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-rw-r--r--drawinglayer/source/primitive2d/graphicprimitive2d.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/drawinglayer/source/primitive2d/graphicprimitive2d.cxx b/drawinglayer/source/primitive2d/graphicprimitive2d.cxx
index e43839b19b48..43466011210e 100644
--- a/drawinglayer/source/primitive2d/graphicprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/graphicprimitive2d.cxx
@@ -92,7 +92,7 @@ namespace drawinglayer
// instead of creating all as in create2DColorModifierEmbeddingsAsNeeded (see below).
// Still, crop, rotation, mirroring and transparency is handled by primitives already
// (see above).
- // This could even be done when vector graphic, but we explicitely want to have the
+ // This could even be done when vector graphic, but we explicitly want to have the
// pure primitive solution for this; this will allow vector graphics to stay vector
// geraphics, independent from the color filtering stuff. This will enhance e.g.
// SVG and print quality while reducing data size at the same time.