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diff --git a/drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx b/drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx
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index 000000000000..6dcea7b0d759
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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
+#include <basegfx/polygon/b3dpolypolygontools.hxx>
+#include <basegfx/polygon/b3dpolygon.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
+#include <basegfx/tools/canvastools.hxx>
+#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
+#include <drawinglayer/attribute/sdrfillattribute.hxx>
+#include <drawinglayer/attribute/sdrlineattribute.hxx>
+#include <drawinglayer/attribute/sdrshadowattribute.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+using namespace com::sun::star;
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ Primitive3DSequence SdrCubePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
+ {
+ const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
+ Primitive3DSequence aRetval;
+ basegfx::B3DPolyPolygon aFill(basegfx::tools::createCubeFillPolyPolygonFromB3DRange(aUnitRange));
+
+ // normal creation
+ if(!getSdrLFSAttribute().getFill().isDefault())
+ {
+ if(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind()
+ || ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind())
+ {
+ // create sphere normals
+ const basegfx::B3DPoint aCenter(basegfx::tools::getRange(aFill).getCenter());
+ aFill = basegfx::tools::applyDefaultNormalsSphere(aFill, aCenter);
+ }
+
+ if(getSdr3DObjectAttribute().getNormalsInvert())
+ {
+ // invert normals
+ aFill = basegfx::tools::invertNormals(aFill);
+ }
+ }
+
+ // texture coordinates
+ if(!getSdrLFSAttribute().getFill().isDefault())
+ {
+ // handle texture coordinates X
+ const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX());
+ const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
+ const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()));
+
+ // handle texture coordinates Y
+ const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY());
+ const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
+ const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()));
+
+ if(bParallelX || bParallelY)
+ {
+ // apply parallel texture coordinates in X and/or Y
+ const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill));
+ aFill = basegfx::tools::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY);
+ }
+
+ if(bSphereX || bSphereY)
+ {
+ // apply spherical texture coordinates in X and/or Y
+ const basegfx::B3DRange aRange(basegfx::tools::getRange(aFill));
+ const basegfx::B3DPoint aCenter(aRange.getCenter());
+ aFill = basegfx::tools::applyDefaultTextureCoordinatesSphere(aFill, aCenter, bSphereX, bSphereY);
+ }
+
+ if(bObjectSpecificX || bObjectSpecificY)
+ {
+ // object-specific
+ for(sal_uInt32 a(0L); a < aFill.count(); a++)
+ {
+ basegfx::B3DPolygon aTmpPoly(aFill.getB3DPolygon(a));
+
+ if(aTmpPoly.count() >= 4L)
+ {
+ for(sal_uInt32 b(0L); b < 4L; b++)
+ {
+ basegfx::B2DPoint aPoint(aTmpPoly.getTextureCoordinate(b));
+
+ if(bObjectSpecificX)
+ {
+ aPoint.setX((1L == b || 2L == b) ? 1.0 : 0.0);
+ }
+
+ if(bObjectSpecificY)
+ {
+ aPoint.setY((2L == b || 3L == b) ? 1.0 : 0.0);
+ }
+
+ aTmpPoly.setTextureCoordinate(b, aPoint);
+ }
+
+ aFill.setB3DPolygon(a, aTmpPoly);
+ }
+ }
+ }
+
+ // transform texture coordinates to texture size
+ basegfx::B2DHomMatrix aTexMatrix;
+ aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY());
+ aFill.transformTextureCoordiantes(aTexMatrix);
+ }
+
+ // build vector of PolyPolygons
+ ::std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector;
+
+ for(sal_uInt32 a(0L); a < aFill.count(); a++)
+ {
+ a3DPolyPolygonVector.push_back(basegfx::B3DPolyPolygon(aFill.getB3DPolygon(a)));
+ }
+
+ if(!getSdrLFSAttribute().getFill().isDefault())
+ {
+ // add fill
+ aRetval = create3DPolyPolygonFillPrimitives(
+ a3DPolyPolygonVector,
+ getTransform(),
+ getTextureSize(),
+ getSdr3DObjectAttribute(),
+ getSdrLFSAttribute().getFill(),
+ getSdrLFSAttribute().getFillFloatTransGradient());
+ }
+ else
+ {
+ // create simplified 3d hit test geometry
+ aRetval = createHiddenGeometryPrimitives3D(
+ a3DPolyPolygonVector,
+ getTransform(),
+ getTextureSize(),
+ getSdr3DObjectAttribute());
+ }
+
+ // add line
+ if(!getSdrLFSAttribute().getLine().isDefault())
+ {
+ basegfx::B3DPolyPolygon aLine(basegfx::tools::createCubePolyPolygonFromB3DRange(aUnitRange));
+ const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(
+ aLine, getTransform(), getSdrLFSAttribute().getLine()));
+ appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
+ }
+
+ // add shadow
+ if(!getSdrLFSAttribute().getShadow().isDefault() && aRetval.hasElements())
+ {
+ const Primitive3DSequence aShadow(createShadowPrimitive3D(
+ aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
+ appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow);
+ }
+
+ return aRetval;
+ }
+
+ SdrCubePrimitive3D::SdrCubePrimitive3D(
+ const basegfx::B3DHomMatrix& rTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
+ const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute)
+ : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute)
+ {
+ }
+
+ bool SdrCubePrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
+ {
+ return SdrPrimitive3D::operator==(rPrimitive);
+ }
+
+ basegfx::B3DRange SdrCubePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
+ {
+ // use defaut from sdrPrimitive3D which uses transformation expanded by line width/2.
+ // The parent implementation which uses the ranges of the decomposition would be more
+ // corrcet, but for historical reasons it is necessary to do the old method: To get
+ // the range of the non-transformed geometry and transform it then. This leads to different
+ // ranges where the new method is more correct, but the need to keep the old behaviour
+ // has priority here.
+ return getStandard3DRange();
+ }
+
+ // provide unique ID
+ ImplPrimitrive3DIDBlock(SdrCubePrimitive3D, PRIMITIVE3D_ID_SDRCUBEPRIMITIVE3D)
+
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof