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diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <drawinglayer/processor2d/vclprocessor2d.hxx>
+#include <drawinglayer/primitive2d/textprimitive2d.hxx>
+#include <drawinglayer/primitive2d/textdecoratedprimitive2d.hxx>
+#include <tools/debug.hxx>
+#include <vcl/outdev.hxx>
+#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
+#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
+#include <vclhelperbitmaptransform.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <vclhelperbitmaprender.hxx>
+#include <drawinglayer/attribute/sdrfillbitmapattribute.hxx>
+#include <drawinglayer/primitive2d/fillbitmapprimitive2d.hxx>
+#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
+#include <vclhelpergradient.hxx>
+#include <drawinglayer/primitive2d/metafileprimitive2d.hxx>
+#include <drawinglayer/primitive2d/maskprimitive2d.hxx>
+#include <basegfx/polygon/b2dpolypolygontools.hxx>
+#include <vclhelperbufferdevice.hxx>
+#include <drawinglayer/primitive2d/modifiedcolorprimitive2d.hxx>
+#include <drawinglayer/primitive2d/unifiedtransparenceprimitive2d.hxx>
+#include <drawinglayer/primitive2d/transparenceprimitive2d.hxx>
+#include <drawinglayer/primitive2d/transformprimitive2d.hxx>
+#include <drawinglayer/primitive2d/markerarrayprimitive2d.hxx>
+#include <drawinglayer/primitive2d/pointarrayprimitive2d.hxx>
+#include <drawinglayer/primitive2d/wrongspellprimitive2d.hxx>
+#include <svl/ctloptions.hxx>
+#include <vcl/svapp.hxx>
+#include <drawinglayer/primitive2d/pagepreviewprimitive2d.hxx>
+#include <tools/diagnose_ex.h>
+#include <vcl/metric.hxx>
+#include <drawinglayer/primitive2d/textenumsprimitive2d.hxx>
+#include <drawinglayer/primitive2d/epsprimitive2d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// control support
+
+#include <com/sun/star/awt/XWindow2.hpp>
+#include <com/sun/star/awt/PosSize.hpp>
+#include <com/sun/star/awt/XView.hpp>
+#include <drawinglayer/primitive2d/controlprimitive2d.hxx>
+#include <drawinglayer/primitive2d/textlayoutdevice.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+// for test, can be removed again
+
+#include <basegfx/polygon/b2dpolygonclipper.hxx>
+#include <basegfx/polygon/b2dtrapezoid.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+using namespace com::sun::star;
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace processor2d
+ {
+ //////////////////////////////////////////////////////////////////////////////
+ // UNO class usages
+ using ::com::sun::star::uno::Reference;
+ using ::com::sun::star::uno::UNO_QUERY;
+ using ::com::sun::star::uno::UNO_QUERY_THROW;
+ using ::com::sun::star::uno::Exception;
+ using ::com::sun::star::awt::XView;
+ using ::com::sun::star::awt::XGraphics;
+ using ::com::sun::star::awt::XWindow;
+ using ::com::sun::star::awt::PosSize::POSSIZE;
+
+ //////////////////////////////////////////////////////////////////////////////
+ // rendering support
+
+ // directdraw of text simple portion or decorated portion primitive. When decorated, all the extra
+ // information is translated to VCL parameters and set at the font.
+ // Acceptance is restricted to no shearing and positive scaling in X and Y (no font mirroring
+ // for VCL)
+ void VclProcessor2D::RenderTextSimpleOrDecoratedPortionPrimitive2D(const primitive2d::TextSimplePortionPrimitive2D& rTextCandidate)
+ {
+ // decompose matrix to have position and size of text
+ basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rTextCandidate.getTextTransform());
+ basegfx::B2DVector aFontScaling, aTranslate;
+ double fRotate, fShearX;
+ aLocalTransform.decompose(aFontScaling, aTranslate, fRotate, fShearX);
+ bool bPrimitiveAccepted(false);
+
+ if(basegfx::fTools::equalZero(fShearX))
+ {
+ if(basegfx::fTools::less(aFontScaling.getX(), 0.0) && basegfx::fTools::less(aFontScaling.getY(), 0.0))
+ {
+ // handle special case: If scale is negative in (x,y) (3rd quadrant), it can
+ // be expressed as rotation by PI. Use this since the Font rendering will not
+ // apply the negative scales in any form
+ aFontScaling = basegfx::absolute(aFontScaling);
+ fRotate += F_PI;
+ }
+
+ if(basegfx::fTools::more(aFontScaling.getX(), 0.0) && basegfx::fTools::more(aFontScaling.getY(), 0.0))
+ {
+ // Get the VCL font (use FontHeight as FontWidth)
+ Font aFont(primitive2d::getVclFontFromFontAttribute(
+ rTextCandidate.getFontAttribute(),
+ aFontScaling.getX(),
+ aFontScaling.getY(),
+ fRotate,
+ rTextCandidate.getLocale()));
+
+ // handle additional font attributes
+ const primitive2d::TextDecoratedPortionPrimitive2D* pTCPP =
+ dynamic_cast<const primitive2d::TextDecoratedPortionPrimitive2D*>( &rTextCandidate );
+
+ if( pTCPP != NULL )
+ {
+
+ // set the color of text decorations
+ const basegfx::BColor aTextlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getTextlineColor());
+ mpOutputDevice->SetTextLineColor( Color(aTextlineColor) );
+
+ // set Overline attribute
+ const FontUnderline eFontOverline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontOverline() ));
+ if( eFontOverline != UNDERLINE_NONE )
+ {
+ aFont.SetOverline( eFontOverline );
+ const basegfx::BColor aOverlineColor = maBColorModifierStack.getModifiedColor(pTCPP->getOverlineColor());
+ mpOutputDevice->SetOverlineColor( Color(aOverlineColor) );
+ if( pTCPP->getWordLineMode() )
+ aFont.SetWordLineMode( true );
+ }
+
+ // set Underline attribute
+ const FontUnderline eFontUnderline(primitive2d::mapTextLineToFontUnderline( pTCPP->getFontUnderline() ));
+ if( eFontUnderline != UNDERLINE_NONE )
+ {
+ aFont.SetUnderline( eFontUnderline );
+ if( pTCPP->getWordLineMode() )
+ aFont.SetWordLineMode( true );
+//TODO: ??? if( pTCPP->getUnderlineAbove() )
+// aFont.SetUnderlineAbove( true );
+ }
+
+ // set Strikeout attribute
+ const FontStrikeout eFontStrikeout(primitive2d::mapTextStrikeoutToFontStrikeout(pTCPP->getTextStrikeout()));
+
+ if( eFontStrikeout != STRIKEOUT_NONE )
+ aFont.SetStrikeout( eFontStrikeout );
+
+ // set EmphasisMark attribute
+ FontEmphasisMark eFontEmphasisMark = EMPHASISMARK_NONE;
+ switch( pTCPP->getTextEmphasisMark() )
+ {
+ default:
+ DBG_WARNING1( "DrawingLayer: Unknown EmphasisMark style (%d)!", pTCPP->getTextEmphasisMark() );
+ // fall through
+ case primitive2d::TEXT_EMPHASISMARK_NONE: eFontEmphasisMark = EMPHASISMARK_NONE; break;
+ case primitive2d::TEXT_EMPHASISMARK_DOT: eFontEmphasisMark = EMPHASISMARK_DOT; break;
+ case primitive2d::TEXT_EMPHASISMARK_CIRCLE: eFontEmphasisMark = EMPHASISMARK_CIRCLE; break;
+ case primitive2d::TEXT_EMPHASISMARK_DISC: eFontEmphasisMark = EMPHASISMARK_DISC; break;
+ case primitive2d::TEXT_EMPHASISMARK_ACCENT: eFontEmphasisMark = EMPHASISMARK_ACCENT; break;
+ }
+
+ if( eFontEmphasisMark != EMPHASISMARK_NONE )
+ {
+ DBG_ASSERT( (pTCPP->getEmphasisMarkAbove() != pTCPP->getEmphasisMarkBelow()),
+ "DrawingLayer: Bad EmphasisMark position!" );
+ if( pTCPP->getEmphasisMarkAbove() )
+ eFontEmphasisMark |= EMPHASISMARK_POS_ABOVE;
+ else
+ eFontEmphasisMark |= EMPHASISMARK_POS_BELOW;
+ aFont.SetEmphasisMark( eFontEmphasisMark );
+ }
+
+ // set Relief attribute
+ FontRelief eFontRelief = RELIEF_NONE;
+ switch( pTCPP->getTextRelief() )
+ {
+ default:
+ DBG_WARNING1( "DrawingLayer: Unknown Relief style (%d)!", pTCPP->getTextRelief() );
+ // fall through
+ case primitive2d::TEXT_RELIEF_NONE: eFontRelief = RELIEF_NONE; break;
+ case primitive2d::TEXT_RELIEF_EMBOSSED: eFontRelief = RELIEF_EMBOSSED; break;
+ case primitive2d::TEXT_RELIEF_ENGRAVED: eFontRelief = RELIEF_ENGRAVED; break;
+ }
+
+ if( eFontRelief != RELIEF_NONE )
+ aFont.SetRelief( eFontRelief );
+
+ // set Shadow attribute
+ if( pTCPP->getShadow() )
+ aFont.SetShadow( true );
+ }
+
+ // create transformed integer DXArray in view coordinate system
+ ::std::vector< sal_Int32 > aTransformedDXArray;
+
+ if(rTextCandidate.getDXArray().size())
+ {
+ aTransformedDXArray.reserve(rTextCandidate.getDXArray().size());
+ const basegfx::B2DVector aPixelVector(maCurrentTransformation * basegfx::B2DVector(1.0, 0.0));
+ const double fPixelVectorFactor(aPixelVector.getLength());
+
+ for(::std::vector< double >::const_iterator aStart(rTextCandidate.getDXArray().begin());
+ aStart != rTextCandidate.getDXArray().end(); aStart++)
+ {
+ aTransformedDXArray.push_back(basegfx::fround((*aStart) * fPixelVectorFactor));
+ }
+ }
+
+ // set parameters and paint text snippet
+ const basegfx::BColor aRGBFontColor(maBColorModifierStack.getModifiedColor(rTextCandidate.getFontColor()));
+ const basegfx::B2DPoint aPoint(aLocalTransform * basegfx::B2DPoint(0.0, 0.0));
+ const Point aStartPoint(basegfx::fround(aPoint.getX()), basegfx::fround(aPoint.getY()));
+ const sal_uInt32 nOldLayoutMode(mpOutputDevice->GetLayoutMode());
+
+ if(rTextCandidate.getFontAttribute().getRTL())
+ {
+ sal_uInt32 nRTLLayoutMode(nOldLayoutMode & ~(TEXT_LAYOUT_COMPLEX_DISABLED|TEXT_LAYOUT_BIDI_STRONG));
+ nRTLLayoutMode |= TEXT_LAYOUT_BIDI_RTL|TEXT_LAYOUT_TEXTORIGIN_LEFT;
+ mpOutputDevice->SetLayoutMode(nRTLLayoutMode);
+ }
+
+ mpOutputDevice->SetFont(aFont);
+ mpOutputDevice->SetTextColor(Color(aRGBFontColor));
+
+ String aText( rTextCandidate.getText() );
+ xub_StrLen nPos = rTextCandidate.getTextPosition();
+ xub_StrLen nLen = rTextCandidate.getTextLength();
+
+ sal_Int32* pDXArray = aTransformedDXArray.size() ? &(aTransformedDXArray[0]) : NULL ;
+
+ if ( rTextCandidate.isFilled() )
+ {
+ basegfx::B2DVector aOldFontScaling, aOldTranslate;
+ double fOldRotate, fOldShearX;
+ rTextCandidate.getTextTransform().decompose(aOldFontScaling, aOldTranslate, fOldRotate, fOldShearX);
+
+ long nWidthToFill = rTextCandidate.getWidthToFill( ) * aFontScaling.getX() / aOldFontScaling.getX();
+
+ long nWidth = mpOutputDevice->GetTextArray(
+ rTextCandidate.getText(), pDXArray, 0, 1 );
+ long nChars = 2;
+ if ( nWidth )
+ nChars = nWidthToFill / nWidth;
+
+ String aFilled;
+ aFilled.Fill( (sal_uInt16)nChars, aText.GetChar( 0 ) );
+ aText = aFilled;
+ nPos = 0;
+ nLen = nChars;
+ }
+
+ if(aTransformedDXArray.size())
+ {
+ mpOutputDevice->DrawTextArray(
+ aStartPoint,
+ aText,
+ pDXArray,
+ nPos,
+ nLen);
+ }
+ else
+ {
+ mpOutputDevice->DrawText(
+ aStartPoint,
+ aText,
+ nPos,
+ nLen);
+ }
+
+ if(rTextCandidate.getFontAttribute().getRTL())
+ {
+ mpOutputDevice->SetLayoutMode(nOldLayoutMode);
+ }
+
+ bPrimitiveAccepted = true;
+ }
+ }
+
+ if(!bPrimitiveAccepted)
+ {
+ // let break down
+ process(rTextCandidate.get2DDecomposition(getViewInformation2D()));
+ }
+ }
+
+ // direct draw of hairline
+ void VclProcessor2D::RenderPolygonHairlinePrimitive2D(const primitive2d::PolygonHairlinePrimitive2D& rPolygonCandidate, bool bPixelBased)
+ {
+ const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
+ mpOutputDevice->SetLineColor(Color(aHairlineColor));
+ mpOutputDevice->SetFillColor();
+
+ basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon());
+ aLocalPolygon.transform(maCurrentTransformation);
+
+ static bool bCheckTrapezoidDecomposition(false);
+ static bool bShowOutlinesThere(false);
+ if(bCheckTrapezoidDecomposition)
+ {
+ // clip against discrete ViewPort
+ const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
+ basegfx::B2DPolyPolygon aLocalPolyPolygon(basegfx::tools::clipPolygonOnRange(
+ aLocalPolygon, rDiscreteViewport, true, false));
+
+ if(aLocalPolyPolygon.count())
+ {
+ // subdivide
+ aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
+ aLocalPolyPolygon, 0.5);
+
+ // trapezoidize
+ static double fLineWidth(2.0);
+ basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
+ basegfx::tools::createLineTrapezoidFromB2DPolyPolygon(aB2DTrapezoidVector, aLocalPolyPolygon, fLineWidth);
+
+ const sal_uInt32 nCount(aB2DTrapezoidVector.size());
+
+ if(nCount)
+ {
+ basegfx::BColor aInvPolygonColor(aHairlineColor);
+ aInvPolygonColor.invert();
+
+ for(sal_uInt32 a(0); a < nCount; a++)
+ {
+ const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
+
+ if(bShowOutlinesThere)
+ {
+ mpOutputDevice->SetFillColor(Color(aHairlineColor));
+ mpOutputDevice->SetLineColor();
+ }
+
+ mpOutputDevice->DrawPolygon(aTempPolygon);
+
+ if(bShowOutlinesThere)
+ {
+ mpOutputDevice->SetFillColor();
+ mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
+ mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete())
+ {
+ // #i98289#
+ // when a Hairline is painted and AntiAliasing is on the option SnapHorVerLinesToDiscrete
+ // allows to suppress AntiAliasing for pure horizontal or vertical lines. This is done since
+ // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This
+ // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering.
+ aLocalPolygon = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon);
+ }
+
+ mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0);
+ }
+ }
+
+ // direct draw of transformed BitmapEx primitive
+ void VclProcessor2D::RenderBitmapPrimitive2D(const primitive2d::BitmapPrimitive2D& rBitmapCandidate)
+ {
+ // create local transform
+ basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rBitmapCandidate.getTransform());
+ BitmapEx aBitmapEx(rBitmapCandidate.getBitmapEx());
+ bool bPainted(false);
+
+ if(maBColorModifierStack.count())
+ {
+ aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
+
+ if(aBitmapEx.IsEmpty())
+ {
+ // color gets completely replaced, get it
+ const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
+ basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
+ aPolygon.transform(aLocalTransform);
+
+ mpOutputDevice->SetFillColor(Color(aModifiedColor));
+ mpOutputDevice->SetLineColor();
+ mpOutputDevice->DrawPolygon(aPolygon);
+
+ bPainted = true;
+ }
+ }
+
+ if(!bPainted)
+ {
+ static bool bForceUseOfOwnTransformer(false);
+ static bool bUseGraphicManager(true);
+
+ // decompose matrix to check for shear, rotate and mirroring
+ basegfx::B2DVector aScale, aTranslate;
+ double fRotate, fShearX;
+ aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
+
+ if(!bForceUseOfOwnTransformer && basegfx::fTools::equalZero(fShearX))
+ {
+ if(!bUseGraphicManager && basegfx::fTools::equalZero(fRotate))
+ {
+ RenderBitmapPrimitive2D_BitmapEx(*mpOutputDevice, aBitmapEx, aLocalTransform);
+ }
+ else
+ {
+ RenderBitmapPrimitive2D_GraphicManager(*mpOutputDevice, aBitmapEx, aLocalTransform);
+ }
+ }
+ else
+ {
+ if(!aBitmapEx.IsTransparent() && (!basegfx::fTools::equalZero(fShearX) || !basegfx::fTools::equalZero(fRotate)))
+ {
+ // parts will be uncovered, extend aBitmapEx with a mask bitmap
+ const Bitmap aContent(aBitmapEx.GetBitmap());
+ aBitmapEx = BitmapEx(aContent, Bitmap(aContent.GetSizePixel(), 1));
+ }
+
+ RenderBitmapPrimitive2D_self(*mpOutputDevice, aBitmapEx, aLocalTransform);
+ }
+ }
+ }
+
+ void VclProcessor2D::RenderFillBitmapPrimitive2D(const primitive2d::FillBitmapPrimitive2D& rFillBitmapCandidate)
+ {
+ const attribute::FillBitmapAttribute& rFillBitmapAttribute(rFillBitmapCandidate.getFillBitmap());
+ bool bPrimitiveAccepted(false);
+
+ if(rFillBitmapAttribute.getTiling())
+ {
+ // decompose matrix to check for shear, rotate and mirroring
+ basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rFillBitmapCandidate.getTransformation());
+ basegfx::B2DVector aScale, aTranslate;
+ double fRotate, fShearX;
+ aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
+
+ if(basegfx::fTools::equalZero(fRotate) && basegfx::fTools::equalZero(fShearX))
+ {
+ // no shear or rotate, draw direct in pixel coordinates
+ bPrimitiveAccepted = true;
+ BitmapEx aBitmapEx(rFillBitmapAttribute.getBitmapEx());
+ bool bPainted(false);
+
+ if(maBColorModifierStack.count())
+ {
+ aBitmapEx = impModifyBitmapEx(maBColorModifierStack, aBitmapEx);
+
+ if(aBitmapEx.IsEmpty())
+ {
+ // color gets completely replaced, get it
+ const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(basegfx::BColor()));
+ basegfx::B2DPolygon aPolygon(basegfx::tools::createUnitPolygon());
+ aPolygon.transform(aLocalTransform);
+
+ mpOutputDevice->SetFillColor(Color(aModifiedColor));
+ mpOutputDevice->SetLineColor();
+ mpOutputDevice->DrawPolygon(aPolygon);
+
+ bPainted = true;
+ }
+ }
+
+ if(!bPainted)
+ {
+ const basegfx::B2DPoint aObjTopLeft(aTranslate.getX(), aTranslate.getY());
+ const basegfx::B2DPoint aObjBottomRight(aTranslate.getX() + aScale.getX(), aTranslate.getY() + aScale.getY());
+ const Point aObjTL(mpOutputDevice->LogicToPixel(Point((sal_Int32)aObjTopLeft.getX(), (sal_Int32)aObjTopLeft.getY())));
+ const Point aObjBR(mpOutputDevice->LogicToPixel(Point((sal_Int32)aObjBottomRight.getX(), (sal_Int32)aObjBottomRight.getY())));
+
+ const basegfx::B2DPoint aBmpTopLeft(aLocalTransform * rFillBitmapAttribute.getTopLeft());
+ const basegfx::B2DPoint aBmpBottomRight(aLocalTransform * basegfx::B2DPoint(rFillBitmapAttribute.getTopLeft() + rFillBitmapAttribute.getSize()));
+ const Point aBmpTL(mpOutputDevice->LogicToPixel(Point((sal_Int32)aBmpTopLeft.getX(), (sal_Int32)aBmpTopLeft.getY())));
+ const Point aBmpBR(mpOutputDevice->LogicToPixel(Point((sal_Int32)aBmpBottomRight.getX(), (sal_Int32)aBmpBottomRight.getY())));
+
+ sal_Int32 nOWidth(aObjBR.X() - aObjTL.X());
+ sal_Int32 nOHeight(aObjBR.Y() - aObjTL.Y());
+
+ // only do something when object has a size in discrete units
+ if(nOWidth > 0 && nOHeight > 0)
+ {
+ sal_Int32 nBWidth(aBmpBR.X() - aBmpTL.X());
+ sal_Int32 nBHeight(aBmpBR.Y() - aBmpTL.Y());
+
+ // only do something when bitmap fill has a size in discrete units
+ if(nBWidth > 0 && nBHeight > 0)
+ {
+ sal_Int32 nBLeft(aBmpTL.X());
+ sal_Int32 nBTop(aBmpTL.Y());
+
+ if(nBLeft > aObjTL.X())
+ {
+ nBLeft -= ((nBLeft / nBWidth) + 1L) * nBWidth;
+ }
+
+ if(nBLeft + nBWidth <= aObjTL.X())
+ {
+ nBLeft -= (nBLeft / nBWidth) * nBWidth;
+ }
+
+ if(nBTop > aObjTL.Y())
+ {
+ nBTop -= ((nBTop / nBHeight) + 1L) * nBHeight;
+ }
+
+ if(nBTop + nBHeight <= aObjTL.Y())
+ {
+ nBTop -= (nBTop / nBHeight) * nBHeight;
+ }
+
+ // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
+ // in vcl many times, create a size-optimized version
+ const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
+
+ if(aNeededBitmapSizePixel != aBitmapEx.GetSizePixel())
+ {
+ aBitmapEx.Scale(aNeededBitmapSizePixel);
+ }
+
+ // prepare OutDev
+ const Point aEmptyPoint(0, 0);
+ const Rectangle aVisiblePixel(aEmptyPoint, mpOutputDevice->GetOutputSizePixel());
+ const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
+ mpOutputDevice->EnableMapMode(false);
+
+ for(sal_Int32 nXPos(nBLeft); nXPos < aObjTL.X() + nOWidth; nXPos += nBWidth)
+ {
+ for(sal_Int32 nYPos(nBTop); nYPos < aObjTL.Y() + nOHeight; nYPos += nBHeight)
+ {
+ const Rectangle aOutRectPixel(Point(nXPos, nYPos), aNeededBitmapSizePixel);
+
+ if(aOutRectPixel.IsOver(aVisiblePixel))
+ {
+ mpOutputDevice->DrawBitmapEx(aOutRectPixel.TopLeft(), aBitmapEx);
+ }
+ }
+ }
+
+ // restore OutDev
+ mpOutputDevice->EnableMapMode(bWasEnabled);
+ }
+ }
+ }
+ }
+ }
+
+ if(!bPrimitiveAccepted)
+ {
+ // do not accept, use decomposition
+ process(rFillBitmapCandidate.get2DDecomposition(getViewInformation2D()));
+ }
+ }
+
+ // direct draw of gradient
+ void VclProcessor2D::RenderPolyPolygonGradientPrimitive2D(const primitive2d::PolyPolygonGradientPrimitive2D& rPolygonCandidate)
+ {
+ const attribute::FillGradientAttribute& rGradient(rPolygonCandidate.getFillGradient());
+ basegfx::BColor aStartColor(maBColorModifierStack.getModifiedColor(rGradient.getStartColor()));
+ basegfx::BColor aEndColor(maBColorModifierStack.getModifiedColor(rGradient.getEndColor()));
+ basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
+
+ if(aLocalPolyPolygon.count())
+ {
+ aLocalPolyPolygon.transform(maCurrentTransformation);
+
+ if(aStartColor == aEndColor)
+ {
+ // no gradient at all, draw as polygon in AA and non-AA case
+ mpOutputDevice->SetLineColor();
+ mpOutputDevice->SetFillColor(Color(aStartColor));
+ mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
+ }
+ else if(getOptionsDrawinglayer().IsAntiAliasing())
+ {
+ // For AA, direct render has to be avoided since it uses XOR maskings which will not
+ // work with AA. Instead, the decompose which uses MaskPrimitive2D with fillings is
+ // used
+ process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
+ }
+ else
+ {
+ impDrawGradientToOutDev(
+ *mpOutputDevice, aLocalPolyPolygon, rGradient.getStyle(), rGradient.getSteps(),
+ aStartColor, aEndColor, rGradient.getBorder(),
+ rGradient.getAngle(), rGradient.getOffsetX(), rGradient.getOffsetY(), false);
+ }
+ }
+ }
+
+ // direct draw of bitmap
+ void VclProcessor2D::RenderPolyPolygonBitmapPrimitive2D(const primitive2d::PolyPolygonBitmapPrimitive2D& rPolygonCandidate)
+ {
+ bool bDone(false);
+ const basegfx::B2DPolyPolygon& rPolyPolygon = rPolygonCandidate.getB2DPolyPolygon();
+
+ if(rPolyPolygon.count())
+ {
+ const attribute::FillBitmapAttribute& rFillBitmapAttribute = rPolygonCandidate.getFillBitmap();
+ const BitmapEx& rBitmapEx = rFillBitmapAttribute.getBitmapEx();
+
+ if(rBitmapEx.IsEmpty())
+ {
+ // empty bitmap, done
+ bDone = true;
+ }
+ else
+ {
+ // try to catch cases where the bitmap will be color-modified to a single
+ // color (e.g. shadow). This would NOT be optimizable with an transparence channel
+ // at the Bitmap which we do not have here. When this should change, this
+ // optimization has to be reworked accordingly.
+ const sal_uInt32 nBColorModifierStackCount(maBColorModifierStack.count());
+
+ if(nBColorModifierStackCount)
+ {
+ const basegfx::BColorModifier& rTopmostModifier = maBColorModifierStack.getBColorModifier(nBColorModifierStackCount - 1);
+
+ if(basegfx::BCOLORMODIFYMODE_REPLACE == rTopmostModifier.getMode())
+ {
+ // the bitmap fill is in unified color, so we can replace it with
+ // a single polygon fill. The form of the fill depends on tiling
+ if(rFillBitmapAttribute.getTiling())
+ {
+ // with tiling, fill the whole PolyPolygon with the modifier color
+ basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolyPolygon);
+
+ aLocalPolyPolygon.transform(maCurrentTransformation);
+ mpOutputDevice->SetLineColor();
+ mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
+ mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
+ }
+ else
+ {
+ // without tiling, only the area common to the bitmap tile and the
+ // PolyPolygon is filled. Create the bitmap tile area in object
+ // coordinates. For this, the object transformation needs to be created
+ // from the already scaled PolyPolygon. The tile area in object
+ // coordinates wil always be non-rotated, so it's not necessary to
+ // work with a polygon here
+ basegfx::B2DRange aTileRange(rFillBitmapAttribute.getTopLeft(),
+ rFillBitmapAttribute.getTopLeft() + rFillBitmapAttribute.getSize());
+ const basegfx::B2DRange aPolyPolygonRange(rPolyPolygon.getB2DRange());
+ basegfx::B2DHomMatrix aNewObjectTransform;
+
+ aNewObjectTransform.set(0, 0, aPolyPolygonRange.getWidth());
+ aNewObjectTransform.set(1, 1, aPolyPolygonRange.getHeight());
+ aNewObjectTransform.set(0, 2, aPolyPolygonRange.getMinX());
+ aNewObjectTransform.set(1, 2, aPolyPolygonRange.getMinY());
+ aTileRange.transform(aNewObjectTransform);
+
+ // now clip the object polyPolygon against the tile range
+ // to get the common area (OR)
+ basegfx::B2DPolyPolygon aTarget = basegfx::tools::clipPolyPolygonOnRange(rPolyPolygon, aTileRange, true, false);
+
+ if(aTarget.count())
+ {
+ aTarget.transform(maCurrentTransformation);
+ mpOutputDevice->SetLineColor();
+ mpOutputDevice->SetFillColor(Color(rTopmostModifier.getBColor()));
+ mpOutputDevice->DrawPolyPolygon(aTarget);
+ }
+ }
+
+ bDone = true;
+ }
+ }
+ }
+ }
+ else
+ {
+ // empty polyPolygon, done
+ bDone = true;
+ }
+
+ if(!bDone)
+ {
+ // use default decomposition
+ process(rPolygonCandidate.get2DDecomposition(getViewInformation2D()));
+ }
+ }
+
+ // direct draw of PolyPolygon with color
+ void VclProcessor2D::RenderPolyPolygonColorPrimitive2D(const primitive2d::PolyPolygonColorPrimitive2D& rPolygonCandidate)
+ {
+ const basegfx::BColor aPolygonColor(maBColorModifierStack.getModifiedColor(rPolygonCandidate.getBColor()));
+ mpOutputDevice->SetFillColor(Color(aPolygonColor));
+ mpOutputDevice->SetLineColor();
+
+ basegfx::B2DPolyPolygon aLocalPolyPolygon(rPolygonCandidate.getB2DPolyPolygon());
+ aLocalPolyPolygon.transform(maCurrentTransformation);
+
+ static bool bCheckTrapezoidDecomposition(false);
+ static bool bShowOutlinesThere(false);
+ if(bCheckTrapezoidDecomposition)
+ {
+ // clip against discrete ViewPort
+ const basegfx::B2DRange& rDiscreteViewport = getViewInformation2D().getDiscreteViewport();
+ aLocalPolyPolygon = basegfx::tools::clipPolyPolygonOnRange(
+ aLocalPolyPolygon, rDiscreteViewport, true, false);
+
+ if(aLocalPolyPolygon.count())
+ {
+ // subdivide
+ aLocalPolyPolygon = basegfx::tools::adaptiveSubdivideByDistance(
+ aLocalPolyPolygon, 0.5);
+
+ // trapezoidize
+ basegfx::B2DTrapezoidVector aB2DTrapezoidVector;
+ basegfx::tools::trapezoidSubdivide(aB2DTrapezoidVector, aLocalPolyPolygon);
+
+ const sal_uInt32 nCount(aB2DTrapezoidVector.size());
+
+ if(nCount)
+ {
+ basegfx::BColor aInvPolygonColor(aPolygonColor);
+ aInvPolygonColor.invert();
+
+ for(sal_uInt32 a(0); a < nCount; a++)
+ {
