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Diffstat (limited to 'drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx')
-rw-r--r--drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx40
1 files changed, 20 insertions, 20 deletions
diff --git a/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx b/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx
index 2b2c0b86d220..4c8df82cf393 100644
--- a/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclmetafileprocessor2d.cxx
@@ -252,20 +252,20 @@ namespace drawinglayer
const Rectangle aPrimitiveRectangle(
basegfx::fround(aPrimitiveRange.getMinX()), basegfx::fround(aPrimitiveRange.getMinY()),
basegfx::fround(aPrimitiveRange.getMaxX()), basegfx::fround(aPrimitiveRange.getMaxY()));
- VirtualDevice aContentVDev;
+ ScopedVclPtrInstance< VirtualDevice > aContentVDev;
MapMode aNewMapMode(pLastOutputDevice->GetMapMode());
- mpOutputDevice = &aContentVDev;
+ mpOutputDevice = aContentVDev.get();
mpMetaFile = &o_rContentMetafile;
- aContentVDev.EnableOutput(false);
- aContentVDev.SetMapMode(pLastOutputDevice->GetMapMode());
- o_rContentMetafile.Record(&aContentVDev);
- aContentVDev.SetLineColor(pLastOutputDevice->GetLineColor());
- aContentVDev.SetFillColor(pLastOutputDevice->GetFillColor());
- aContentVDev.SetFont(pLastOutputDevice->GetFont());
- aContentVDev.SetDrawMode(pLastOutputDevice->GetDrawMode());
- aContentVDev.SetSettings(pLastOutputDevice->GetSettings());
- aContentVDev.SetRefPoint(pLastOutputDevice->GetRefPoint());
+ aContentVDev->EnableOutput(false);
+ aContentVDev->SetMapMode(pLastOutputDevice->GetMapMode());
+ o_rContentMetafile.Record(aContentVDev.get());
+ aContentVDev->SetLineColor(pLastOutputDevice->GetLineColor());
+ aContentVDev->SetFillColor(pLastOutputDevice->GetFillColor());
+ aContentVDev->SetFont(pLastOutputDevice->GetFont());
+ aContentVDev->SetDrawMode(pLastOutputDevice->GetDrawMode());
+ aContentVDev->SetSettings(pLastOutputDevice->GetSettings());
+ aContentVDev->SetRefPoint(pLastOutputDevice->GetRefPoint());
// dump to MetaFile
process(rContent);
@@ -2016,7 +2016,7 @@ namespace drawinglayer
const Rectangle aRectPixel(mpOutputDevice->LogicToPixel(aRectLogic));
Size aSizePixel(aRectPixel.GetSize());
const Point aEmptyPoint;
- VirtualDevice aBufferDevice;
+ ScopedVclPtrInstance< VirtualDevice > aBufferDevice;
const sal_uInt32 nMaxQuadratPixels(500000);
const sal_uInt32 nViewVisibleArea(aSizePixel.getWidth() * aSizePixel.getHeight());
double fReduceFactor(1.0);
@@ -2029,20 +2029,20 @@ namespace drawinglayer
basegfx::fround((double)aSizePixel.getHeight() * fReduceFactor));
}
- if(aBufferDevice.SetOutputSizePixel(aSizePixel))
+ if(aBufferDevice->SetOutputSizePixel(aSizePixel))
{
// create and set MapModes for target devices
MapMode aNewMapMode(mpOutputDevice->GetMapMode());
aNewMapMode.SetOrigin(Point(-aRectLogic.Left(), -aRectLogic.Top()));
- aBufferDevice.SetMapMode(aNewMapMode);
+ aBufferDevice->SetMapMode(aNewMapMode);
// prepare view transformation for target renderers
// ATTENTION! Need to apply another scaling because of the potential DPI differences
// between Printer and VDev (mpOutputDevice and aBufferDevice here).
// To get the DPI, LogicToPixel from (1,1) from MAP_INCH needs to be used.
- basegfx::B2DHomMatrix aViewTransform(aBufferDevice.GetViewTransformation());
+ basegfx::B2DHomMatrix aViewTransform(aBufferDevice->GetViewTransformation());
const Size aDPIOld(mpOutputDevice->LogicToPixel(Size(1, 1), MAP_INCH));
- const Size aDPINew(aBufferDevice.LogicToPixel(Size(1, 1), MAP_INCH));
+ const Size aDPINew(aBufferDevice->LogicToPixel(Size(1, 1), MAP_INCH));
const double fDPIXChange((double)aDPIOld.getWidth() / (double)aDPINew.getWidth());
const double fDPIYChange((double)aDPIOld.getHeight() / (double)aDPINew.getHeight());
@@ -2067,16 +2067,16 @@ namespace drawinglayer
getViewInformation2D().getViewTime(),
getViewInformation2D().getExtendedInformationSequence());
- VclPixelProcessor2D aBufferProcessor(aViewInfo, aBufferDevice);
+ VclPixelProcessor2D aBufferProcessor(aViewInfo, *aBufferDevice.get());
// draw content using pixel renderer
aBufferProcessor.process(rContent);
- const Bitmap aBmContent(aBufferDevice.GetBitmap(aEmptyPoint, aSizePixel));
+ const Bitmap aBmContent(aBufferDevice->GetBitmap(aEmptyPoint, aSizePixel));
// draw transparence using pixel renderer
- aBufferDevice.Erase();
+ aBufferDevice->Erase();
aBufferProcessor.process(rTransparence);
- const AlphaMask aBmAlpha(aBufferDevice.GetBitmap(aEmptyPoint, aSizePixel));
+ const AlphaMask aBmAlpha(aBufferDevice->GetBitmap(aEmptyPoint, aSizePixel));
// paint
mpOutputDevice->DrawBitmapEx(