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diff --git a/drawinglayer/source/processor3d/zbufferprocessor3d.cxx b/drawinglayer/source/processor3d/zbufferprocessor3d.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2000, 2010 Oracle and/or its affiliates.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+// MARKER(update_precomp.py): autogen include statement, do not remove
+#include "precompiled_drawinglayer.hxx"
+
+#include <drawinglayer/processor3d/zbufferprocessor3d.hxx>
+#include <basegfx/raster/bpixelraster.hxx>
+#include <vcl/bmpacc.hxx>
+#include <basegfx/raster/rasterconvert3d.hxx>
+#include <basegfx/raster/bzpixelraster.hxx>
+#include <drawinglayer/attribute/materialattribute3d.hxx>
+#include <drawinglayer/texture/texture.hxx>
+#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
+#include <drawinglayer/primitive3d/textureprimitive3d.hxx>
+#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
+#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
+#include <drawinglayer/geometry/viewinformation2d.hxx>
+#include <basegfx/polygon/b3dpolygontools.hxx>
+#include <basegfx/polygon/b3dpolypolygontools.hxx>
+#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
+
+//////////////////////////////////////////////////////////////////////////////
+
+using namespace com::sun::star;
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace
+{
+ BitmapEx BPixelRasterToBitmapEx(const basegfx::BPixelRaster& rRaster, sal_uInt16 mnAntiAlialize)
+ {
+ BitmapEx aRetval;
+ const sal_uInt32 nWidth(mnAntiAlialize ? rRaster.getWidth()/mnAntiAlialize : rRaster.getWidth());
+ const sal_uInt32 nHeight(mnAntiAlialize ? rRaster.getHeight()/mnAntiAlialize : rRaster.getHeight());
+
+ if(nWidth && nHeight)
+ {
+ const Size aDestSize(nWidth, nHeight);
+ sal_uInt8 nInitAlpha(255);
+ Bitmap aContent(aDestSize, 24);
+ AlphaMask aAlpha(aDestSize, &nInitAlpha);
+ BitmapWriteAccess* pContent = aContent.AcquireWriteAccess();
+ BitmapWriteAccess* pAlpha = aAlpha.AcquireWriteAccess();
+
+ if(pContent && pAlpha)
+ {
+ if(mnAntiAlialize)
+ {
+ const sal_uInt16 nDivisor(mnAntiAlialize * mnAntiAlialize);
+
+ for(sal_uInt32 y(0L); y < nHeight; y++)
+ {
+ for(sal_uInt32 x(0L); x < nWidth; x++)
+ {
+ sal_uInt16 nRed(0);
+ sal_uInt16 nGreen(0);
+ sal_uInt16 nBlue(0);
+ sal_uInt16 nOpacity(0);
+ sal_uInt32 nIndex(rRaster.getIndexFromXY(x * mnAntiAlialize, y * mnAntiAlialize));
+
+ for(sal_uInt32 c(0); c < mnAntiAlialize; c++)
+ {
+ for(sal_uInt32 d(0); d < mnAntiAlialize; d++)
+ {
+ const basegfx::BPixel& rPixel(rRaster.getBPixel(nIndex++));
+ nRed = nRed + rPixel.getRed();
+ nGreen = nGreen + rPixel.getGreen();
+ nBlue = nBlue + rPixel.getBlue();
+ nOpacity = nOpacity + rPixel.getOpacity();
+ }
+
+ nIndex += rRaster.getWidth() - mnAntiAlialize;
+ }
+
+ nOpacity = nOpacity / nDivisor;
+
+ if(nOpacity)
+ {
+ pContent->SetPixel(y, x, BitmapColor(
+ (sal_uInt8)(nRed / nDivisor),
+ (sal_uInt8)(nGreen / nDivisor),
+ (sal_uInt8)(nBlue / nDivisor)));
+ pAlpha->SetPixel(y, x, BitmapColor(255 - (sal_uInt8)nOpacity));
+ }
+ }
+ }
+ }
+ else
+ {
+ sal_uInt32 nIndex(0L);
+
+ for(sal_uInt32 y(0L); y < nHeight; y++)
+ {
+ for(sal_uInt32 x(0L); x < nWidth; x++)
+ {
+ const basegfx::BPixel& rPixel(rRaster.getBPixel(nIndex++));
+
+ if(rPixel.getOpacity())