+ const basegfx::B2DPolygon aTempPolygon(aB2DTrapezoidVector[a].getB2DPolygon());
+
+ if(bShowOutlinesThere)
+ {
+ mpOutputDevice->SetFillColor(Color(aPolygonColor));
+ mpOutputDevice->SetLineColor();
+ }
+
+ mpOutputDevice->DrawPolygon(aTempPolygon);
+
+ if(bShowOutlinesThere)
+ {
+ mpOutputDevice->SetFillColor();
+ mpOutputDevice->SetLineColor(Color(aInvPolygonColor));
+ mpOutputDevice->DrawPolyLine(aTempPolygon, 0.0);
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ mpOutputDevice->DrawPolyPolygon(aLocalPolyPolygon);
+
+ if(mnPolygonStrokePrimitive2D
+ && getOptionsDrawinglayer().IsAntiAliasing()
+ && (mpOutputDevice->GetAntialiasing() & ANTIALIASING_ENABLE_B2DDRAW))
+ {
+ // when AA is on and this filled polygons are the result of stroked line geometry,
+ // draw the geometry once extra as lines to avoid AA 'gaps' between partial polygons
+ mpOutputDevice->SetFillColor();
+ mpOutputDevice->SetLineColor(Color(aPolygonColor));
+ const sal_uInt32 nCount(aLocalPolyPolygon.count());
+
+ for(sal_uInt32 a(0); a < nCount; a++)
+ {
+ mpOutputDevice->DrawPolyLine(aLocalPolyPolygon.getB2DPolygon(a), 0.0);
+ }
+ }
+ }
+ }
+
+ // direct draw of MetaFile
+ void VclProcessor2D::RenderMetafilePrimitive2D(const primitive2d::MetafilePrimitive2D& rMetaCandidate)
+ {
+ // decompose matrix to check for shear, rotate and mirroring
+ basegfx::B2DHomMatrix aLocalTransform(maCurrentTransformation * rMetaCandidate.getTransform());
+ basegfx::B2DVector aScale, aTranslate;
+ double fRotate, fShearX;
+ aLocalTransform.decompose(aScale, aTranslate, fRotate, fShearX);
+
+ if(basegfx::fTools::less(aScale.getX(), 0.0) && basegfx::fTools::less(aScale.getY(), 0.0))
+ {
+ // #i102175# handle special case: If scale is negative in (x,y) (3rd quadrant), it can
+ // be expressed as rotation by PI. This needs to be done for Metafiles since
+ // these can be rotated, but not really mirrored
+ aScale = basegfx::absolute(aScale);
+ fRotate += F_PI;
+ }
+
+ // get BoundRect
+ basegfx::B2DRange aOutlineRange(rMetaCandidate.getB2DRange(getViewInformation2D()));
+ aOutlineRange.transform(maCurrentTransformation);
+
+ // Due to the integer MapModes used from VCL aind inside MetaFiles errors of up to three
+ // pixels in size may happen. As long as there is no better way (e.g. convert the MetaFile
+ // to primitives) it is necessary to reduce maximum pixel size by 1 in X and Y and to use
+ // the inner pixel bounds accordingly (ceil resp. floor). This will also be done for logic
+ // units e.g. when creating a new MetaFile, but since much huger value ranges are used
+ // there typically will be okay for this compromize.
+ Rectangle aDestRectView(
+ // !!CAUTION!! Here, ceil and floor are exchanged BY PURPOSE, do NOT copy when
+ // looking for a standard conversion to rectangle (!)
+ (sal_Int32)ceil(aOutlineRange.getMinX()), (sal_Int32)ceil(aOutlineRange.getMinY()),
+ (sal_Int32)floor(aOutlineRange.getMaxX()), (sal_Int32)floor(aOutlineRange.getMaxY()));
+
+ // get metafile (copy it)
+ GDIMetaFile aMetaFile;
+
+ if(maBColorModifierStack.count())
+ {
+ const basegfx::BColor aRGBBaseColor(0, 0, 0);
+ const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(aRGBBaseColor));
+ aMetaFile = rMetaCandidate.getMetaFile().GetMonochromeMtf(Color(aRGBColor));
+ }
+ else
+ {
+ aMetaFile = rMetaCandidate.getMetaFile();
+ }
+
+ // rotation
+ if(!basegfx::fTools::equalZero(fRotate))
+ {
+ // #i103530#
+ // MetaFile::Rotate has no input parameter check, so the parameter needs to be
+ // well-aligned to the old range [0..3600] 10th degrees with inverse orientation
+ sal_Int16 nRotation((sal_Int16)((fRotate / F_PI180) * -10.0));
+
+ while(nRotation < 0)
+ nRotation += 3600;
+
+ while(nRotation >= 3600)
+ nRotation -= 3600;
+
+ aMetaFile.Rotate(nRotation);
+ }
+
+ // Prepare target output size
+ Size aDestSize(aDestRectView.GetSize());
+
+ if(aDestSize.getWidth() && aDestSize.getHeight())
+ {
+ // Get preferred Metafile output size. When it's very equal to the output size, it's probably
+ // a rounding error somewhere, so correct it to get a 1:1 output without single pixel scalings
+ // of the Metafile (esp. for contaned Bitmaps, e.g 3D charts)
+ const Size aPrefSize(mpOutputDevice->LogicToPixel(aMetaFile.GetPrefSize(), aMetaFile.GetPrefMapMode()));
+
+ if(aPrefSize.getWidth() && (aPrefSize.getWidth() - 1 == aDestSize.getWidth() || aPrefSize.getWidth() + 1 == aDestSize.getWidth()))
+ {
+ aDestSize.setWidth(aPrefSize.getWidth());
+ }
+
+ if(aPrefSize.getHeight() && (aPrefSize.getHeight() - 1 == aDestSize.getHeight() || aPrefSize.getHeight() + 1 == aDestSize.getHeight()))
+ {
+ aDestSize.setHeight(aPrefSize.getHeight());
+ }
+
+ // paint it
+ aMetaFile.WindStart();
+ aMetaFile.Play(mpOutputDevice, aDestRectView.TopLeft(), aDestSize);
+ }
+ }
+
+ // mask group. Force output to VDev and create mask from given mask
+ void VclProcessor2D::RenderMaskPrimitive2DPixel(const primitive2d::MaskPrimitive2D& rMaskCandidate)
+ {
+ if(rMaskCandidate.getChildren().hasElements())
+ {
+ basegfx::B2DPolyPolygon aMask(rMaskCandidate.getMask());
+
+ if(aMask.count())
+ {
+ aMask.transform(maCurrentTransformation);
+ const basegfx::B2DRange aRange(basegfx::tools::getRange(aMask));
+ impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
+
+ if(aBufferDevice.isVisible())
+ {
+ // remember last OutDev and set to content
+ OutputDevice* pLastOutputDevice = mpOutputDevice;
+ mpOutputDevice = &aBufferDevice.getContent();
+
+ // paint to it
+ process(rMaskCandidate.getChildren());
+
+ // back to old OutDev
+ mpOutputDevice = pLastOutputDevice;
+
+ // draw mask
+ if(getOptionsDrawinglayer().IsAntiAliasing())
+ {
+ // with AA, use 8bit AlphaMask to get nice borders
+ VirtualDevice& rTransparence = aBufferDevice.getTransparence();
+ rTransparence.SetLineColor();
+ rTransparence.SetFillColor(COL_BLACK);
+ rTransparence.DrawPolyPolygon(aMask);
+
+ // dump buffer to outdev
+ aBufferDevice.paint();
+ }
+ else
+ {
+ // No AA, use 1bit mask
+ VirtualDevice& rMask = aBufferDevice.getMask();
+ rMask.SetLineColor();
+ rMask.SetFillColor(COL_BLACK);
+ rMask.DrawPolyPolygon(aMask);
+
+ // dump buffer to outdev
+ aBufferDevice.paint();
+ }
+ }
+ }
+ }
+ }
+
+ // modified color group. Force output to unified color.
+ void VclProcessor2D::RenderModifiedColorPrimitive2D(const primitive2d::ModifiedColorPrimitive2D& rModifiedCandidate)
+ {
+ if(rModifiedCandidate.getChildren().hasElements())
+ {
+ maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
+ process(rModifiedCandidate.getChildren());
+ maBColorModifierStack.pop();
+ }
+ }
+
+ // unified sub-transparence. Draw to VDev first.
+ void VclProcessor2D::RenderUnifiedTransparencePrimitive2D(const primitive2d::UnifiedTransparencePrimitive2D& rTransCandidate)
+ {
+ static bool bForceToDecomposition(false);
+
+ if(rTransCandidate.getChildren().hasElements())
+ {
+ if(bForceToDecomposition)
+ {
+ // use decomposition
+ process(rTransCandidate.get2DDecomposition(getViewInformation2D()));
+ }
+ else
+ {
+ if(0.0 == rTransCandidate.getTransparence())
+ {
+ // no transparence used, so just use the content
+ process(rTransCandidate.getChildren());
+ }
+ else if(rTransCandidate.getTransparence() > 0.0 && rTransCandidate.getTransparence() < 1.0)
+ {
+ // transparence is in visible range
+ basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
+ aRange.transform(maCurrentTransformation);
+ impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
+
+ if(aBufferDevice.isVisible())
+ {
+ // remember last OutDev and set to content
+ OutputDevice* pLastOutputDevice = mpOutputDevice;
+ mpOutputDevice = &aBufferDevice.getContent();
+
+ // paint content to it
+ process(rTransCandidate.getChildren());
+
+ // back to old OutDev
+ mpOutputDevice = pLastOutputDevice;
+
+ // dump buffer to outdev using given transparence
+ aBufferDevice.paint(rTransCandidate.getTransparence());
+ }
+ }
+ }
+ }
+ }
+
+ // sub-transparence group. Draw to VDev first.
+ void VclProcessor2D::RenderTransparencePrimitive2D(const primitive2d::TransparencePrimitive2D& rTransCandidate)
+ {
+ if(rTransCandidate.getChildren().hasElements())
+ {
+ basegfx::B2DRange aRange(primitive2d::getB2DRangeFromPrimitive2DSequence(rTransCandidate.getChildren(), getViewInformation2D()));
+ aRange.transform(maCurrentTransformation);
+ impBufferDevice aBufferDevice(*mpOutputDevice, aRange, true);
+
+ if(aBufferDevice.isVisible())
+ {
+ // remember last OutDev and set to content
+ OutputDevice* pLastOutputDevice = mpOutputDevice;
+ mpOutputDevice = &aBufferDevice.getContent();
+
+ // paint content to it
+ process(rTransCandidate.getChildren());
+
+ // set to mask
+ mpOutputDevice = &aBufferDevice.getTransparence();
+
+ // when painting transparence masks, reset the color stack
+ basegfx::BColorModifierStack aLastBColorModifierStack(maBColorModifierStack);
+ maBColorModifierStack = basegfx::BColorModifierStack();
+
+ // paint mask to it (always with transparence intensities, evtl. with AA)
+ process(rTransCandidate.getTransparence());
+
+ // back to old color stack
+ maBColorModifierStack = aLastBColorModifierStack;
+
+ // back to old OutDev
+ mpOutputDevice = pLastOutputDevice;
+
+ // dump buffer to outdev
+ aBufferDevice.paint();
+ }
+ }
+ }
+
+ // transform group.
+ void VclProcessor2D::RenderTransformPrimitive2D(const primitive2d::TransformPrimitive2D& rTransformCandidate)
+ {
+ // remember current transformation and ViewInformation
+ const basegfx::B2DHomMatrix aLastCurrentTransformation(maCurrentTransformation);
+ const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
+
+ // create new transformations for CurrentTransformation
+ // and for local ViewInformation2D
+ maCurrentTransformation = maCurrentTransformation * rTransformCandidate.getTransformation();
+ const geometry::ViewInformation2D aViewInformation2D(
+ getViewInformation2D().getObjectTransformation() * rTransformCandidate.getTransformation(),
+ getViewInformation2D().getViewTransformation(),
+ getViewInformation2D().getViewport(),
+ getViewInformation2D().getVisualizedPage(),
+ getViewInformation2D().getViewTime(),
+ getViewInformation2D().getExtendedInformationSequence());
+ updateViewInformation(aViewInformation2D);
+
+ // proccess content
+ process(rTransformCandidate.getChildren());
+
+ // restore transformations
+ maCurrentTransformation = aLastCurrentTransformation;
+ updateViewInformation(aLastViewInformation2D);
+ }
+
+ // new XDrawPage for ViewInformation2D
+ void VclProcessor2D::RenderPagePreviewPrimitive2D(const primitive2d::PagePreviewPrimitive2D& rPagePreviewCandidate)
+ {
+ // remember current transformation and ViewInformation
+ const geometry::ViewInformation2D aLastViewInformation2D(getViewInformation2D());
+
+ // create new local ViewInformation2D
+ const geometry::ViewInformation2D aViewInformation2D(
+ getViewInformation2D().getObjectTransformation(),
+ getViewInformation2D().getViewTransformation(),
+ getViewInformation2D().getViewport(),
+ rPagePreviewCandidate.getXDrawPage(),
+ getViewInformation2D().getViewTime(),
+ getViewInformation2D().getExtendedInformationSequence());
+ updateViewInformation(aViewInformation2D);
+
+ // proccess decomposed content
+ process(rPagePreviewCandidate.get2DDecomposition(getViewInformation2D()));
+
+ // restore transformations
+ updateViewInformation(aLastViewInformation2D);
+ }
+
+ // marker
+ void VclProcessor2D::RenderMarkerArrayPrimitive2D(const primitive2d::MarkerArrayPrimitive2D& rMarkArrayCandidate)
+ {
+ static bool bCheckCompleteMarkerDecompose(false);
+ if(bCheckCompleteMarkerDecompose)
+ {
+ process(rMarkArrayCandidate.get2DDecomposition(getViewInformation2D()));
+ return;
+ }
+
+ // get data
+ const std::vector< basegfx::B2DPoint >& rPositions = rMarkArrayCandidate.getPositions();
+ const sal_uInt32 nCount(rPositions.size());
+
+ if(nCount && !rMarkArrayCandidate.getMarker().IsEmpty())
+ {
+ // get pixel size
+ const BitmapEx& rMarker(rMarkArrayCandidate.getMarker());
+ const Size aBitmapSize(rMarker.GetSizePixel());
+
+ if(aBitmapSize.Width() && aBitmapSize.Height())
+ {
+ // get discrete half size
+ const basegfx::B2DVector aDiscreteHalfSize(
+ (aBitmapSize.getWidth() - 1.0) * 0.5,
+ (aBitmapSize.getHeight() - 1.0) * 0.5);
+ const bool bWasEnabled(mpOutputDevice->IsMapModeEnabled());
+
+ // do not forget evtl. moved origin in target device MapMode when
+ // switching it off; it would be missing and lead to wrong positions.
+ // All his could be done using logic sizes and coordinates, too, but
+ // we want a 1:1 bitmap rendering here, so it's more safe and faster
+ // to work with switching off MapMode usage completely.
+ const Point aOrigin(mpOutputDevice->GetMapMode().GetOrigin());
+
+ mpOutputDevice->EnableMapMode(false);
+
+ for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); ++aIter)
+ {
+ const basegfx::B2DPoint aDiscreteTopLeft((maCurrentTransformation * (*aIter)) - aDiscreteHalfSize);
+ const Point aDiscretePoint(basegfx::fround(aDiscreteTopLeft.getX()), basegfx::fround(aDiscreteTopLeft.getY()));
+
+ mpOutputDevice->DrawBitmapEx(aDiscretePoint + aOrigin, rMarker);
+ }
+
+ mpOutputDevice->EnableMapMode(bWasEnabled);
+ }
+ }
+ }
+
+ // point
+ void VclProcessor2D::RenderPointArrayPrimitive2D(const primitive2d::PointArrayPrimitive2D& rPointArrayCandidate)
+ {
+ const std::vector< basegfx::B2DPoint >& rPositions = rPointArrayCandidate.getPositions();
+ const basegfx::BColor aRGBColor(maBColorModifierStack.getModifiedColor(rPointArrayCandidate.getRGBColor()));
+ const Color aVCLColor(aRGBColor);
+
+ for(std::vector< basegfx::B2DPoint >::const_iterator aIter(rPositions.begin()); aIter != rPositions.end(); ++aIter)
+ {
+ const basegfx::B2DPoint aViewPosition(maCurrentTransformation * (*aIter));
+ const Point aPos(basegfx::fround(aViewPosition.getX()), basegfx::fround(aViewPosition.getY()));
+
+ mpOutputDevice->DrawPixel(aPos, aVCLColor);
+ }
+ }
+
+ void VclProcessor2D::RenderPolygonStrokePrimitive2D(const primitive2d::PolygonStrokePrimitive2D& rPolygonStrokeCandidate)
+ {
+ // #i101491# method restructured to clearly use the DrawPolyLine
+ // calls starting from a deined line width
+ const attribute::LineAttribute& rLineAttribute = rPolygonStrokeCandidate.getLineAttribute();
+ const double fLineWidth(rLineAttribute.getWidth());
+ bool bDone(false);
+
+ if(basegfx::fTools::more(fLineWidth, 0.0))
+ {
+ const basegfx::B2DVector aDiscreteUnit(maCurrentTransformation * basegfx::B2DVector(fLineWidth, 0.0));
+ const double fDiscreteLineWidth(aDiscreteUnit.getLength());
+ const attribute::StrokeAttribute& rStrokeAttribute = rPolygonStrokeCandidate.getStrokeAttribute();
+ const basegfx::BColor aHairlineColor(maBColorModifierStack.getModifiedColor(rLineAttribute.getColor()));
+ basegfx::B2DPolyPolygon aHairlinePolyPolygon;
+
+ mpOutputDevice->SetLineColor(Color(aHairlineColor));
+ mpOutputDevice->SetFillColor();
+
+ if(0.0 == rStrokeAttribute.getFullDotDashLen())
+ {
+ // no line dashing, just copy
+ aHairlinePolyPolygon.append(rPolygonStrokeCandidate.getB2DPolygon());
+ }
+ else
+ {
+ // else apply LineStyle
+ basegfx::tools::applyLineDashing(rPolygonStrokeCandidate.getB2DPolygon(),
+ rStrokeAttribute.getDotDashArray(),
+ &aHairlinePolyPolygon, 0, rStrokeAttribute.getFullDotDashLen());
+ }
+
+ const sal_uInt32 nCount(aHairlinePolyPolygon.count());
+
+ if(nCount)
+ {
+ const bool bAntiAliased(getOptionsDrawinglayer().IsAntiAliasing());
+ aHairlinePolyPolygon.transform(maCurrentTransformation);
+
+ for(sal_uInt32 a(0); a < nCount; a++)
+ {
+ basegfx::B2DPolygon aCandidate(aHairlinePolyPolygon.getB2DPolygon(a));
+
+ if(bAntiAliased)
+ {
+ if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.0))
+ {
+ // line in range ]0.0 .. 1.0[
+ // paint as simple hairline
+ mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
+ bDone = true;
+ }
+ else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.0))
+ {
+ // line in range [1.0 .. 2.0[
+ // paint as 2x2 with dynamic line distance
+ basegfx::B2DHomMatrix aMat;
+ const double fDistance(fDiscreteLineWidth - 1.0);
+ const double fHalfDistance(fDistance * 0.5);
+
+ aMat.set(0, 2, -fHalfDistance);
+ aMat.set(1, 2, -fHalfDistance);
+ aCandidate.transform(aMat);
+ mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
+
+ aMat.set(0, 2, fDistance);
+ aMat.set(1, 2, 0.0);
+ aCandidate.transform(aMat);
+ mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
+
+ aMat.set(0, 2, 0.0);
+ aMat.set(1, 2, fDistance);
+ aCandidate.transform(aMat);
+ mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
+
+ aMat.set(0, 2, -fDistance);
+ aMat.set(1, 2, 0.0);
+ aCandidate.transform(aMat);
+ mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
+ bDone = true;
+ }
+ else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 3.0))
+ {
+ // line in range [2.0 .. 3.0]
+ // paint as cross in a 3x3 with dynamic line distance
+ basegfx::B2DHomMatrix aMat;
+ const double fDistance((fDiscreteLineWidth - 1.0) * 0.5);
+
+ mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
+
+ aMat.set(0, 2, -fDistance);
+ aMat.set(1, 2, 0.0);
+ aCandidate.transform(aMat);
+ mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
+
+ aMat.set(0, 2, fDistance);
+ aMat.set(1, 2, -fDistance);
+ aCandidate.transform(aMat);
+ mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
+
+ aMat.set(0, 2, fDistance);
+ aMat.set(1, 2, fDistance);
+ aCandidate.transform(aMat);
+ mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
+
+ aMat.set(0, 2, -fDistance);
+ aMat.set(1, 2, fDistance);
+ aCandidate.transform(aMat);
+ mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
+ bDone = true;
+ }
+ else
+ {
+ // #i101491# line width above 3.0
+ }
+ }
+ else
+ {
+ if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 1.5))
+ {
+ // line width below 1.5, draw the basic hairline polygon
+ mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
+ bDone = true;
+ }
+ else if(basegfx::fTools::lessOrEqual(fDiscreteLineWidth, 2.5))
+ {
+ // line width is in range ]1.5 .. 2.5], use four hairlines
+ // drawn in a square
+ basegfx::B2DHomMatrix aMat;
+ mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
+
+ aMat.set(0, 2, 1.0);
+ aMat.set(1, 2, 0.0);
+ aCandidate.transform(aMat);
+
+ mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
+
+ aMat.set(0, 2, 0.0);
+ aMat.set(1, 2, 1.0);
+ aCandidate.transform(aMat);
+
+ mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
+
+ aMat.set(0, 2, -1.0);
+ aMat.set(1, 2, 0.0);
+ aCandidate.transform(aMat);
+
+ mpOutputDevice->DrawPolyLine(aCandidate, 0.0);
+ bDone = true;
+ }
+ else
+ {
+ // #i101491# line width is above 2.5
+ }
+ }
+
+ if(!bDone && rPolygonStrokeCandidate.getB2DPolygon().count() > 1000)
+ {
+ // #i101491# If the polygon complexity uses more than a given amount, do
+ // use OuputDevice::DrawPolyLine directly; this will avoid buffering all
+ // decompositions in primtives (memory) and fallback to old line painting
+ // for very complex polygons, too
+ mpOutputDevice->DrawPolyLine(aCandidate, fDiscreteLineWidth, rLineAttribute.getLineJoin());
+ bDone = true;
+ }
+ }
+ }
+ }
+
+ if(!bDone)
+ {
+ // remeber that we enter a PolygonStrokePrimitive2D decomposition,
+ // used for AA thick line drawing
+ mnPolygonStrokePrimitive2D++;
+
+ // line width is big enough for standard filled polygon visualisation or zero
+ process(rPolygonStrokeCandidate.get2DDecomposition(getViewInformation2D()));
+
+ // leave PolygonStrokePrimitive2D
+ mnPolygonStrokePrimitive2D--;
+ }
+ }
+
+ void VclProcessor2D::RenderEpsPrimitive2D(const primitive2d::EpsPrimitive2D& rEpsPrimitive2D)
+ {
+ // The new decomposition of Metafiles made it necessary to add an Eps
+ // primitive to handle embedded Eps data. On some devices, this can be
+ // painted directly (mac, printer).
+ // To be able to handle the replacement correctly, i need to handle it myself
+ // since DrawEPS will not be able e.g. to rotate the replacement. To be able
+ // to do that, i added a boolean return to OutputDevice::DrawEPS(..)
+ // to know when EPS was handled directly already.
+ basegfx::B2DRange aRange(0.0, 0.0, 1.0, 1.0);
+ aRange.transform(maCurrentTransformation * rEpsPrimitive2D.getEpsTransform());
+
+ if(!aRange.isEmpty())
+ {
+ const Rectangle aRectangle(
+ (sal_Int32)floor(aRange.getMinX()), (sal_Int32)floor(aRange.getMinY()),
+ (sal_Int32)ceil(aRange.getMaxX()), (sal_Int32)ceil(aRange.getMaxY()));
+
+ if(!aRectangle.IsEmpty())
+ {
+ // try to paint EPS directly without fallback visualisation
+ const bool bEPSPaintedDirectly(mpOutputDevice->DrawEPS(
+ aRectangle.TopLeft(),
+ aRectangle.GetSize(),
+ rEpsPrimitive2D.getGfxLink(),
+ 0));
+
+ if(!bEPSPaintedDirectly)
+ {
+ // use the decomposition which will correctly handle the
+ // fallback visualisation using full transformation (e.g. rotation)
+ process(rEpsPrimitive2D.get2DDecomposition(getViewInformation2D()));
+ }
+ }
+ }
+ }
+
+ void VclProcessor2D::adaptLineToFillDrawMode() const
+ {
+ const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
+
+ if(nOriginalDrawMode & (DRAWMODE_BLACKLINE|DRAWMODE_GRAYLINE|DRAWMODE_GHOSTEDLINE|DRAWMODE_WHITELINE|DRAWMODE_SETTINGSLINE))
+ {
+ sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
+
+ if(nOriginalDrawMode & DRAWMODE_BLACKLINE)
+ {
+ nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
+ }
+ else
+ {
+ nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
+ }
+
+ if(nOriginalDrawMode & DRAWMODE_GRAYLINE)
+ {
+ nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
+ }
+ else
+ {
+ nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
+ }
+
+ if(nOriginalDrawMode & DRAWMODE_GHOSTEDLINE)
+ {
+ nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
+ }
+ else
+ {
+ nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
+ }
+
+ if(nOriginalDrawMode & DRAWMODE_WHITELINE)
+ {
+ nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
+ }
+ else
+ {
+ nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
+ }
+
+ if(nOriginalDrawMode & DRAWMODE_SETTINGSLINE)
+ {
+ nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
+ }
+ else
+ {
+ nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
+ }
+
+ mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
+ }
+ }
+
+ void VclProcessor2D::adaptTextToFillDrawMode() const
+ {
+ const sal_uInt32 nOriginalDrawMode(mpOutputDevice->GetDrawMode());
+ if(nOriginalDrawMode & (DRAWMODE_BLACKTEXT|DRAWMODE_GRAYTEXT|DRAWMODE_GHOSTEDTEXT|DRAWMODE_WHITETEXT|DRAWMODE_SETTINGSTEXT))
+ {
+ sal_uInt32 nAdaptedDrawMode(nOriginalDrawMode);
+
+ if(nOriginalDrawMode & DRAWMODE_BLACKTEXT)
+ {
+ nAdaptedDrawMode |= DRAWMODE_BLACKFILL;
+ }
+ else
+ {
+ nAdaptedDrawMode &= ~DRAWMODE_BLACKFILL;
+ }
+
+ if(nOriginalDrawMode & DRAWMODE_GRAYTEXT)
+ {
+ nAdaptedDrawMode |= DRAWMODE_GRAYFILL;
+ }
+ else
+ {
+ nAdaptedDrawMode &= ~DRAWMODE_GRAYFILL;
+ }
+
+ if(nOriginalDrawMode & DRAWMODE_GHOSTEDTEXT)
+ {
+ nAdaptedDrawMode |= DRAWMODE_GHOSTEDFILL;
+ }
+ else
+ {
+ nAdaptedDrawMode &= ~DRAWMODE_GHOSTEDFILL;
+ }
+
+ if(nOriginalDrawMode & DRAWMODE_WHITETEXT)
+ {
+ nAdaptedDrawMode |= DRAWMODE_WHITEFILL;
+ }
+ else
+ {
+ nAdaptedDrawMode &= ~DRAWMODE_WHITEFILL;
+ }
+
+ if(nOriginalDrawMode & DRAWMODE_SETTINGSTEXT)
+ {
+ nAdaptedDrawMode |= DRAWMODE_SETTINGSFILL;
+ }
+ else
+ {
+ nAdaptedDrawMode &= ~DRAWMODE_SETTINGSFILL;
+ }
+
+ mpOutputDevice->SetDrawMode(nAdaptedDrawMode);
+ }
+ }
+
+ //////////////////////////////////////////////////////////////////////////////
+ // process support
+
+ VclProcessor2D::VclProcessor2D(
+ const geometry::ViewInformation2D& rViewInformation,
+ OutputDevice& rOutDev)
+ : BaseProcessor2D(rViewInformation),
+ mpOutputDevice(&rOutDev),
+ maBColorModifierStack(),
+ maCurrentTransformation(),
+ maDrawinglayerOpt(),
+ mnPolygonStrokePrimitive2D(0)
+ {
+ // set digit language, derived from SvtCTLOptions to have the correct
+ // number display for arabic/hindi numerals
+ const SvtCTLOptions aSvtCTLOptions;
+ LanguageType eLang(LANGUAGE_SYSTEM);
+
+ if(SvtCTLOptions::NUMERALS_HINDI == aSvtCTLOptions.GetCTLTextNumerals())
+ {
+ eLang = LANGUAGE_ARABIC_SAUDI_ARABIA;
+ }
+ else if(SvtCTLOptions::NUMERALS_ARABIC == aSvtCTLOptions.GetCTLTextNumerals())
+ {
+ eLang = LANGUAGE_ENGLISH;
+ }
+ else
+ {
+ eLang = (LanguageType)Application::GetSettings().GetLanguage();
+ }
+
+ rOutDev.SetDigitLanguage(eLang);
+ }
+
+ VclProcessor2D::~VclProcessor2D()
+ {
+ }
+ } // end of namespace processor2d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */