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-rw-r--r--drawinglayer/source/processor2d/vclprocessor2d.cxx6
1 files changed, 3 insertions, 3 deletions
diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx
index f5a8745c4c13..5af036d3cced 100644
--- a/drawinglayer/source/processor2d/vclprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx
@@ -397,13 +397,13 @@ namespace drawinglayer
{
// content is bitmap(ex)
//
- // for SVG support, force decomposition when SVG is present. This will lead to use
- // the primitive representation of the svg directly.
+ // for Vector Graphic Data (SVG, EMF+) support, force decomposition when present. This will lead to use
+ // the primitive representation of the vector data directly.
//
// when graphic is animated, force decomposition to use the correct graphic, else
// fill style will not be animated
if(GraphicType::Bitmap == rFillGraphicAttribute.getGraphic().GetType()
- && !rFillGraphicAttribute.getGraphic().getSvgData().get()
+ && !rFillGraphicAttribute.getGraphic().getVectorGraphicData().get()
&& !rFillGraphicAttribute.getGraphic().IsAnimated())
{
// decompose matrix to check for shear, rotate and mirroring