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Diffstat (limited to 'drawinglayer/source/attribute/sdrlightattribute3d.cxx')
-rw-r--r-- | drawinglayer/source/attribute/sdrlightattribute3d.cxx | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/drawinglayer/source/attribute/sdrlightattribute3d.cxx b/drawinglayer/source/attribute/sdrlightattribute3d.cxx new file mode 100644 index 000000000000..bc22d0a5f183 --- /dev/null +++ b/drawinglayer/source/attribute/sdrlightattribute3d.cxx @@ -0,0 +1,196 @@ +/************************************************************************* + * + * OpenOffice.org - a multi-platform office productivity suite + * + * $RCSfile: sdrattribute3d.cxx,v $ + * + * $Revision: 1.5 $ + * + * last change: $Author: aw $ $Date: 2008-05-27 14:11:19 $ + * + * The Contents of this file are made available subject to + * the terms of GNU Lesser General Public License Version 2.1. + * + * + * GNU Lesser General Public License Version 2.1 + * ============================================= + * Copyright 2005 by Sun Microsystems, Inc. + * 901 San Antonio Road, Palo Alto, CA 94303, USA + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software Foundation. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, + * MA 02111-1307 USA + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_drawinglayer.hxx" + +#include <drawinglayer/attribute/sdrlightattribute3d.hxx> +#include <basegfx/color/bcolor.hxx> +#include <basegfx/vector/b3dvector.hxx> + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace attribute + { + class ImpSdr3DLightAttribute + { + public: + // refcounter + sal_uInt32 mnRefCount; + + // 3D light attribute definitions + basegfx::BColor maColor; + basegfx::B3DVector maDirection; + + // bitfield + unsigned mbSpecular : 1; + + ImpSdr3DLightAttribute( + const basegfx::BColor& rColor, + const basegfx::B3DVector& rDirection, + bool bSpecular) + : mnRefCount(0), + maColor(rColor), + maDirection(rDirection), + mbSpecular(bSpecular) + { + } + + // data read access + const basegfx::BColor& getColor() const { return maColor; } + const basegfx::B3DVector& getDirection() const { return maDirection; } + bool getSpecular() const { return mbSpecular; } + + bool operator==(const ImpSdr3DLightAttribute& rCandidate) const + { + return (getColor() == rCandidate.getColor() + && getDirection() == rCandidate.getDirection() + && getSpecular() == rCandidate.getSpecular()); + } + + static ImpSdr3DLightAttribute* get_global_default() + { + static ImpSdr3DLightAttribute* pDefault = 0; + + if(!pDefault) + { + pDefault = new ImpSdr3DLightAttribute( + basegfx::BColor(), + basegfx::B3DVector(), + false); + + // never delete; start with RefCount 1, not 0 + pDefault->mnRefCount++; + } + + return pDefault; + } + }; + + Sdr3DLightAttribute::Sdr3DLightAttribute( + const basegfx::BColor& rColor, + const basegfx::B3DVector& rDirection, + bool bSpecular) + : mpSdr3DLightAttribute(new ImpSdr3DLightAttribute( + rColor, rDirection, bSpecular)) + { + } + + Sdr3DLightAttribute::Sdr3DLightAttribute() + : mpSdr3DLightAttribute(ImpSdr3DLightAttribute::get_global_default()) + { + mpSdr3DLightAttribute->mnRefCount++; + } + + Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute& rCandidate) + : mpSdr3DLightAttribute(rCandidate.mpSdr3DLightAttribute) + { + mpSdr3DLightAttribute->mnRefCount++; + } + + Sdr3DLightAttribute::~Sdr3DLightAttribute() + { + if(mpSdr3DLightAttribute->mnRefCount) + { + mpSdr3DLightAttribute->mnRefCount--; + } + else + { + delete mpSdr3DLightAttribute; + } + } + + bool Sdr3DLightAttribute::isDefault() const + { + return mpSdr3DLightAttribute == ImpSdr3DLightAttribute::get_global_default(); + } + + Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute& rCandidate) + { + if(rCandidate.mpSdr3DLightAttribute != mpSdr3DLightAttribute) + { + if(mpSdr3DLightAttribute->mnRefCount) + { + mpSdr3DLightAttribute->mnRefCount--; + } + else + { + delete mpSdr3DLightAttribute; + } + + mpSdr3DLightAttribute = rCandidate.mpSdr3DLightAttribute; + mpSdr3DLightAttribute->mnRefCount++; + } + + return *this; + } + + bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const + { + if(rCandidate.mpSdr3DLightAttribute == mpSdr3DLightAttribute) + { + return true; + } + + if(rCandidate.isDefault() != isDefault()) + { + return false; + } + + return (*rCandidate.mpSdr3DLightAttribute == *mpSdr3DLightAttribute); + } + + const basegfx::BColor& Sdr3DLightAttribute::getColor() const + { + return mpSdr3DLightAttribute->getColor(); + } + + const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const + { + return mpSdr3DLightAttribute->getDirection(); + } + + bool Sdr3DLightAttribute::getSpecular() const + { + return mpSdr3DLightAttribute->getSpecular(); + } + + } // end of namespace attribute +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// +// eof |