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-rw-r--r--drawinglayer/source/primitive2d/graphicprimitive2d.cxx2
-rw-r--r--drawinglayer/source/primitive2d/graphicprimitivehelper2d.cxx2
2 files changed, 2 insertions, 2 deletions
diff --git a/drawinglayer/source/primitive2d/graphicprimitive2d.cxx b/drawinglayer/source/primitive2d/graphicprimitive2d.cxx
index 43466011210e..94ae60c058a3 100644
--- a/drawinglayer/source/primitive2d/graphicprimitive2d.cxx
+++ b/drawinglayer/source/primitive2d/graphicprimitive2d.cxx
@@ -94,7 +94,7 @@ namespace drawinglayer
// (see above).
// This could even be done when vector graphic, but we explicitly want to have the
// pure primitive solution for this; this will allow vector graphics to stay vector
- // geraphics, independent from the color filtering stuff. This will enhance e.g.
+ // graphics, independent from the color filtering stuff. This will enhance e.g.
// SVG and print quality while reducing data size at the same time.
// The other way around the old modifications when only used on already bitmap objects
// will not lose any quality.
diff --git a/drawinglayer/source/primitive2d/graphicprimitivehelper2d.cxx b/drawinglayer/source/primitive2d/graphicprimitivehelper2d.cxx
index 66a67d4c5bbf..5c278a553542 100644
--- a/drawinglayer/source/primitive2d/graphicprimitivehelper2d.cxx
+++ b/drawinglayer/source/primitive2d/graphicprimitivehelper2d.cxx
@@ -51,7 +51,7 @@ namespace drawinglayer
/** the Graphic with all its content possibilities, here only
animated is allowed and gets checked by isValidData().
an instance of Graphic is used here since it's ref-counted
- and thus a safe cpoy for now
+ and thus a safe copy for now
*/
const Graphic maGraphic;