+ {
+ pContent->SetPixel(y, x, BitmapColor(rPixel.getRed(), rPixel.getGreen(), rPixel.getBlue()));
+ pAlpha->SetPixel(y, x, BitmapColor(255 - rPixel.getOpacity()));
+ }
+ }
+ }
+ }
+
+ delete pContent;
+ delete pAlpha;
+ }
+
+ aRetval = BitmapEx(aContent, aAlpha);
+
+ // #i101811# set PrefMapMode and PrefSize at newly created Bitmap
+ aRetval.SetPrefMapMode(MAP_100TH_MM);
+ aRetval.SetPrefSize(Size(nWidth, nHeight));
+ }
+
+ return aRetval;
+ }
+} // end of anonymous namespace
+
+//////////////////////////////////////////////////////////////////////////////
+
+class ZBufferRasterConverter3D : public basegfx::RasterConverter3D
+{
+private:
+ const drawinglayer::processor3d::DefaultProcessor3D& mrProcessor;
+ basegfx::BZPixelRaster& mrBuffer;
+
+ // interpolators for a single line span
+ basegfx::ip_single maIntZ;
+ basegfx::ip_triple maIntColor;
+ basegfx::ip_triple maIntNormal;
+ basegfx::ip_double maIntTexture;
+ basegfx::ip_triple maIntInvTexture;
+
+ // current material to use for ratsreconversion
+ const drawinglayer::attribute::MaterialAttribute3D* mpCurrentMaterial;
+
+ // bitfield
+ // some boolean flags for line span interpolator usages
+ unsigned mbModifyColor : 1;
+ unsigned mbUseTex : 1;
+ unsigned mbHasTexCoor : 1;
+ unsigned mbHasInvTexCoor : 1;
+ unsigned mbUseNrm : 1;
+ unsigned mbUseCol : 1;
+
+ void getTextureCoor(basegfx::B2DPoint& rTarget) const
+ {
+ if(mbHasTexCoor)
+ {
+ rTarget.setX(maIntTexture.getX().getVal());
+ rTarget.setY(maIntTexture.getY().getVal());
+ }
+ else if(mbHasInvTexCoor)
+ {
+ const double fZFactor(maIntInvTexture.getZ().getVal());
+ const double fInvZFactor(basegfx::fTools::equalZero(fZFactor) ? 1.0 : 1.0 / fZFactor);
+ rTarget.setX(maIntInvTexture.getX().getVal() * fInvZFactor);
+ rTarget.setY(maIntInvTexture.getY().getVal() * fInvZFactor);
+ }
+ }
+
+ void incrementLineSpanInterpolators(double fStep)
+ {
+ maIntZ.increment(fStep);
+
+ if(mbUseTex)
+ {
+ if(mbHasTexCoor)
+ {
+ maIntTexture.increment(fStep);
+ }
+ else if(mbHasInvTexCoor)
+ {
+ maIntInvTexture.increment(fStep);
+ }
+ }
+
+ if(mbUseNrm)
+ {
+ maIntNormal.increment(fStep);
+ }
+
+ if(mbUseCol)
+ {
+ maIntColor.increment(fStep);
+ }
+ }
+
+ double decideColorAndOpacity(basegfx::BColor& rColor)
+ {
+ // init values with full opacity and material color
+ OSL_ENSURE(0 != mpCurrentMaterial, "CurrentMaterial not set (!)");
+ double fOpacity(1.0);
+ rColor = mpCurrentMaterial->getColor();
+
+ if(mbUseTex)
+ {
+ basegfx::B2DPoint aTexCoor(0.0, 0.0);
+ getTextureCoor(aTexCoor);
+
+ if(mrProcessor.getGeoTexSvx().get())
+ {
+ // calc color in spot. This may also set to invisible already when
+ // e.g. bitmap textures have transparent parts
+ mrProcessor.getGeoTexSvx()->modifyBColor(aTexCoor, rColor, fOpacity);
+ }
+
+ if(basegfx::fTools::more(fOpacity, 0.0) && mrProcessor.getTransparenceGeoTexSvx().get())
+ {
+ // calc opacity. Object has a 2nd texture, a transparence texture
+ mrProcessor.getTransparenceGeoTexSvx()->modifyOpacity(aTexCoor, fOpacity);
+ }
+ }
+
+ if(basegfx::fTools::more(fOpacity, 0.0))
+ {
+ if(mrProcessor.getGeoTexSvx().get())
+ {
+ if(mbUseNrm)
+ {
+ // blend texture with phong
+ rColor = mrProcessor.getSdrLightingAttribute().solveColorModel(
+ basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()),
