summaryrefslogtreecommitdiff
path: root/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx
diff options
context:
space:
mode:
Diffstat (limited to 'drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx')
-rw-r--r--drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx77
1 files changed, 61 insertions, 16 deletions
diff --git a/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx b/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx
index 1493b221c3af..c4377bb16c62 100644
--- a/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/embedded3dprimitive2d.cxx
@@ -4,9 +4,9 @@
*
* $RCSfile: embedded3dprimitive2d.cxx,v $
*
- * $Revision: 1.7 $
+ * $Revision: 1.8 $
*
- * last change: $Author: aw $ $Date: 2008-06-10 09:29:32 $
+ * last change: $Author: aw $ $Date: 2008-06-24 15:31:08 $
*
* The Contents of this file are made available subject to
* the terms of GNU Lesser General Public License Version 2.1.
@@ -45,6 +45,7 @@
#include <drawinglayer/geometry/viewinformation2d.hxx>
#include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
#include <drawinglayer/geometry/viewinformation3d.hxx>
+#include <drawinglayer/processor3d/shadow3dextractor.hxx>
//////////////////////////////////////////////////////////////////////////////
@@ -56,33 +57,62 @@ namespace drawinglayer
{
namespace primitive2d
{
- Primitive2DSequence Embedded3DPrimitive2D::createLocalDecomposition(const geometry::ViewInformation2D& /*rViewInformation*/) const
+ bool Embedded3DPrimitive2D::impGetShadow3D(const geometry::ViewInformation2D& /*rViewInformation*/) const
{
- // use info to create a yellow 2d rectangle, similar to empty 3d scenes and/or groups
- basegfx::B3DRange a3DRange(primitive3d::getB3DRangeFromPrimitive3DSequence(getChildren3D(), getViewInformation3D()));
- a3DRange.transform(getViewInformation3D().getObjectToView());
+ osl::MutexGuard aGuard( m_aMutex );
- // create 2d range from projected 3d and transform with scene's object transformation
- basegfx::B2DRange a2DRange;
- a2DRange.expand(basegfx::B2DPoint(a3DRange.getMinX(), a3DRange.getMinY()));
- a2DRange.expand(basegfx::B2DPoint(a3DRange.getMaxX(), a3DRange.getMaxY()));
- a2DRange.transform(getObjectTransformation());
+ // create on demand
+ if(!mbShadow3DChecked && getChildren3D().hasElements())
+ {
+ // create shadow extraction processor
+ processor3d::Shadow3DExtractingProcessor aShadowProcessor(
+ getViewInformation3D(),
+ getObjectTransformation(),
+ getLightNormal(),
+ getShadowSlant(),
+ getScene3DRange());
+
+ // process local primitives
+ aShadowProcessor.process(getChildren3D());
+
+ // fetch result and set checked flag
+ const_cast< Embedded3DPrimitive2D* >(this)->maShadowPrimitives = aShadowProcessor.getPrimitive2DSequence();
+ const_cast< Embedded3DPrimitive2D* >(this)->mbShadow3DChecked = true;
+ }
+
+ // return if there are shadow primitives
+ return maShadowPrimitives.hasElements();
+ }
- const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(a2DRange));
+ Primitive2DSequence Embedded3DPrimitive2D::createLocalDecomposition(const geometry::ViewInformation2D& rViewInformation) const
+ {
+ // use info to create a yellow 2d rectangle, similar to empty 3d scenes and/or groups
+ const basegfx::B2DRange aLocal2DRange(getB2DRange(rViewInformation));
+ const basegfx::B2DPolygon aOutline(basegfx::tools::createPolygonFromRect(aLocal2DRange));
const basegfx::BColor aYellow(1.0, 1.0, 0.0);
const Primitive2DReference xRef(new PolygonHairlinePrimitive2D(aOutline, aYellow));
+
return Primitive2DSequence(&xRef, 1L);
}
Embedded3DPrimitive2D::Embedded3DPrimitive2D(
const primitive3d::Primitive3DSequence& rxChildren3D,
const basegfx::B2DHomMatrix& rObjectTransformation,
- const geometry::ViewInformation3D& rViewInformation3D)
+ const geometry::ViewInformation3D& rViewInformation3D,
+ const basegfx::B3DVector& rLightNormal,
+ double fShadowSlant,
+ const basegfx::B3DRange& rScene3DRange)
: BasePrimitive2D(),
mxChildren3D(rxChildren3D),
maObjectTransformation(rObjectTransformation),
- maViewInformation3D(rViewInformation3D)
+ maViewInformation3D(rViewInformation3D),
+ maLightNormal(rLightNormal),
+ mfShadowSlant(fShadowSlant),
+ maScene3DRange(rScene3DRange),
+ maShadowPrimitives(),
+ mbShadow3DChecked(false)
{
+ maLightNormal.normalize();
}
bool Embedded3DPrimitive2D::operator==(const BasePrimitive2D& rPrimitive) const
@@ -93,13 +123,16 @@ namespace drawinglayer
return (primitive3d::arePrimitive3DSequencesEqual(getChildren3D(), rCompare.getChildren3D())
&& getObjectTransformation() == rCompare.getObjectTransformation()
- && getViewInformation3D() == rCompare.getViewInformation3D());
+ && getViewInformation3D() == rCompare.getViewInformation3D()
+ && getLightNormal() == rCompare.getLightNormal()
+ && getShadowSlant() == rCompare.getShadowSlant()
+ && getScene3DRange() == rCompare.getScene3DRange());
}
return false;
}
- basegfx::B2DRange Embedded3DPrimitive2D::getB2DRange(const geometry::ViewInformation2D& /*rViewInformation*/) const
+ basegfx::B2DRange Embedded3DPrimitive2D::getB2DRange(const geometry::ViewInformation2D& rViewInformation) const
{
// use the 3d transformation stack to create a projection of the 3D range
basegfx::B3DRange a3DRange(primitive3d::getB3DRangeFromPrimitive3DSequence(getChildren3D(), getViewInformation3D()));
@@ -111,6 +144,18 @@ namespace drawinglayer
aRetval.expand(basegfx::B2DPoint(a3DRange.getMaxX(), a3DRange.getMaxY()));
aRetval.transform(getObjectTransformation());
+ // cehck for 3D shadows and their 2D projections. If those exist, they need to be
+ // taken into account
+ if(impGetShadow3D(rViewInformation))
+ {
+ const basegfx::B2DRange aShadow2DRange(getB2DRangeFromPrimitive2DSequence(maShadowPrimitives, rViewInformation));
+
+ if(!aShadow2DRange.isEmpty())
+ {
+ aRetval.expand(aShadow2DRange);
+ }
+ }
+
return aRetval;
}