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+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <drawinglayer/processor3d/geometry2dextractor.hxx>
+#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
+#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
+#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
+#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
+#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
+#include <basegfx/polygon/b2dpolypolygontools.hxx>
+#include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
+#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+using namespace com::sun::star;
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace processor3d
+ {
+ // as tooling, the process() implementation takes over API handling and calls this
+ // virtual render method when the primitive implementation is BasePrimitive3D-based.
+ void Geometry2DExtractingProcessor::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate)
+ {
+ // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
+ switch(rCandidate.getPrimitive3DID())
+ {
+ case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
+ {
+ // transform group. Remember current transformations
+ const primitive3d::TransformPrimitive3D& rPrimitive = static_cast< const primitive3d::TransformPrimitive3D& >(rCandidate);
+ const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
+
+ // create new transformation; add new object transform from right side
+ const geometry::ViewInformation3D aNewViewInformation3D(
+ aLastViewInformation3D.getObjectTransformation() * rPrimitive.getTransformation(),
+ aLastViewInformation3D.getOrientation(),
+ aLastViewInformation3D.getProjection(),
+ aLastViewInformation3D.getDeviceToView(),
+ aLastViewInformation3D.getViewTime(),
+ aLastViewInformation3D.getExtendedInformationSequence());
+ updateViewInformation(aNewViewInformation3D);
+
+ // let break down recursively
+ process(rPrimitive.getChildren());
+
+ // restore transformations
+ updateViewInformation(aLastViewInformation3D);
+ break;
+ }
+ case PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D :
+ {
+ // ModifiedColorPrimitive3D; push, process and pop
+ const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate = static_cast< const primitive3d::ModifiedColorPrimitive3D& >(rCandidate);
+ const primitive3d::Primitive3DSequence& rSubSequence = rModifiedCandidate.getChildren();
+
+ if(rSubSequence.hasElements())
+ {
+ maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
+ process(rModifiedCandidate.getChildren());
+ maBColorModifierStack.pop();
+ }
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
+ {
+ // PolygonHairlinePrimitive3D
+ const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rCandidate);
+ basegfx::B2DPolygon a2DHairline(basegfx::tools::createB2DPolygonFromB3DPolygon(rPrimitive.getB3DPolygon(), getViewInformation3D().getObjectToView()));
+
+ if(a2DHairline.count())
+ {
+ a2DHairline.transform(getObjectTransformation());
+ const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
+ const primitive2d::Primitive2DReference xRef(new primitive2d::PolygonHairlinePrimitive2D(a2DHairline, aModifiedColor));
+ primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(maPrimitive2DSequence, xRef);
+ }
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
+ {
+ // PolyPolygonMaterialPrimitive3D
+ const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rCandidate);
+ basegfx::B2DPolyPolygon a2DFill(basegfx::tools::createB2DPolyPolygonFromB3DPolyPolygon(rPrimitive.getB3DPolyPolygon(), getViewInformation3D().getObjectToView()));
+
+ if(a2DFill.count())
+ {
+ a2DFill.transform(getObjectTransformation());
+ const basegfx::BColor aModifiedColor(maBColorModifierStack.getModifiedColor(rPrimitive.getMaterial().getColor()));
+ const primitive2d::Primitive2DReference xRef(new primitive2d::PolyPolygonColorPrimitive2D(a2DFill, aModifiedColor));
+ primitive2d::appendPrimitive2DReferenceToPrimitive2DSequence(maPrimitive2DSequence, xRef);
+ }
+ break;
+ }
+ case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D :
+ case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D :
+ case PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D :
+ case PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D :
+ case PRIMITIVE3D_ID_UNIFIEDTRANSPARENCETEXTUREPRIMITIVE3D :
+ {
+ // TexturePrimitive3D: Process children, do not try to decompose
+ const primitive3d::TexturePrimitive3D& rTexturePrimitive = static_cast< const primitive3d::TexturePrimitive3D& >(rCandidate);
+ const primitive3d::Primitive3DSequence aChildren(rTexturePrimitive.getChildren());
+
+ if(aChildren.hasElements())
+ {
+ process(aChildren);
+ }
+ break;
+ }
+ case PRIMITIVE3D_ID_SHADOWPRIMITIVE3D :
+ {
+ // accept but ignore labels and shadow; these should be extracted seperately
+ break;
+ }
+ default :
+ {
+ // process recursively
+ process(rCandidate.get3DDecomposition(getViewInformation3D()));
+ break;
+ }
+ }
+ }
+
+ Geometry2DExtractingProcessor::Geometry2DExtractingProcessor(
+ const geometry::ViewInformation3D& rViewInformation,
+ const basegfx::B2DHomMatrix& rObjectTransformation)
+ : BaseProcessor3D(rViewInformation),
+ maPrimitive2DSequence(),
+ maObjectTransformation(rObjectTransformation),
+ maBColorModifierStack()
+ {
+ }
+ } // end of namespace processor3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof