diff options
Diffstat (limited to 'drawinglayer/source/primitive3d/sdrsphereprimitive3d.cxx')
-rw-r--r-- | drawinglayer/source/primitive3d/sdrsphereprimitive3d.cxx | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/drawinglayer/source/primitive3d/sdrsphereprimitive3d.cxx b/drawinglayer/source/primitive3d/sdrsphereprimitive3d.cxx index e9d39e48f922..66a667982d98 100644 --- a/drawinglayer/source/primitive3d/sdrsphereprimitive3d.cxx +++ b/drawinglayer/source/primitive3d/sdrsphereprimitive3d.cxx @@ -38,9 +38,9 @@ namespace drawinglayer { namespace primitive3d { - Primitive3DSequence SdrSpherePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const + Primitive3DContainer SdrSpherePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const { - Primitive3DSequence aRetval; + Primitive3DContainer aRetval; const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0); const bool bCreateNormals(css::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind() || css::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind()); @@ -149,18 +149,18 @@ namespace drawinglayer if(!getSdrLFSAttribute().getLine().isDefault()) { basegfx::B3DPolyPolygon aSphere(basegfx::tools::createSpherePolyPolygonFromB3DRange(aUnitRange, getHorizontalSegments(), getVerticalSegments())); - const Primitive3DSequence aLines(create3DPolyPolygonLinePrimitives( + const Primitive3DContainer aLines(create3DPolyPolygonLinePrimitives( aSphere, getTransform(), getSdrLFSAttribute().getLine())); - appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aLines); + aRetval.append(aLines); } // add shadow if(!getSdrLFSAttribute().getShadow().isDefault() - && aRetval.hasElements()) + && !aRetval.empty()) { - const Primitive3DSequence aShadow(createShadowPrimitive3D( + const Primitive3DContainer aShadow(createShadowPrimitive3D( aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D())); - appendPrimitive3DSequenceToPrimitive3DSequence(aRetval, aShadow); + aRetval.append(aShadow); } return aRetval; |