diff options
Diffstat (limited to 'drawinglayer/source/primitive2d/sceneprimitive2d.cxx')
-rw-r--r-- | drawinglayer/source/primitive2d/sceneprimitive2d.cxx | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/drawinglayer/source/primitive2d/sceneprimitive2d.cxx b/drawinglayer/source/primitive2d/sceneprimitive2d.cxx index 030c6985f321..32b3bc7c4c05 100644 --- a/drawinglayer/source/primitive2d/sceneprimitive2d.cxx +++ b/drawinglayer/source/primitive2d/sceneprimitive2d.cxx @@ -136,7 +136,7 @@ namespace drawinglayer { namespace primitive2d { - bool ScenePrimitive2D::impGetShadow3D(const geometry::ViewInformation2D& /*rViewInformation*/) const + bool ScenePrimitive2D::impGetShadow3D() const { ::osl::MutexGuard aGuard( m_aMutex ); @@ -225,7 +225,7 @@ namespace drawinglayer { // create 2D shadows from contained 3D primitives. This creates the shadow primitives on demand and tells if // there are some or not. Do this at start, the shadow might still be visible even when the scene is not - if(impGetShadow3D(rViewInformation)) + if(impGetShadow3D()) { // test visibility const basegfx::B2DRange aShadow2DRange(maShadowPrimitives.getB2DRange(rViewInformation)); @@ -513,12 +513,12 @@ namespace drawinglayer return aRetval; } - Primitive2DContainer ScenePrimitive2D::getShadow2D(const geometry::ViewInformation2D& rViewInformation) const + Primitive2DContainer ScenePrimitive2D::getShadow2D() const { Primitive2DContainer aRetval; // create 2D shadows from contained 3D primitives - if(impGetShadow3D(rViewInformation)) + if(impGetShadow3D()) { // add extracted 2d shadows (before 3d scene creations itself) aRetval = maShadowPrimitives; @@ -619,7 +619,7 @@ namespace drawinglayer aRetval.transform(rViewInformation.getInverseObjectToViewTransformation()); // expand by evtl. existing shadow primitives - if(impGetShadow3D(rViewInformation)) + if(impGetShadow3D()) { const basegfx::B2DRange aShadow2DRange(maShadowPrimitives.getB2DRange(rViewInformation)); |