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-rw-r--r--drawinglayer/source/processor2d/vclprocessor2d.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/drawinglayer/source/processor2d/vclprocessor2d.cxx b/drawinglayer/source/processor2d/vclprocessor2d.cxx
index 40409e15dac7..784ae2a4ff8c 100644
--- a/drawinglayer/source/processor2d/vclprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclprocessor2d.cxx
@@ -431,7 +431,7 @@ namespace drawinglayer
// only do something when bitmap fill has a size in discrete units
if(nBWidth > 0 && nBHeight > 0)
{
- // nBWidth, nBHeight is the pixel size of the neede bitmap. To not need to scale it
+ // nBWidth, nBHeight is the pixel size of the needed bitmap. To not need to scale it
// in vcl many times, create a size-optimized version
const Size aNeededBitmapSizePixel(nBWidth, nBHeight);
BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx());