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+/*************************************************************************
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * $RCSfile: sdrpolypolygonprimitive3d.cxx,v $
+ *
+ * $Revision: 1.1 $
+ *
+ * last change: $Author: aw $ $Date: 2006-10-19 10:38:34 $
+ *
+ * The Contents of this file are made available subject to
+ * the terms of GNU Lesser General Public License Version 2.1.
+ *
+ *
+ * GNU Lesser General Public License Version 2.1
+ * =============================================
+ * Copyright 2005 by Sun Microsystems, Inc.
+ * 901 San Antonio Road, Palo Alto, CA 94303, USA
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software Foundation.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston,
+ * MA 02111-1307 USA
+ *
+ ************************************************************************/
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPOLYPOLYGONPRIMITIVE3D_HXX
+#include <drawinglayer/primitive3d/sdrpolypolygonprimitive3d.hxx>
+#endif
+
+#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRDECOMPOSITIONTOOLS3D_HXX
+#include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
+#endif
+
+//////////////////////////////////////////////////////////////////////////////
+
+using namespace com::sun::star;
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace primitive3d
+ {
+ Primitive3DSequence SdrPolyPolygonPrimitive3D::createLocalDecomposition(double /*fTime*/) const
+ {
+ Primitive3DSequence aRetval;
+
+ if(getPolyPolygon3D().count())
+ {
+ // add fill
+ if(getSdrLFSAttribute().getFill())
+ {
+ // create single PolyPolygonFill primitives
+ ::std::vector< basegfx::B3DPolyPolygon > aFill;
+ aFill.push_back(getPolyPolygon3D());
+
+ aRetval = create3DPolyPolygonFillPrimitives(
+ aFill, getTransform(), getTextureSize(),
+ getSdr3DObjectAttribute(), *getSdrLFSAttribute().getFill(),
+ getSdrLFSAttribute().getFillFloatTransGradient());
+ }
+
+ // add line
+ if(getSdrLFSAttribute().getLine())
+ {
+ basegfx::B3DPolyPolygon aLine(getPolyPolygon3D());
+ aLine.clearNormals();
+ aLine.clearTextureCoordinates();
+ const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives(aLine, getTransform(), *getSdrLFSAttribute().getLine()));
+ appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines);
+ }
+
+ // add shadow
+ if(getSdrLFSAttribute().getShadow() && aRetval.hasElements())
+ {
+ const Primitive3DSequence aShadow(createShadowPrimitive3D(aRetval, *getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
+ appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow);
+ }
+ }
+
+ return aRetval;
+ }
+
+ SdrPolyPolygonPrimitive3D::SdrPolyPolygonPrimitive3D(
+ const basegfx::B3DPolyPolygon& rPolyPolygon3D,
+ const basegfx::B3DHomMatrix& rTransform,
+ const basegfx::B2DVector& rTextureSize,
+ const attribute::SdrLineFillShadowAttribute& rSdrLFSAttribute,
+ const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute)
+ : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute),
+ maPolyPolygon3D(rPolyPolygon3D)
+ {
+ }
+
+ bool SdrPolyPolygonPrimitive3D::operator==(const BasePrimitive3D& rPrimitive) const
+ {
+ if(SdrPrimitive3D::operator==(rPrimitive))
+ {
+ const SdrPolyPolygonPrimitive3D& rCompare = static_cast< const SdrPolyPolygonPrimitive3D& >(rPrimitive);
+
+ return (getPolyPolygon3D() == rCompare.getPolyPolygon3D());
+ }
+
+ return false;
+ }
+
+ sal_uInt32 SdrPolyPolygonPrimitive3D::getPrimitiveID() const
+ {
+ return Create3DPrimitiveID('3','P','P','o');
+ }
+ } // end of namespace primitive3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof