diff options
Diffstat (limited to 'drawinglayer')
-rw-r--r-- | drawinglayer/source/processor2d/vclpixelprocessor2d.cxx | 10 | ||||
-rw-r--r-- | drawinglayer/source/processor2d/vclprocessor2d.cxx | 10 |
2 files changed, 0 insertions, 20 deletions
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx index db65dc3de4bb..03012fb5d35a 100644 --- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx +++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx @@ -140,16 +140,6 @@ namespace drawinglayer mpOutputDevice->SetLineColor(Color(aLineColor)); //aLocalPolygon.transform(maCurrentTransformation); - if (getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete()) - { - if (basegfx::utils::containsOnlyHorizontalOrVerticalLines(rLocalPolygon)) - { - // DrawPolyLineDirect() only works in AA mode, but pure horizontal or vertical - // lines are better with AA off. - return false; - } - } - // try drawing; if it did not work, use standard fallback return mpOutputDevice->DrawPolyLineDirect( maCurrentTransformation, diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx index 335e30a56ce9..361f7a5bd5a3 100644 --- a/drawinglayer/source/processor2d/vclprocessor2d.cxx +++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx @@ -331,7 +331,6 @@ namespace drawinglayer basegfx::B2DPolygon aLocalPolygon(rPolygonCandidate.getB2DPolygon()); aLocalPolygon.transform(maCurrentTransformation); - bool bDisableAA = false; if(bPixelBased && getOptionsDrawinglayer().IsAntiAliasing() && getOptionsDrawinglayer().IsSnapHorVerLinesToDiscrete()) { // #i98289# @@ -340,18 +339,9 @@ namespace drawinglayer // not-AntiAliased such lines look more pleasing to the eye (e.g. 2D chart content). This // NEEDS to be done in discrete coordinates, so only useful for pixel based rendering. aLocalPolygon = basegfx::utils::snapPointsOfHorizontalOrVerticalEdges(aLocalPolygon); - - // Also disable AA, snap would leave the start/end of lines still anti-aliased when - // their coordinates are provided in logic units. - bDisableAA = basegfx::utils::containsOnlyHorizontalOrVerticalLines(aLocalPolygon); } - const AntialiasingFlags nOriginalAA(mpOutputDevice->GetAntialiasing()); - if (bDisableAA && (nOriginalAA & AntialiasingFlags::EnableB2dDraw)) - mpOutputDevice->SetAntialiasing(nOriginalAA & ~AntialiasingFlags::EnableB2dDraw); mpOutputDevice->DrawPolyLine(aLocalPolygon, 0.0); - if (bDisableAA && (nOriginalAA & AntialiasingFlags::EnableB2dDraw)) - mpOutputDevice->SetAntialiasing(mpOutputDevice->GetAntialiasing() | AntialiasingFlags::EnableB2dDraw); } // direct draw of transformed BitmapEx primitive |