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-rw-r--r--drawinglayer/source/tools/converters.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/drawinglayer/source/tools/converters.cxx b/drawinglayer/source/tools/converters.cxx
index 6139fb296d71..84294b24af26 100644
--- a/drawinglayer/source/tools/converters.cxx
+++ b/drawinglayer/source/tools/converters.cxx
@@ -78,7 +78,7 @@ namespace drawinglayer
// Create target VirtualDevice. Use a VirtualDevice in the Alpha-mode.
// This creates the needed alpha channel 'in parallel'. It is not
// cheaper though since the VDev in that mode internally uses two VDevs,
- // so ressoure-wise it's more expensive, speed-wise pretty much the same
+ // so resource-wise it's more expensive, speed-wise pretty much the same
// (the former two-path rendering created content & alpha separately in
// two runs). The former method always created the correct Alpha, but
// when transparent geometry was involved, the created content was