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diff --git a/drawinglayer/source/primitive3d/polygontubeprimitive3d.cxx b/drawinglayer/source/primitive3d/polygontubeprimitive3d.cxx
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <drawinglayer/primitive3d/polygontubeprimitive3d.hxx>
+#include <drawinglayer/attribute/materialattribute3d.hxx>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+#include <basegfx/polygon/b3dpolypolygon.hxx>
+#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
+#include <basegfx/polygon/b3dpolypolygontools.hxx>
+#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
+#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ namespace // anonymous namespace
+ {
+ Primitive3DSequence getLineTubeSegments(
+ sal_uInt32 nSegments,
+ const attribute::MaterialAttribute3D& rMaterial)
+ {
+ // static data for buffered tube primitives
+ static Primitive3DSequence aLineTubeList;
+ static sal_uInt32 nLineTubeSegments(0L);
+ static attribute::MaterialAttribute3D aLineMaterial;
+
+ // may exclusively change static data, use mutex
+ ::osl::Mutex m_mutex;
+
+ if(nSegments != nLineTubeSegments || !(rMaterial == aLineMaterial))
+ {
+ nLineTubeSegments = nSegments;
+ aLineMaterial = rMaterial;
+ aLineTubeList = Primitive3DSequence();
+ }
+
+ if(!aLineTubeList.hasElements() && 0L != nLineTubeSegments)
+ {
+ const basegfx::B3DPoint aLeft(0.0, 0.0, 0.0);
+ const basegfx::B3DPoint aRight(1.0, 0.0, 0.0);
+ basegfx::B3DPoint aLastLeft(0.0, 1.0, 0.0);
+ basegfx::B3DPoint aLastRight(1.0, 1.0, 0.0);
+ basegfx::B3DHomMatrix aRot;
+ aRot.rotate(F_2PI / (double)nLineTubeSegments, 0.0, 0.0);
+ aLineTubeList.realloc(nLineTubeSegments);
+
+ for(sal_uInt32 a(0L); a < nLineTubeSegments; a++)
+ {
+ const basegfx::B3DPoint aNextLeft(aRot * aLastLeft);
+ const basegfx::B3DPoint aNextRight(aRot * aLastRight);
+ basegfx::B3DPolygon aNewPolygon;
+
+ aNewPolygon.append(aNextLeft);
+ aNewPolygon.setNormal(0L, basegfx::B3DVector(aNextLeft - aLeft));
+
+ aNewPolygon.append(aLastLeft);
+ aNewPolygon.setNormal(1L, basegfx::B3DVector(aLastLeft - aLeft));
+
+ aNewPolygon.append(aLastRight);
+ aNewPolygon.setNormal(2L, basegfx::B3DVector(aLastRight - aRight));
+
+ aNewPolygon.append(aNextRight);
+ aNewPolygon.setNormal(3L, basegfx::B3DVector(aNextRight - aRight));
+
+ aNewPolygon.setClosed(true);
+
+ const basegfx::B3DPolyPolygon aNewPolyPolygon(aNewPolygon);
+ const Primitive3DReference xRef(new PolyPolygonMaterialPrimitive3D(aNewPolyPolygon, aLineMaterial, false));
+ aLineTubeList[a] = xRef;
+
+ aLastLeft = aNextLeft;
+ aLastRight = aNextRight;
+ }
+ }
+
+ return aLineTubeList;
+ }
+
+ Primitive3DSequence getLineCapSegments(
+ sal_uInt32 nSegments,
+ const attribute::MaterialAttribute3D& rMaterial)
+ {
+ // static data for buffered tube primitives
+ static Primitive3DSequence aLineCapList;
+ static sal_uInt32 nLineCapSegments(0L);
+ static attribute::MaterialAttribute3D aLineMaterial;
+
+ // may exclusively change static data, use mutex
+ ::osl::Mutex m_mutex;
+
+ if(nSegments != nLineCapSegments || !(rMaterial == aLineMaterial))
+ {
+ nLineCapSegments = nSegments;
+ aLineMaterial = rMaterial;
+ aLineCapList = Primitive3DSequence();
+ }
+
+ if(!aLineCapList.hasElements() && 0L != nLineCapSegments)
+ {
+ const basegfx::B3DPoint aNull(0.0, 0.0, 0.0);
+ basegfx::B3DPoint aLast(0.0, 1.0, 0.0);
+ basegfx::B3DHomMatrix aRot;
+ aRot.rotate(F_2PI / (double)nLineCapSegments, 0.0, 0.0);
+ aLineCapList.realloc(nLineCapSegments);
+
+ for(sal_uInt32 a(0L); a < nLineCapSegments; a++)
+ {
+ const basegfx::B3DPoint aNext(aRot * aLast);
+ basegfx::B3DPolygon aNewPolygon;
+
+ aNewPolygon.append(aLast);
+ aNewPolygon.setNormal(0L, basegfx::B3DVector(aLast - aNull));
+
+ aNewPolygon.append(aNext);
+ aNewPolygon.setNormal(1L, basegfx::B3DVector(aNext - aNull));
+
+ aNewPolygon.append(aNull);
+ aNewPolygon.setNormal(2L, basegfx::B3DVector(-1.0, 0.0, 0.0));
+
+ aNewPolygon.setClosed(true);
+
+ const basegfx::B3DPolyPolygon aNewPolyPolygon(aNewPolygon);
+ const Primitive3DReference xRef(new PolyPolygonMaterialPrimitive3D(aNewPolyPolygon, aLineMaterial, false));
+ aLineCapList[a] = xRef;
+
+ aLast = aNext;
+ }
+ }
+
+ return aLineCapList;
+ }
+
+ Primitive3DSequence getLineJoinSegments(
+ sal_uInt32 nSegments,
+ const attribute::MaterialAttribute3D& rMaterial,
+ double fAngle,
+ double /*fDegreeStepWidth*/,
+ double fMiterMinimumAngle,
+ basegfx::B2DLineJoin aLineJoin)
+ {
+ // nSegments is for whole circle, adapt to half circle
+ const sal_uInt32 nVerSeg(nSegments >> 1L);
+ std::vector< BasePrimitive3D* > aResultVector;
+
+ if(nVerSeg)
+ {
+ if(basegfx::B2DLINEJOIN_ROUND == aLineJoin)
+ {
+ // calculate new horizontal segments
+ const sal_uInt32 nHorSeg((sal_uInt32)((fAngle / F_2PI) * (double)nSegments));
+
+ if(nHorSeg)
+ {
+ // create half-sphere
+ const basegfx::B3DPolyPolygon aSphere(basegfx::tools::createUnitSphereFillPolyPolygon(nHorSeg, nVerSeg, true, F_PI2, -F_PI2, 0.0, fAngle));
+
+ for(sal_uInt32 a(0L); a < aSphere.count(); a++)
+ {
+ const basegfx::B3DPolygon aPartPolygon(aSphere.getB3DPolygon(a));
+ const basegfx::B3DPolyPolygon aPartPolyPolygon(aPartPolygon);
+ BasePrimitive3D* pNew = new PolyPolygonMaterialPrimitive3D(aPartPolyPolygon, rMaterial, false);
+ aResultVector.push_back(pNew);
+ }
+ }
+ else
+ {
+ // fallback to bevel when there is not at least one segment hor and ver
+ aLineJoin = basegfx::B2DLINEJOIN_BEVEL;
+ }
+ }
+
+ if(basegfx::B2DLINEJOIN_MIDDLE == aLineJoin
+ || basegfx::B2DLINEJOIN_BEVEL == aLineJoin
+ || basegfx::B2DLINEJOIN_MITER == aLineJoin)
+ {
+ if(basegfx::B2DLINEJOIN_MITER == aLineJoin)
+ {
+ const double fMiterAngle(fAngle/2.0);
+
+ if(fMiterAngle < fMiterMinimumAngle)
+ {
+ // fallback to bevel when miter's angle is too small
+ aLineJoin = basegfx::B2DLINEJOIN_BEVEL;
+ }
+ }
+
+ const double fInc(F_PI / (double)nVerSeg);
+ const double fSin(sin(-fAngle));
+ const double fCos(cos(-fAngle));
+ const bool bMiter(basegfx::B2DLINEJOIN_MITER == aLineJoin);
+ const double fMiterSin(bMiter ? sin(-(fAngle/2.0)) : 0.0);
+ const double fMiterCos(bMiter ? cos(-(fAngle/2.0)) : 0.0);
+ double fPos(-F_PI2);
+ basegfx::B3DPoint aPointOnXY, aPointRotY, aNextPointOnXY, aNextPointRotY;
+ basegfx::B3DPoint aCurrMiter, aNextMiter;
+ basegfx::B3DPolygon aNewPolygon, aMiterPolygon;
+
+ // close polygon
+ aNewPolygon.setClosed(true);
+ aMiterPolygon.setClosed(true);
+
+ for(sal_uInt32 a(0L); a < nVerSeg; a++)
+ {
+ const bool bFirst(0L == a);
+ const bool bLast(a + 1L == nVerSeg);
+
+ if(bFirst || !bLast)
+ {
+ fPos += fInc;
+
+ aNextPointOnXY = basegfx::B3DPoint(
+ cos(fPos),
+ sin(fPos),
+ 0.0);
+
+ aNextPointRotY = basegfx::B3DPoint(
+ aNextPointOnXY.getX() * fCos,
+ aNextPointOnXY.getY(),
+ aNextPointOnXY.getX() * fSin);
+
+ if(bMiter)
+ {
+ aNextMiter = basegfx::B3DPoint(
+ aNextPointOnXY.getX(),
+ aNextPointOnXY.getY(),
+ fMiterSin * (aNextPointOnXY.getX() / fMiterCos));
+ }
+ }
+
+ if(bFirst)
+ {
+ aNewPolygon.clear();
+
+ if(bMiter)
+ {
+ aNewPolygon.append(basegfx::B3DPoint(0.0, -1.0, 0.0));
+ aNewPolygon.append(aNextPointOnXY);
+ aNewPolygon.append(aNextMiter);
+
+ aMiterPolygon.clear();
+ aMiterPolygon.append(basegfx::B3DPoint(0.0, -1.0, 0.0));
+ aMiterPolygon.append(aNextMiter);
+ aMiterPolygon.append(aNextPointRotY);
+ }
+ else
+ {
+ aNewPolygon.append(basegfx::B3DPoint(0.0, -1.0, 0.0));
+ aNewPolygon.append(aNextPointOnXY);
+ aNewPolygon.append(aNextPointRotY);
+ }
+ }
+ else if(bLast)
+ {
+ aNewPolygon.clear();
+
+ if(bMiter)
+ {
+ aNewPolygon.append(basegfx::B3DPoint(0.0, 1.0, 0.0));
+ aNewPolygon.append(aCurrMiter);
+ aNewPolygon.append(aPointOnXY);
+
+ aMiterPolygon.clear();
+ aMiterPolygon.append(basegfx::B3DPoint(0.0, 1.0, 0.0));
+ aMiterPolygon.append(aPointRotY);
+ aMiterPolygon.append(aCurrMiter);
+ }
+ else
+ {
+ aNewPolygon.append(basegfx::B3DPoint(0.0, 1.0, 0.0));
+ aNewPolygon.append(aPointRotY);
+ aNewPolygon.append(aPointOnXY);
+ }
+ }
+ else
+ {
+ aNewPolygon.clear();
+
+ if(bMiter)
+ {
+ aNewPolygon.append(aPointOnXY);
+ aNewPolygon.append(aNextPointOnXY);
+ aNewPolygon.append(aNextMiter);
+ aNewPolygon.append(aCurrMiter);
+
+ aMiterPolygon.clear();
+ aMiterPolygon.append(aCurrMiter);
+ aMiterPolygon.append(aNextMiter);
+ aMiterPolygon.append(aNextPointRotY);
+ aMiterPolygon.append(aPointRotY);
+ }
+ else
+ {
+ aNewPolygon.append(aPointRotY);
+ aNewPolygon.append(aPointOnXY);
+ aNewPolygon.append(aNextPointOnXY);
+ aNewPolygon.append(aNextPointRotY);
+ }
+ }
+
+ // set normals
+ for(sal_uInt32 b(0L); b < aNewPolygon.count(); b++)
+ {
+ aNewPolygon.setNormal(b, basegfx::B3DVector(aNewPolygon.getB3DPoint(b)));
+ }
+
+ // create primitive
+ if(aNewPolygon.count())
+ {
+ const basegfx::B3DPolyPolygon aNewPolyPolygon(aNewPolygon);
+ BasePrimitive3D* pNew = new PolyPolygonMaterialPrimitive3D(aNewPolyPolygon, rMaterial, false);
+ aResultVector.push_back(pNew);
+ }
+
+ if(bMiter && aMiterPolygon.count())
+ {
+ // set normals
+ for(sal_uInt32 c(0L); c < aMiterPolygon.count(); c++)
+ {
+ aMiterPolygon.setNormal(c, basegfx::B3DVector(aMiterPolygon.getB3DPoint(c)));
+ }
+
+ // create primitive
+ const basegfx::B3DPolyPolygon aMiterPolyPolygon(aMiterPolygon);
+ BasePrimitive3D* pNew = new PolyPolygonMaterialPrimitive3D(aMiterPolyPolygon, rMaterial, false);
+ aResultVector.push_back(pNew);
+ }
+
+ // prepare next step
+ if(bFirst || !bLast)
+ {
+ aPointOnXY = aNextPointOnXY;
+ aPointRotY = aNextPointRotY;
+
+ if(bMiter)
+ {
+ aCurrMiter = aNextMiter;
+ }
+ }
+ }
+ }
+ }
+
+ Primitive3DSequence aRetval(aResultVector.size());
+
+ for(sal_uInt32 a(0L); a < aResultVector.size(); a++)
+ {
+ aRetval[a] = Primitive3DReference(aResultVector[a]);
+ }
+
+ return aRetval;
+ }
+
+ basegfx::B3DHomMatrix getRotationFromVector(const basegfx::B3DVector& rVector)
+ {
+ // build transformation from unit vector to vector
+ basegfx::B3DHomMatrix aRetval;
+
+ // get applied rotations from angles in XY and in XZ (cartesian)
+ const double fRotInXY(atan2(rVector.getY(), rVector.getXZLength()));
+ const double fRotInXZ(atan2(-rVector.getZ(), rVector.getX()));
+
+ // apply rotations. Rot around Z needs to be done first, so apply in two steps
+ aRetval.rotate(0.0, 0.0, fRotInXY);
+ aRetval.rotate(0.0, fRotInXZ, 0.0);
+
+ return aRetval;
+ }
+ } // end of anonymous namespace
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+
+using namespace com::sun::star;
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ Primitive3DSequence PolygonTubePrimitive3D::impCreate3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
+ {
+ const sal_uInt32 nPointCount(getB3DPolygon().count());
+ std::vector< BasePrimitive3D* > aResultVector;
+
+ if(0L != nPointCount)
+ {
+ if(basegfx::fTools::more(getRadius(), 0.0))
+ {
+ const attribute::MaterialAttribute3D aMaterial(getBColor());
+ static sal_uInt32 nSegments(8L); // default for 3d line segments, for more quality just raise this value (in even steps)
+ const bool bClosed(getB3DPolygon().isClosed());
+ const bool bNoLineJoin(basegfx::B2DLINEJOIN_NONE == getLineJoin());
+ const sal_uInt32 nLoopCount(bClosed ? nPointCount : nPointCount - 1L);
+ basegfx::B3DPoint aLast(getB3DPolygon().getB3DPoint(nPointCount - 1L));
+ basegfx::B3DPoint aCurr(getB3DPolygon().getB3DPoint(0L));
+
+ for(sal_uInt32 a(0L); a < nLoopCount; a++)
+ {
+ // get next data
+ const basegfx::B3DPoint aNext(getB3DPolygon().getB3DPoint((a + 1L) % nPointCount));
+ const basegfx::B3DVector aForw(aNext - aCurr);
+ const double fForwLen(aForw.getLength());
+
+ if(basegfx::fTools::more(fForwLen, 0.0))
+ {
+ // get rotation from vector, this describes rotation from (1, 0, 0) to aForw
+ basegfx::B3DHomMatrix aRotVector(getRotationFromVector(aForw));
+
+ // create default transformation with scale and rotate
+ basegfx::B3DHomMatrix aVectorTrans;
+ aVectorTrans.scale(fForwLen, getRadius(), getRadius());
+ aVectorTrans *= aRotVector;
+ aVectorTrans.translate(aCurr.getX(), aCurr.getY(), aCurr.getZ());
+
+ if(bNoLineJoin || (!bClosed && !a))
+ {
+ // line start edge, build transformed primitiveVector3D
+ TransformPrimitive3D* pNewTransformedA = new TransformPrimitive3D(aVectorTrans, getLineCapSegments(nSegments, aMaterial));
+ aResultVector.push_back(pNewTransformedA);
+ }
+ else
+ {
+ const basegfx::B3DVector aBack(aCurr - aLast);
+ const double fCross(basegfx::cross(aBack, aForw).getLength());
+
+ if(!basegfx::fTools::equalZero(fCross))
+ {
+ // line connect non-parallel, aBack, aForw, use getLineJoin()
+ const double fAngle(acos(aBack.scalar(aForw) / (fForwLen * aBack.getLength()))); // 0.0 .. F_PI2
+ Primitive3DSequence aNewList(getLineJoinSegments(nSegments, aMaterial, fAngle, getDegreeStepWidth(), getMiterMinimumAngle(), getLineJoin()));
+
+ // calculate transformation. First, get angle in YZ between nForw projected on (1, 0, 0) and nBack
+ basegfx::B3DHomMatrix aInvRotVector(aRotVector);
+ aInvRotVector.invert();
+ basegfx::B3DVector aTransBack(aInvRotVector * aBack);
+ const double fRotInYZ(atan2(aTransBack.getY(), aTransBack.getZ()));
+
+ // create trans by rotating unit sphere with angle 90 degrees around Y, then 180-fRot in X.
+ // Also apply usual scaling and translation
+ basegfx::B3DHomMatrix aSphereTrans;
+ aSphereTrans.rotate(0.0, F_PI2, 0.0);
+ aSphereTrans.rotate(F_PI - fRotInYZ, 0.0, 0.0);
+ aSphereTrans *= aRotVector;
+ aSphereTrans.scale(getRadius(), getRadius(), getRadius());
+ aSphereTrans.translate(aCurr.getX(), aCurr.getY(), aCurr.getZ());
+
+ // line start edge, build transformed primitiveVector3D
+ TransformPrimitive3D* pNewTransformedB = new TransformPrimitive3D(aSphereTrans, aNewList);
+ aResultVector.push_back(pNewTransformedB);
+ }
+ }
+
+ // create line segments, build transformed primitiveVector3D
+ TransformPrimitive3D* pNewTransformedC = new TransformPrimitive3D(aVectorTrans, getLineTubeSegments(nSegments, aMaterial));
+ aResultVector.push_back(pNewTransformedC);
+
+ if(bNoLineJoin || (!bClosed && ((a + 1L) == nLoopCount)))
+ {
+ // line end edge, first rotate (mirror) and translate, then use use aRotVector
+ basegfx::B3DHomMatrix aBackTrans;
+ aBackTrans.rotate(0.0, F_PI, 0.0);
+ aBackTrans.translate(1.0, 0.0, 0.0);
+ aBackTrans.scale(fForwLen, getRadius(), getRadius());
+ aBackTrans *= aRotVector;
+ aBackTrans.translate(aCurr.getX(), aCurr.getY(), aCurr.getZ());
+
+ // line end edge, build transformed primitiveVector3D
+ TransformPrimitive3D* pNewTransformedD = new TransformPrimitive3D(aBackTrans, getLineCapSegments(nSegments, aMaterial));
+ aResultVector.push_back(pNewTransformedD);
+ }
+ }
+
+ // prepare next loop step
+ aLast = aCurr;
+ aCurr = aNext;
+ }
+ }
+ else
+ {
+ // create hairline
+ PolygonHairlinePrimitive3D* pNew = new PolygonHairlinePrimitive3D(getB3DPolygon(), getBColor());
+ aResultVector.push_back(pNew);
+ }
+ }
+
+ // prepare return value
+ Primitive3DSequence aRetval(aResultVector.size());
+
+ for(sal_uInt32 a(0L); a < aResultVector.size(); a++)
+ {
+ aRetval[a] = Primitive3DReference(aResultVector[a]);
+ }
+
+ return aRetval;
+ }
+
+ PolygonTubePrimitive3D::PolygonTubePrimitive3D(
+ const basegfx::B3DPolygon& rPolygon,
+ const basegfx::BColor& rBColor,
+ double fRadius, basegfx::B2DLineJoin aLineJoin,
+ double fDegreeStepWidth,
+ double fMiterMinimumAngle)
+ : PolygonHairlinePrimitive3D(rPolygon, rBColor),
+ maLast3DDecomposition(),
+ mfRadius(fRadius),
+ mfDegreeStepWidth(fDegreeStepWidth),
+ mfMiterMinimumAngle(fMiterMinimumAngle),
+ maLineJoin(aLineJoin)
+ {
+ }
+
+ bool PolygonTubePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
+ {
+ if(PolygonHairlinePrimitive3D::operator==(rPrimitive))
+ {
+ const PolygonTubePrimitive3D& rCompare = (PolygonTubePrimitive3D&)rPrimitive;
+
+ return (getRadius() == rCompare.getRadius()
+ && getDegreeStepWidth() == rCompare.getDegreeStepWidth()
+ && getMiterMinimumAngle() == rCompare.getMiterMinimumAngle()
+ && getLineJoin() == rCompare.getLineJoin());
+ }
+
+ return false;
+ }
+
+ Primitive3DSequence PolygonTubePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D& rViewInformation) const
+ {
+ ::osl::MutexGuard aGuard( m_aMutex );
+
+ if(!getLast3DDecomposition().hasElements())
+ {
+ const Primitive3DSequence aNewSequence(impCreate3DDecomposition(rViewInformation));
+ const_cast< PolygonTubePrimitive3D* >(this)->setLast3DDecomposition(aNewSequence);
+ }
+
+ return getLast3DDecomposition();
+ }
+
+ // provide unique ID
+ ImplPrimitrive3DIDBlock(PolygonTubePrimitive3D, PRIMITIVE3D_ID_POLYGONTUBEPRIMITIVE3D)
+
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof