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Diffstat (limited to 'drawinglayer/source/processor2d/vclpixelprocessor2d.cxx')
-rw-r--r--drawinglayer/source/processor2d/vclpixelprocessor2d.cxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index 9fcc25a4c94b..990aac0bcc9f 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -902,7 +902,7 @@ namespace drawinglayer
// do no tallow by default - problem is that self-overlapping parts of this geometry will
// not be in a all-same transparency but will already alpha-cover themselves with blending.
- // This is not what the UnifiedTransparencePrimitive2D defines: It requires all it's
+ // This is not what the UnifiedTransparencePrimitive2D defines: It requires all its
// content to be uniformely transparent.
// For hairline the effect is pretty minimal, but still not correct.
static bool bAllowed(false);
@@ -918,7 +918,7 @@ namespace drawinglayer
// do no tallow by default - problem is that self-overlapping parts of this geometry will
// not be in a all-same transparency but will already alpha-cover themselves with blending.
- // This is not what the UnifiedTransparencePrimitive2D defines: It requires all it's
+ // This is not what the UnifiedTransparencePrimitive2D defines: It requires all its
// content to be uniformely transparent.
// To check, acitvate and draw a wide transparent self-crossing line/curve
static bool bAllowed(false);