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Diffstat (limited to 'drawinglayer/source/processor2d/vclprocessor2d.cxx')
-rw-r--r--drawinglayer/source/processor2d/vclprocessor2d.cxx10
1 files changed, 5 insertions, 5 deletions
diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx
index f3c6c88ad61c..8bd8e8857e7f 100644
--- a/drawinglayer/source/processor2d/vclprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx
@@ -530,7 +530,7 @@ namespace drawinglayer
// prepare OutDev
const Point aEmptyPoint(0, 0);
- const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
+ const tools::Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
mpOutputDevice->EnableMapMode(false);
@@ -545,7 +545,7 @@ namespace drawinglayer
for(sal_Int32 nXPos((nPosY % 2) ? nBLeft - nBWidth + nOffsetX : nBLeft);
nXPos < nOLeft + nOWidth; nXPos += nBWidth)
{
- const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
+ const tools::Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
if(aOutRectPixel.IsOver(aVisiblePixel))
{
@@ -572,7 +572,7 @@ namespace drawinglayer
for(sal_Int32 nYPos((nPosX % 2) ? nBTop - nBHeight + nOffsetY : nBTop);
nYPos < nOTop + nOHeight; nYPos += nBHeight)
{
- const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
+ const tools::Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
if(aOutRectPixel.IsOver(aVisiblePixel))
{
@@ -741,7 +741,7 @@ namespace drawinglayer
// the inner pixel bounds accordingly (ceil resp. floor). This will also be done for logic
// units e.g. when creating a new MetaFile, but since much huger value ranges are used
// there typically will be okay for this compromise.
- Rectangle aDestRectView(
+ tools::Rectangle aDestRectView(
// !!CAUTION!! Here, ceil and floor are exchanged BY PURPOSE, do NOT copy when
// looking for a standard conversion to rectangle (!)
(sal_Int32)ceil(aOutlineRange.getMinX()), (sal_Int32)ceil(aOutlineRange.getMinY()),
@@ -1269,7 +1269,7 @@ namespace drawinglayer
if(!aRange.isEmpty())
{
- const Rectangle aRectangle(
+ const tools::Rectangle aRectangle(
(sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()),
(sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY()));