+ rColor,
+ mpCurrentMaterial->getSpecular(),
+ mpCurrentMaterial->getEmission(),
+ mpCurrentMaterial->getSpecularIntensity());
+ }
+ else if(mbUseCol)
+ {
+ // blend texture with gouraud
+ basegfx::BColor aBlendColor(maIntColor.getX().getVal(), maIntColor.getY().getVal(), maIntColor.getZ().getVal());
+ rColor *= aBlendColor;
+ }
+ else if(mrProcessor.getModulate())
+ {
+ // blend texture with single material color
+ rColor *= mpCurrentMaterial->getColor();
+ }
+ }
+ else
+ {
+ if(mbUseNrm)
+ {
+ // modify color with phong
+ rColor = mrProcessor.getSdrLightingAttribute().solveColorModel(
+ basegfx::B3DVector(maIntNormal.getX().getVal(), maIntNormal.getY().getVal(), maIntNormal.getZ().getVal()),
+ rColor,
+ mpCurrentMaterial->getSpecular(),
+ mpCurrentMaterial->getEmission(),
+ mpCurrentMaterial->getSpecularIntensity());
+ }
+ else if(mbUseCol)
+ {
+ // modify color with gouraud
+ rColor.setRed(maIntColor.getX().getVal());
+ rColor.setGreen(maIntColor.getY().getVal());
+ rColor.setBlue(maIntColor.getZ().getVal());
+ }
+ }
+
+ if(mbModifyColor)
+ {
+ rColor = mrProcessor.getBColorModifierStack().getModifiedColor(rColor);
+ }
+ }
+
+ return fOpacity;
+ }
+
+ void setupLineSpanInterpolators(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB)
+ {
+ // get inverse XDelta
+ const double xInvDelta(1.0 / (rB.getX().getVal() - rA.getX().getVal()));
+
+ // prepare Z-interpolator
+ const double fZA(rA.getZ().getVal());
+ const double fZB(rB.getZ().getVal());
+ maIntZ = basegfx::ip_single(fZA, (fZB - fZA) * xInvDelta);
+
+ // get bools and init other interpolators on demand accordingly
+ mbModifyColor = mrProcessor.getBColorModifierStack().count();
+ mbHasTexCoor = SCANLINE_EMPTY_INDEX != rA.getTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getTextureIndex();
+ mbHasInvTexCoor = SCANLINE_EMPTY_INDEX != rA.getInverseTextureIndex() && SCANLINE_EMPTY_INDEX != rB.getInverseTextureIndex();
+ const bool bTextureActive(mrProcessor.getGeoTexSvx().get() || mrProcessor.getTransparenceGeoTexSvx().get());
+ mbUseTex = bTextureActive && (mbHasTexCoor || mbHasInvTexCoor || mrProcessor.getSimpleTextureActive());
+ const bool bUseColorTex(mbUseTex && mrProcessor.getGeoTexSvx().get());
+ const bool bNeedNrmOrCol(!bUseColorTex || (bUseColorTex && mrProcessor.getModulate()));
+ mbUseNrm = bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getNormalIndex() && SCANLINE_EMPTY_INDEX != rB.getNormalIndex();
+ mbUseCol = !mbUseNrm && bNeedNrmOrCol && SCANLINE_EMPTY_INDEX != rA.getColorIndex() && SCANLINE_EMPTY_INDEX != rB.getColorIndex();
+
+ if(mbUseTex)
+ {
+ if(mbHasTexCoor)
+ {
+ const basegfx::ip_double& rTA(getTextureInterpolators()[rA.getTextureIndex()]);
+ const basegfx::ip_double& rTB(getTextureInterpolators()[rB.getTextureIndex()]);
+ maIntTexture = basegfx::ip_double(
+ rTA.getX().getVal(), (rTB.getX().getVal() - rTA.getX().getVal()) * xInvDelta,
+ rTA.getY().getVal(), (rTB.getY().getVal() - rTA.getY().getVal()) * xInvDelta);
+ }
+ else if(mbHasInvTexCoor)
+ {
+ const basegfx::ip_triple& rITA(getInverseTextureInterpolators()[rA.getInverseTextureIndex()]);
+ const basegfx::ip_triple& rITB(getInverseTextureInterpolators()[rB.getInverseTextureIndex()]);
+ maIntInvTexture = basegfx::ip_triple(
+ rITA.getX().getVal(), (rITB.getX().getVal() - rITA.getX().getVal()) * xInvDelta,
+ rITA.getY().getVal(), (rITB.getY().getVal() - rITA.getY().getVal()) * xInvDelta,
+ rITA.getZ().getVal(), (rITB.getZ().getVal() - rITA.getZ().getVal()) * xInvDelta);
+ }
+ }
+
+ if(mbUseNrm)
+ {
+ const basegfx::ip_triple& rNA(getNormalInterpolators()[rA.getNormalIndex()]);
+ const basegfx::ip_triple& rNB(getNormalInterpolators()[rB.getNormalIndex()]);
+ maIntNormal = basegfx::ip_triple(
+ rNA.getX().getVal(), (rNB.getX().getVal() - rNA.getX().getVal()) * xInvDelta,
+ rNA.getY().getVal(), (rNB.getY().getVal() - rNA.getY().getVal()) * xInvDelta,
+ rNA.getZ().getVal(), (rNB.getZ().getVal() - rNA.getZ().getVal()) * xInvDelta);
+ }
+
+ if(mbUseCol)
+ {
+ const basegfx::ip_triple& rCA(getColorInterpolators()[rA.getColorIndex()]);
+ const basegfx::ip_triple& rCB(getColorInterpolators()[rB.getColorIndex()]);
+ maIntColor = basegfx::ip_triple(
+ rCA.getX().getVal(), (rCB.getX().getVal() - rCA.getX().getVal()) * xInvDelta,
+ rCA.getY().getVal(), (rCB.getY().getVal() - rCA.getY().getVal()) * xInvDelta,
+ rCA.getZ().getVal(), (rCB.getZ().getVal() - rCA.getZ().getVal()) * xInvDelta);
+ }
+ }
+
+ virtual void processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount);
+
+public:
+ ZBufferRasterConverter3D(basegfx::BZPixelRaster& rBuffer, const drawinglayer::processor3d::ZBufferProcessor3D& rProcessor)
+ : basegfx::RasterConverter3D(),
+ mrProcessor(rProcessor),
+ mrBuffer(rBuffer),
+ maIntZ(),
+ maIntColor(),
+ maIntNormal(),
+ maIntTexture(),
+ maIntInvTexture(),
+ mpCurrentMaterial(0),
+ mbModifyColor(false),
+ mbUseTex(false),
+ mbHasTexCoor(false),
+ mbUseNrm(false),
+ mbUseCol(false)
+ {}
+
+ void setCurrentMaterial(const drawinglayer::attribute::MaterialAttribute3D& rMaterial)
+ {
+ mpCurrentMaterial = &rMaterial;
+ }
+};
+
+void ZBufferRasterConverter3D::processLineSpan(const basegfx::RasterConversionLineEntry3D& rA, const basegfx::RasterConversionLineEntry3D& rB, sal_Int32 nLine, sal_uInt32 nSpanCount)
+{
+ if(!(nSpanCount & 0x0001))
+ {
+ if(nLine >= 0 && nLine < (sal_Int32)mrBuffer.getHeight())
+ {
+ sal_uInt32 nXA(::std::min(mrBuffer.getWidth(), (sal_uInt32)::std::max((sal_Int32)0, basegfx::fround(rA.getX().getVal()))));
+ const sal_uInt32 nXB(::std::min(mrBuffer.getWidth(), (sal_uInt32)::std::max((sal_Int32)0, basegfx::fround(rB.getX().getVal()))));
+
+ if(nXA < nXB)
+ {
+ // prepare the span interpolators
+ setupLineSpanInterpolators(rA, rB);
+
+ // bring span interpolators to start condition by incrementing with the possible difference of
+ // clamped and non-clamped XStart. Interpolators are setup relying on double precision
+ // X-values, so that difference is the correct value to compensate for possible clampings
+ incrementLineSpanInterpolators(static_cast<double>(nXA) - rA.getX().getVal());
+
+ // prepare scanline index
+ sal_uInt32 nScanlineIndex(mrBuffer.getIndexFromXY(nXA, static_cast<sal_uInt32>(nLine)));
+ basegfx::BColor aNewColor;
+
+ while(nXA < nXB)
+ {
+ // early-test Z values if we need to do anything at all
+ const double fNewZ(::std::max(0.0, ::std::min((double)0xffff, maIntZ.getVal())));
+ const sal_uInt16 nNewZ(static_cast< sal_uInt16 >(fNewZ));
+ sal_uInt16& rOldZ(mrBuffer.getZ(nScanlineIndex));
+
+ if(nNewZ > rOldZ)
+ {
+ // detect color and opacity for this pixel
+ const sal_uInt16 nOpacity(::std::max((sal_Int16)0, static_cast< sal_Int16 >(decideColorAndOpacity(aNewColor) * 255.0)));
+
+ if(nOpacity > 0)
+ {
+ // avoid color overrun
+ aNewColor.clamp();
+
+ if(nOpacity >= 0x00ff)
+ {
+ // full opacity (not transparent), set z and color
+ rOldZ = nNewZ;
+ mrBuffer.getBPixel(nScanlineIndex) = basegfx::BPixel(aNewColor, 0xff);
+ }
+ else
+ {
+ basegfx::BPixel& rDest = mrBuffer.getBPixel(nScanlineIndex);
+
+ if(rDest.getOpacity())
+ {
+ // mix new color by using
+ // color' = color * (1 - opacity) + newcolor * opacity
+ const sal_uInt16 nTransparence(0x0100 - nOpacity);
+ rDest.setRed((sal_uInt8)(((rDest.getRed() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getRed()) * nOpacity)) >> 8));
+ rDest.setGreen((sal_uInt8)(((rDest.getGreen() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getGreen()) * nOpacity)) >> 8));
+ rDest.setBlue((sal_uInt8)(((rDest.getBlue() * nTransparence) + ((sal_uInt16)(255.0 * aNewColor.getBlue()) * nOpacity)) >> 8));
+
+ if(0xff != rDest.getOpacity())
+ {
+ // both are transparent, mix new opacity by using
+ // opacity = newopacity * (1 - oldopacity) + oldopacity
+ rDest.setOpacity(((sal_uInt8)((nOpacity * (0x0100 - rDest.getOpacity())) >> 8)) + rDest.getOpacity());
+ }
+ }
+ else
+ {
+ // dest is unused, set color
+ rDest = basegfx::BPixel(aNewColor, (sal_uInt8)nOpacity);
+ }
+ }
+ }
+ }
+
+ // increments
+ nScanlineIndex++;
+ nXA++;
+ incrementLineSpanInterpolators(1.0);
+ }
+ }
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////////
+// helper class to buffer output for transparent rasterprimitives (filled areas
+// and lines) until the end of processing. To ensure correct transparent
+// visualisation, ZBuffers require to not set Z and to mix with the transparent
+// color. If transparent rasterprimitives overlap, it gets necessary to
+// paint transparent rasterprimitives from back to front to ensure that the
+// mixing happens from back to front. For that purpose, transparent
+// rasterprimitives are held in this class during the processing run, remember
+// all data and will be rendered
+
+class RasterPrimitive3D
+{
+private:
+ boost::shared_ptr< drawinglayer::texture::GeoTexSvx > mpGeoTexSvx;
+ boost::shared_ptr< drawinglayer::texture::GeoTexSvx > mpTransparenceGeoTexSvx;
+ drawinglayer::attribute::MaterialAttribute3D maMaterial;
+ basegfx::B3DPolyPolygon maPolyPolygon;
+ double mfCenterZ;
+
+ // bitfield
+ bool mbModulate : 1;
+ bool mbFilter : 1;
+ bool mbSimpleTextureActive : 1;
+ bool mbIsLine : 1;
+
+public:
+ RasterPrimitive3D(
+ const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& pGeoTexSvx,
+ const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& pTransparenceGeoTexSvx,
+ const drawinglayer::attribute::MaterialAttribute3D& rMaterial,
+ const basegfx::B3DPolyPolygon& rPolyPolygon,
+ bool bModulate,
+ bool bFilter,
+ bool bSimpleTextureActive,
+ bool bIsLine)
+ : mpGeoTexSvx(pGeoTexSvx),
+ mpTransparenceGeoTexSvx(pTransparenceGeoTexSvx),
+ maMaterial(rMaterial),
+ maPolyPolygon(rPolyPolygon),
+ mfCenterZ(basegfx::tools::getRange(rPolyPolygon).getCenter().getZ()),
+ mbModulate(bModulate),
+ mbFilter(bFilter),
+ mbSimpleTextureActive(bSimpleTextureActive),
+ mbIsLine(bIsLine)
+ {
+ }
+
+ RasterPrimitive3D& operator=(const RasterPrimitive3D& rComp)
+ {
+ mpGeoTexSvx = rComp.mpGeoTexSvx;
+ mpTransparenceGeoTexSvx = rComp.mpTransparenceGeoTexSvx;
+ maMaterial = rComp.maMaterial;
+ maPolyPolygon = rComp.maPolyPolygon;
+ mfCenterZ = rComp.mfCenterZ;
+ mbModulate = rComp.mbModulate;
+ mbFilter = rComp.mbFilter;
+ mbSimpleTextureActive = rComp.mbSimpleTextureActive;
+ mbIsLine = rComp.mbIsLine;
+
+ return *this;
+ }
+
+ bool operator<(const RasterPrimitive3D& rComp) const
+ {
+ return mfCenterZ < rComp.mfCenterZ;
+ }
+
+ const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& getGeoTexSvx() const { return mpGeoTexSvx; }
+ const boost::shared_ptr< drawinglayer::texture::GeoTexSvx >& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; }
+ const drawinglayer::attribute::MaterialAttribute3D& getMaterial() const { return maMaterial; }
+ const basegfx::B3DPolyPolygon& getPolyPolygon() const { return maPolyPolygon; }
+ bool getModulate() const { return mbModulate; }
+ bool getFilter() const { return mbFilter; }
+ bool getSimpleTextureActive() const { return mbSimpleTextureActive; }
+ bool getIsLine() const { return mbIsLine; }
+};
+
+//////////////////////////////////////////////////////////////////////////////
+
+namespace drawinglayer
+{
+ namespace processor3d
+ {
+ void ZBufferProcessor3D::rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const
+ {
+ if(mpBZPixelRaster)
+ {
+ if(getTransparenceCounter())
+ {
+ // transparent output; record for later sorting and painting from
+ // back to front
+ if(!mpRasterPrimitive3Ds)
+ {
+ const_cast< ZBufferProcessor3D* >(this)->mpRasterPrimitive3Ds = new std::vector< RasterPrimitive3D >;
+ }
+
+ mpRasterPrimitive3Ds->push_back(RasterPrimitive3D(
+ getGeoTexSvx(),
+ getTransparenceGeoTexSvx(),
+ rMaterial,
+ basegfx::B3DPolyPolygon(rHairline),
+ getModulate(),
+ getFilter(),
+ getSimpleTextureActive(),
+ true));
+ }
+ else
+ {
+ // do rasterconversion
+ mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial);
+
+ if(mnAntiAlialize > 1)
+ {
+ const bool bForceLineSnap(getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete());
+
+ if(bForceLineSnap)
+ {
+ basegfx::B3DHomMatrix aTransform;
+ basegfx::B3DPolygon aSnappedHairline(rHairline);
+ const double fScaleDown(1.0 / mnAntiAlialize);
+ const double fScaleUp(mnAntiAlialize);
+
+ // take oversampling out
+ aTransform.scale(fScaleDown, fScaleDown, 1.0);
+ aSnappedHairline.transform(aTransform);
+
+ // snap to integer
+ aSnappedHairline = basegfx::tools::snapPointsOfHorizontalOrVerticalEdges(aSnappedHairline);
+
+ // add oversampling again
+ aTransform.identity();
+ aTransform.scale(fScaleUp, fScaleUp, 1.0);
+
+ aSnappedHairline.transform(aTransform);
+
+ mpZBufferRasterConverter3D->rasterconvertB3DPolygon(aSnappedHairline, 0, mpBZPixelRaster->getHeight(), mnAntiAlialize);
+ }
+ else
+ {
+ mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, 0, mpBZPixelRaster->getHeight(), mnAntiAlialize);
+ }
+ }
+ else
+ {
+ mpZBufferRasterConverter3D->rasterconvertB3DPolygon(rHairline, 0, mpBZPixelRaster->getHeight(), 1);
+ }
+ }
+ }
+ }
+
+ void ZBufferProcessor3D::rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const
+ {
+ if(mpBZPixelRaster)
+ {
+ if(getTransparenceCounter())
