diff options
Diffstat (limited to 'drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx')
-rw-r--r-- | drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx b/drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx index 4fbd849bf003..86a8b2454df6 100644 --- a/drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx +++ b/drawinglayer/source/primitive3d/sdrcubeprimitive3d.cxx @@ -47,8 +47,8 @@ namespace drawinglayer // normal creation if(!getSdrLFSAttribute().getFill().isDefault()) { - if(::com::sun::star::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind() - || ::com::sun::star::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind()) + if(css::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind() + || css::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind()) { // create sphere normals const basegfx::B3DPoint aCenter(basegfx::tools::getRange(aFill).getCenter()); @@ -66,14 +66,14 @@ namespace drawinglayer if(!getSdrLFSAttribute().getFill().isDefault()) { // handle texture coordinates X - const bool bParallelX(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX()); - const bool bObjectSpecificX(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX()); - const bool bSphereX(!bParallelX && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX())); + const bool bParallelX(css::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX()); + const bool bObjectSpecificX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX()); + const bool bSphereX(!bParallelX && (css::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX())); // handle texture coordinates Y - const bool bParallelY(::com::sun::star::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY()); - const bool bObjectSpecificY(::com::sun::star::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY()); - const bool bSphereY(!bParallelY && (::com::sun::star::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY())); + const bool bParallelY(css::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY()); + const bool bObjectSpecificY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY()); + const bool bSphereY(!bParallelY && (css::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY())); if(bParallelX || bParallelY) { |