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-rw-r--r--drawinglayer/source/processor2d/vclpixelprocessor2d.cxx2
-rw-r--r--drawinglayer/source/processor3d/cutfindprocessor3d.cxx2
-rw-r--r--drawinglayer/source/tools/wmfemfhelper.cxx2
3 files changed, 3 insertions, 3 deletions
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index e5deac2936e5..741c6762a97f 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -80,7 +80,7 @@ namespace drawinglayer
maCurrentTransformation = rViewInformation.getObjectToViewTransformation();
// prepare output directly to pixels
- mpOutputDevice->Push(PushFlags::MAPMODE);
+ mpOutputDevice->Push(PushFlags::MAPMODE);
mpOutputDevice->SetMapMode();
// react on AntiAliasing settings
diff --git a/drawinglayer/source/processor3d/cutfindprocessor3d.cxx b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx
index 09c2f1718253..0127c6a8268f 100644
--- a/drawinglayer/source/processor3d/cutfindprocessor3d.cxx
+++ b/drawinglayer/source/processor3d/cutfindprocessor3d.cxx
@@ -118,7 +118,7 @@ namespace drawinglayer
// so force this primitive to process its children directly if the switch is set
// (which is the default). Else, ignore invisible content
const primitive3d::HiddenGeometryPrimitive3D& rHiddenGeometry(static_cast< const primitive3d::HiddenGeometryPrimitive3D& >(rCandidate));
- const primitive3d::Primitive3DContainer& rChildren = rHiddenGeometry.getChildren();
+ const primitive3d::Primitive3DContainer& rChildren = rHiddenGeometry.getChildren();
if(!rChildren.empty())
{
diff --git a/drawinglayer/source/tools/wmfemfhelper.cxx b/drawinglayer/source/tools/wmfemfhelper.cxx
index 6cecb1bba031..3db26a755c3b 100644
--- a/drawinglayer/source/tools/wmfemfhelper.cxx
+++ b/drawinglayer/source/tools/wmfemfhelper.cxx
@@ -2209,7 +2209,7 @@ namespace wmfemfhelper
if(!aWallpaperRectangle.IsEmpty())
{
const Wallpaper& rWallpaper = pA->GetWallpaper();
- const WallpaperStyle eWallpaperStyle(rWallpaper.GetStyle());
+ const WallpaperStyle eWallpaperStyle(rWallpaper.GetStyle());
basegfx::B2DRange aWallpaperRange(
aWallpaperRectangle.Left(), aWallpaperRectangle.Top(),
aWallpaperRectangle.Right(), aWallpaperRectangle.Bottom());