+ {
+ // transparent output; record for later sorting and painting from
+ // back to front
+ if(!mpRasterPrimitive3Ds)
+ {
+ const_cast< ZBufferProcessor3D* >(this)->mpRasterPrimitive3Ds = new std::vector< RasterPrimitive3D >;
+ }
+
+ mpRasterPrimitive3Ds->push_back(RasterPrimitive3D(
+ getGeoTexSvx(),
+ getTransparenceGeoTexSvx(),
+ rMaterial,
+ rFill,
+ getModulate(),
+ getFilter(),
+ getSimpleTextureActive(),
+ false));
+ }
+ else
+ {
+ mpZBufferRasterConverter3D->setCurrentMaterial(rMaterial);
+ mpZBufferRasterConverter3D->rasterconvertB3DPolyPolygon(rFill, &maInvEyeToView, 0, mpBZPixelRaster->getHeight());
+ }
+ }
+ }
+
+ ZBufferProcessor3D::ZBufferProcessor3D(
+ const geometry::ViewInformation3D& rViewInformation3D,
+ const geometry::ViewInformation2D& rViewInformation2D,
+ const attribute::SdrSceneAttribute& rSdrSceneAttribute,
+ const attribute::SdrLightingAttribute& rSdrLightingAttribute,
+ double fSizeX,
+ double fSizeY,
+ const basegfx::B2DRange& rVisiblePart,
+ sal_uInt16 nAntiAlialize)
+ : DefaultProcessor3D(rViewInformation3D, rSdrSceneAttribute, rSdrLightingAttribute),
+ mpBZPixelRaster(0),
+ maInvEyeToView(),
+ mpZBufferRasterConverter3D(0),
+ mnAntiAlialize(nAntiAlialize),
+ mpRasterPrimitive3Ds(0)
+ {
+ // generate ViewSizes
+ const double fFullViewSizeX((rViewInformation2D.getObjectToViewTransformation() * basegfx::B2DVector(fSizeX, 0.0)).getLength());
+ const double fFullViewSizeY((rViewInformation2D.getObjectToViewTransformation() * basegfx::B2DVector(0.0, fSizeY)).getLength());
+ const double fViewSizeX(fFullViewSizeX * rVisiblePart.getWidth());
+ const double fViewSizeY(fFullViewSizeY * rVisiblePart.getHeight());
+
+ // generate RasterWidth and RasterHeight
+ const sal_uInt32 nRasterWidth((sal_uInt32)basegfx::fround(fViewSizeX) + 1);
+ const sal_uInt32 nRasterHeight((sal_uInt32)basegfx::fround(fViewSizeY) + 1);
+
+ if(nRasterWidth && nRasterHeight)
+ {
+ // create view unit buffer
+ mpBZPixelRaster = new basegfx::BZPixelRaster(
+ mnAntiAlialize ? nRasterWidth * mnAntiAlialize : nRasterWidth,
+ mnAntiAlialize ? nRasterHeight * mnAntiAlialize : nRasterHeight);
+ OSL_ENSURE(mpBZPixelRaster, "ZBufferProcessor3D: Could not allocate basegfx::BZPixelRaster (!)");
+
+ // create DeviceToView for Z-Buffer renderer since Z is handled
+ // different from standard 3D transformations (Z is mirrored). Also
+ // the transformation includes the step from unit device coordinates
+ // to discrete units ([-1.0 .. 1.0] -> [minDiscrete .. maxDiscrete]
+
+ basegfx::B3DHomMatrix aDeviceToView;
+
+ {
+ // step one:
+ //
+ // bring from [-1.0 .. 1.0] in X,Y and Z to [0.0 .. 1.0]. Also
+ // necessary to
+ // - flip Y due to screen orientation
+ // - flip Z due to Z-Buffer orientation from back to front
+
+ aDeviceToView.scale(0.5, -0.5, -0.5);
+ aDeviceToView.translate(0.5, 0.5, 0.5);
+ }
+
+ {
+ // step two:
+ //
+ // bring from [0.0 .. 1.0] in X,Y and Z to view cordinates
+ //
+ // #i102611#
+ // also: scale Z to [1.5 .. 65534.5]. Normally, a range of [0.0 .. 65535.0]
+ // could be used, but a 'unused' value is needed, so '0' is used what reduces
+ // the range to [1.0 .. 65535.0]. It has also shown that small numerical errors
+ // (smaller as basegfx::fTools::mfSmallValue, which is 0.000000001) happen.
+ // Instead of checking those by basegfx::fTools methods which would cost
+ // runtime, just add another 0.5 tolerance to the start and end of the Z-Buffer
+ // range, thus resulting in [1.5 .. 65534.5]
+ const double fMaxZDepth(65533.0);
+ aDeviceToView.translate(-rVisiblePart.getMinX(), -rVisiblePart.getMinY(), 0.0);
+
+ if(mnAntiAlialize)
+ aDeviceToView.scale(fFullViewSizeX * mnAntiAlialize, fFullViewSizeY * mnAntiAlialize, fMaxZDepth);
+ else
+ aDeviceToView.scale(fFullViewSizeX, fFullViewSizeY, fMaxZDepth);
+
+ aDeviceToView.translate(0.0, 0.0, 1.5);
+ }
+
+ // update local ViewInformation3D with own DeviceToView
+ const geometry::ViewInformation3D aNewViewInformation3D(
+ getViewInformation3D().getObjectTransformation(),
+ getViewInformation3D().getOrientation(),
+ getViewInformation3D().getProjection(),
+ aDeviceToView,
+ getViewInformation3D().getViewTime(),
+ getViewInformation3D().getExtendedInformationSequence());
+ updateViewInformation(aNewViewInformation3D);
+
+ // prepare inverse EyeToView transformation. This can be done in constructor
+ // since changes in object transformations when processing TransformPrimitive3Ds
+ // do not influence this prepared partial transformation
+ maInvEyeToView = getViewInformation3D().getDeviceToView() * getViewInformation3D().getProjection();
+ maInvEyeToView.invert();
+
+ // prepare maRasterRange
+ maRasterRange.reset();
+ maRasterRange.expand(basegfx::B2DPoint(0.0, 0.0));
+ maRasterRange.expand(basegfx::B2DPoint(mpBZPixelRaster->getWidth(), mpBZPixelRaster->getHeight()));
+
+ // create the raster converter
+ mpZBufferRasterConverter3D = new ZBufferRasterConverter3D(*mpBZPixelRaster, *this);
+ }
+ }
+
+ ZBufferProcessor3D::~ZBufferProcessor3D()
+ {
+ if(mpBZPixelRaster)
+ {
+ delete mpZBufferRasterConverter3D;
+ delete mpBZPixelRaster;
+ }
+
+ if(mpRasterPrimitive3Ds)
+ {
+ OSL_FAIL("ZBufferProcessor3D: destructed, but there are unrendered transparent geometries. Use ZBufferProcessor3D::finish() to render these (!)");
+ delete mpRasterPrimitive3Ds;
+ }
+ }
+
+ void ZBufferProcessor3D::finish()
+ {
+ if(mpRasterPrimitive3Ds)
+ {
+ // there are transparent rasterprimitives
+ const sal_uInt32 nSize(mpRasterPrimitive3Ds->size());
+
+ if(nSize > 1)
+ {
+ // sort them from back to front
+ std::sort(mpRasterPrimitive3Ds->begin(), mpRasterPrimitive3Ds->end());
+ }
+
+ for(sal_uInt32 a(0); a < nSize; a++)
+ {
+ // paint each one by setting the remembered data and calling
+ // the render method
+ const RasterPrimitive3D& rCandidate = (*mpRasterPrimitive3Ds)[a];
+
+ mpGeoTexSvx = rCandidate.getGeoTexSvx();
+ mpTransparenceGeoTexSvx = rCandidate.getTransparenceGeoTexSvx();
+ mbModulate = rCandidate.getModulate();
+ mbFilter = rCandidate.getFilter();
+ mbSimpleTextureActive = rCandidate.getSimpleTextureActive();
+
+ if(rCandidate.getIsLine())
+ {
+ rasterconvertB3DPolygon(
+ rCandidate.getMaterial(),
+ rCandidate.getPolyPolygon().getB3DPolygon(0));
+ }
+ else
+ {
+ rasterconvertB3DPolyPolygon(
+ rCandidate.getMaterial(),
+ rCandidate.getPolyPolygon());
+ }
+ }
+
+ // delete them to signal the destructor that all is done and
+ // to allow asserting there
+ delete mpRasterPrimitive3Ds;
+ mpRasterPrimitive3Ds = 0;
+ }
+ }
+
+ BitmapEx ZBufferProcessor3D::getBitmapEx() const
+ {
+ if(mpBZPixelRaster)
+ {
+ return BPixelRasterToBitmapEx(*mpBZPixelRaster, mnAntiAlialize);
+ }
+
+ return BitmapEx();
+ }
+ } // end of namespace processor3d
+} // end of namespace drawinglayer
+
+//////////////////////////////////////////////////////////////////////////////
+// eof
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */