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+/*************************************************************************
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: groupprimitive3d.cxx,v $
+ *
+ * $Revision: 1.1 $
+ *
+ * last change: $Author: aw $ $Date: 2006-10-19 10:38:32 $
+ *
+ * The Contents of this file are made available subject to
+ * the terms of GNU Lesser General Public License Version 2.1.
+ *
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2005 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_GROUPPRIMITIVE3D_HXX
+#include <drawinglayer/primitive3d/groupprimitive3d.hxx>
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+
+using namespace com::sun::star;
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ /// default: just return children, so all renderers not supporting group will use it's content
+ Primitive3DSequence GroupPrimitive3D::createLocalDecomposition(double /*fTime*/) const
+ {
+ return getChildren();
+ }
+
+ GroupPrimitive3D::GroupPrimitive3D( const Primitive3DSequence& rChildren )
+ : BasePrimitive3D(),
+ maChildren(rChildren)
+ {
+ }
+
+ /** The compare opertator uses the Sequence::==operator, so only checking if
+ the rererences are equal. All non-equal references are interpreted as
+ non-equal.
+ */
+ bool GroupPrimitive3D::operator==( const BasePrimitive3D& rPrimitive ) const
+ {
+ if(BasePrimitive3D::operator==(rPrimitive))
+ {
+ const GroupPrimitive3D& rCompare = static_cast< const GroupPrimitive3D& >(rPrimitive);
+
+ return (arePrimitive3DSequencesEqual(getChildren(), rCompare.getChildren()));
+ }
+
+ return false;
+ }
+
+ sal_uInt32 GroupPrimitive3D::getPrimitiveID() const
+ {
+ return Create3DPrimitiveID('3','G','r','o');
+ }
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof