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Diffstat (limited to 'drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx')
-rw-r--r-- | drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx | 222 |
1 files changed, 222 insertions, 0 deletions
diff --git a/drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx b/drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx new file mode 100644 index 000000000000..6dcea7b0d759 --- /dev/null +++ b/drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx @@ -0,0 +1,222 @@ +/************************************************************************* + * + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * Copyright 2000, 2010 Oracle and/or its affiliates. + * + * OpenOffice.org - a multi-platform office productivity suite + * + * This file is part of OpenOffice.org. + * + * OpenOffice.org is free software: you can redistribute it and/or modify + * it under the terms of the GNU Lesser General Public License version 3 + * only, as published by the Free Software Foundation. + * + * OpenOffice.org is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU Lesser General Public License version 3 for more details + * (a copy is included in the LICENSE file that accompanied this code). + * + * You should have received a copy of the GNU Lesser General Public License + * version 3 along with OpenOffice.org. If not, see + * <http://www.openoffice.org/license.html> + * for a copy of the LGPLv3 License. + * + ************************************************************************/ + +// MARKER(update_precomp.py): autogen include statement, do not remove +#include "precompiled_drawinglayer.hxx" + +#include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx> +#include <basegfx/polygon/b3dpolypolygontools.hxx> +#include <basegfx/polygon/b3dpolygon.hxx> +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx> +#include <basegfx/tools/canvastools.hxx> +#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx> +#include <drawinglayer/attribute/sdrfillattribute.hxx> +#include <drawinglayer/attribute/sdrlineattribute.hxx> +#include <drawinglayer/attribute/sdrshadowattribute.hxx> + +////////////////////////////////////////////////////////////////////////////// + +using namespace com::sun::star; + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace primitive3d + { + Primitive3DSequence SdrCubePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const + { + const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0); + Primitive3DSequence aRetval; + basegfx::B3DPolyPolygon aFill(basegfx::tools::createCubeFillPolyPolygonFromB3DRange(aUnitRange)); + + // normal creation + if(!getSdrLFSAttribute().getFill().isDefault()) + { + if(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind() + || ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind()) + { + // create sphere normals + const basegfx::B3DPoint aCenter(basegfx::tools::getRange(aFill).getCenter()); + aFill = basegfx::tools::applyDefaultNormalsSphere(aFill, aCenter); + } + + if(getSdr3DObjectAttribute().getNormalsInvert()) + { + // invert normals + aFill = basegfx::tools::invertNormals(aFill); + } + } + + // texture coordinates + if(!getSdrLFSAttribute().getFill().isDefault()) + { + // handle texture coordinates X + const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX()); + const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX()); + const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX())); + + // handle texture coordinates Y + const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY()); + const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY()); + const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY())); + + if(bParallelX || bParallelY) + { + // apply parallel texture coordinates in X and/or Y + const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); + aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY); + } + + if(bSphereX || bSphereY) + { + // apply spherical texture coordinates in X and/or Y + const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill)); + const basegfx::B3DPoint aCenter(aRange.getCenter()); + aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter, bSphereX, bSphereY); + } + + if(bObjectSpecificX || bObjectSpecificY) + { + // object-specific + for(sal_uInt32 a(0L); a < aFill.count(); a++) + { + basegfx::B3DPolygon aTmpPoly(aFill.getB3DPolygon(a)); + + if(aTmpPoly.count() >= 4L) + { + for(sal_uInt32 b(0L); b < 4L; b++) + { + basegfx::B2DPoint aPoint(aTmpPoly.getTextureCoordinate(b)); + + if(bObjectSpecificX) + { + aPoint.setX((1L == b || 2L == b) ? 1.0 : 0.0); + } + + if(bObjectSpecificY) + { + aPoint.setY((2L == b || 3L == b) ? 1.0 : 0.0); + } + + aTmpPoly.setTextureCoordinate(b, aPoint); + } + + aFill.setB3DPolygon(a, aTmpPoly); + } + } + } + + // transform texture coordinates to texture size + basegfx::B2DHomMatrix aTexMatrix; + aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY()); + aFill.transformTextureCoordiantes(aTexMatrix); + } + + // build vector of PolyPolygons + ::std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector; + + for(sal_uInt32 a(0L); a < aFill.count(); a++) + { + a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a))); + } + + if(!getSdrLFSAttribute().getFill().isDefault()) + { + // add fill + aRetval = create3DPolyPolygonFillPrimitives( + a3DPolyPolygonVector, + getTransform(), + getTextureSize(), + getSdr3DObjectAttribute(), + getSdrLFSAttribute().getFill(), + getSdrLFSAttribute().getFillFloatTransGradient()); + } + else + { + // create simplified 3d hit test geometry + aRetval = createHiddenGeometryPrimitives3D( + a3DPolyPolygonVector, + getTransform(), + getTextureSize(), + getSdr3DObjectAttribute()); + } + + // add line + if(!getSdrLFSAttribute().getLine().isDefault()) + { + basegfx::B3DPolyPolygon aLine(basegfx::tools::createCubePolyPolygonFromB3DRange(aUnitRange)); + const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives( + aLine, getTransform(), getSdrLFSAttribute().getLine())); + appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines); + } + + // add shadow + if(!getSdrLFSAttribute().getShadow().isDefault() && aRetval.hasElements()) + { + const Primitive3DSequence aShadow(createShadowPrimitive3D( + aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D())); + appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow); + } + + return aRetval; + } + + SdrCubePrimitive3D::SdrCubePrimitive3D( + const basegfx::B3DHomMatrix& rTransform, + const basegfx::B2DVector& rTextureSize, + const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, + const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute) + : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute) + { + } + + bool SdrCubePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const + { + return SdrPrimitive3D::operator==(rPrimitive); + } + + basegfx::B3DRange SdrCubePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const + { + // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2. + // The parent implementation which uses the ranges of the decomposition would be more + // corrcet, but for historical reasons it is necessary to do the old method: To get + // the range of the non-transformed geometry and transform it then. This leads to different + // ranges where the new method is more correct, but the need to keep the old behaviour + // has priority here. + return getStandard3DRange(); + } + + // provide unique ID + ImplPrimitrive3DIDBlock(SdrCubePrimitive3D, PRIMITIVE3D_ID_SDRCUBEPRIMITIVE3D) + + } // end of namespace primitive3d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// +// eof |