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-rw-r--r--drawinglayer/source/processor2d/vclpixelprocessor2d.cxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
index ebbc41744734..1402459297bb 100644
--- a/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
+++ b/drawinglayer/source/processor2d/vclpixelprocessor2d.cxx
@@ -711,7 +711,7 @@ void VclPixelProcessor2D::processControlPrimitive2D(
// Tiled Rendering clients usually do *not* have real VCL-Windows for the controls, but
// exactly that would be needed on each client displaying the tiles (what would be hard
// to do but also would have advantages - the clients would have real controls in the
- // shape of their traget system which could be interacted with...). It is also what the
+ // shape of their target system which could be interacted with...). It is also what the
// office does.
// For now, fallback to just render these controls when Tiled Rendering is active to just
// have them displayed on all clients.