInvert
+ && mbDoubleSided == rCandidate.mbDoubleSided
+ && mbShadow3D == rCandidate.mbShadow3D
+ && mbTextureFilter == rCandidate.mbTextureFilter);
}
} // end of namespace attribute
} // end of namespace drawinglayer
@@ -93,18 +89,14 @@ namespace drawinglayer
{
namespace attribute
{
- sdr3DLightAttribute::sdr3DLightAttribute(const basegfx::BColor& rColor, const basegfx::B3DVector& rDirection, bool bSpecular)
+ Sdr3DLightAttribute::Sdr3DLightAttribute(const basegfx::BColor& rColor, const basegfx::B3DVector& rDirection, bool bSpecular)
: maColor(rColor),
maDirection(rDirection),
mbSpecular(bSpecular)
{
}
- sdr3DLightAttribute::~sdr3DLightAttribute()
- {
- }
-
- bool sdr3DLightAttribute::operator==(const sdr3DLightAttribute& rCandidate) const
+ bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const
{
return (maColor == rCandidate.maColor
&& maDirection == rCandidate.maDirection
@@ -119,26 +111,22 @@ namespace drawinglayer
{
namespace attribute
{
- sdrLightingAttribute::sdrLightingAttribute(
+ SdrLightingAttribute::SdrLightingAttribute(
const basegfx::BColor& rAmbientLight,
- const ::std::vector< sdr3DLightAttribute >& rLightVector)
+ const ::std::vector< Sdr3DLightAttribute >& rLightVector)
: maAmbientLight(rAmbientLight),
maLightVector(rLightVector)
{
}
- sdrLightingAttribute::~sdrLightingAttribute()
- {
- }
-
- bool sdrLightingAttribute::operator==(const sdrLightingAttribute& rCandidate) const
+ bool SdrLightingAttribute::operator==(const SdrLightingAttribute& rCandidate) const
{
return (maAmbientLight == rCandidate.maAmbientLight
&& maLightVector == rCandidate.maLightVector);
}
// color model solver
- basegfx::BColor sdrLightingAttribute::solveColorModel(
+ basegfx::BColor SdrLightingAttribute::solveColorModel(
const basegfx::B3DVector& rNormalInEyeCoordinates,
const basegfx::BColor& rColor, const basegfx::BColor& rSpecular,
const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const
@@ -160,7 +148,7 @@ namespace drawinglayer
for(sal_uInt32 a(0L); a < nLightCount; a++)
{
- const sdr3DLightAttribute& rLight(maLightVector[a]);
+ const Sdr3DLightAttribute& rLight(maLightVector[a]);
const double fCosFac(rLight.getDirection().scalar(aEyeNormal));
if(basegfx::fTools::more(fCosFac, 0.0))
@@ -198,7 +186,7 @@ namespace drawinglayer
{
namespace attribute
{
- sdrSceneAttribute::sdrSceneAttribute(
+ SdrSceneAttribute::SdrSceneAttribute(
double fDistance,
double fShadowSlant,
::com::sun::star::drawing::ProjectionMode aProjectionMode,
@@ -212,11 +200,7 @@ namespace drawinglayer
{
}
- sdrSceneAttribute::~sdrSceneAttribute()
- {
- }
-
- bool sdrSceneAttribute::operator==(const sdrSceneAttribute& rCandidate) const
+ bool SdrSceneAttribute::operator==(const SdrSceneAttribute& rCandidate) const
{
return (mfDistance == rCandidate.mfDistance
&& mfShadowSlant == rCandidate.mfShadowSlant