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path: root/drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx
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Diffstat (limited to 'drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx')
-rw-r--r--drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx16
1 files changed, 8 insertions, 8 deletions
diff --git a/drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx b/drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx
index 4fbd849bf003..86a8b2454df6 100644
--- a/drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx
+++ b/drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx
@@ -47,8 +47,8 @@ namespace drawinglayer
// normal creation
if(!getSdrLFSAttribute().getFill().isDefault())
{
- if(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind()
- || ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind())
+ if(css::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind()
+ || css::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind())
{
// create sphere normals
const basegfx::B3DPoint aCenter(basegfx::tools::getRange(aFill).getCenter());
@@ -66,14 +66,14 @@ namespace drawinglayer
if(!getSdrLFSAttribute().getFill().isDefault())
{
// handle texture coordinates X
- const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX());
- const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
- const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()));
+ const bool bParallelX(css::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX());
+ const bool bObjectSpecificX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
+ const bool bSphereX(!bParallelX && (css::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()));
// handle texture coordinates Y
- const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY());
- const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
- const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()));
+ const bool bParallelY(css::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY());
+ const bool bObjectSpecificY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
+ const bool bSphereY(!bParallelY && (css::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()));
if(bParallelX || bParallelY)
{