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-rw-r--r--external/collada2gltf/wrong_uri_usage.patch.177
1 files changed, 77 insertions, 0 deletions
diff --git a/external/collada2gltf/wrong_uri_usage.patch.1 b/external/collada2gltf/wrong_uri_usage.patch.1
new file mode 100644
index 000000000000..050fdaa1ac98
--- /dev/null
+++ b/external/collada2gltf/wrong_uri_usage.patch.1
@@ -0,0 +1,77 @@
+diff -ur collada2gltf.org/GLTF/GLTFAsset.cpp collada2gltf/GLTF/GLTFAsset.cpp
+--- collada2gltf.org/GLTF/GLTFAsset.cpp 2014-05-22 11:12:21.823216900 +0200
++++ collada2gltf/GLTF/GLTFAsset.cpp 2014-05-22 14:59:04.963439700 +0200
+@@ -191,12 +191,9 @@
+ shared_ptr<GLTFOutputStream> GLTFAsset::createOutputStreamIfNeeded(const std::string& streamName) {
+
+ if (this->_nameToOutputStream.count(streamName) == 0) {
+- COLLADABU::URI inputURI(this->getInputFilePath().c_str());
+ COLLADABU::URI outputURI(this->getOutputFilePath().c_str());
+
+- std::string folder = outputURI.getPathDir();
+- std::string fileName = inputURI.getPathFileBase();
+-
++ std::string folder = COLLADABU::URI(outputURI.getPathDir()).toNativePath();
+ shared_ptr<GLTFOutputStream> outputStream = shared_ptr <GLTFOutputStream> (new GLTFOutputStream(folder, streamName, ""));
+ this->_nameToOutputStream[streamName] = outputStream;
+ }
+@@ -280,13 +277,13 @@
+ this->_bundleOutputPath = outputBundlePathURI.toNativePath();
+
+ COLLADABU::URI outputPathURI(outputBundlePathURI.getURIString() + "/" + outputBundlePathURI.getPathFileBase() + "." + "json");
+- this->_outputFilePath = outputPathURI.toNativePath();
++ this->_outputFilePath = outputPathURI.getURIString();
+ // this->log("outputBundlePath:%s\n",outputBundlePathURI.toNativePath().c_str());
+ // this->log("outputPath:%s\n",outputPathURI.toNativePath().c_str());
+ } else {
+ this->_bundleOutputPath = outputBundlePathURI.toNativePath();
+ COLLADABU::URI outputPathURI(outputBundlePathURI.getURIString() + "/" + outputBundlePathURI.getPathFileBase() + "." + "json");
+- this->_outputFilePath = outputPathURI.toNativePath();
++ this->_outputFilePath = outputPathURI.getURIString();
+ }
+ COLLADABU::Utils::createDirectoryIfNeeded(this->_bundleOutputPath.c_str());
+ }
+@@ -376,9 +373,9 @@
+ COLLADABU::URI outputImagePathURI(inputImagePath.c_str());
+
+ COLLADABU::URI outputURI(this->getOutputFilePath().c_str());
+- std::string folder = outputURI.getPathDir();
++ std::string folder = COLLADABU::URI(outputURI.getPathDir()).toNativePath();
+ std::string outputPath = folder + outputImagePathURI.getPathFile();
+-
++
+ std::ifstream f1(inputImagePath.c_str(), std::fstream::binary);
+ std::ofstream f2(outputPath.c_str(), std::fstream::binary);
+
+@@ -397,8 +394,8 @@
+ this->_root = shared_ptr <GLTF::JSONObject> (new GLTF::JSONObject());
+ this->_root->setString(kProfile, profile->id());
+ this->_root->createObjectIfNeeded(kNodes);
+-
+- this->_writer.initWithPath(this->getOutputFilePath().c_str());
++ COLLADABU::URI outputURI(this->getOutputFilePath().c_str());
++ this->_writer.initWithPath(outputURI.toNativePath().c_str());
+ }
+
+ static void __eval(JSONValue* value, void *context) {
+@@ -427,7 +424,7 @@
+ void GLTFAsset::_writeJSONResource(const std::string &path, shared_ptr<JSONObject> obj) {
+ GLTF::GLTFWriter resultsWriter;
+ COLLADABU::URI outputURI(this->resourceOuputPathForPath(path));
+- std::string aPath = this->getOutputFolderPath() + outputURI.getPathFile();
++ std::string aPath = COLLADABU::URI(this->getOutputFolderPath() + outputURI.getPathFile()).toNativePath();
+ resultsWriter.initWithPath(aPath);
+ obj->write(&resultsWriter);
+
+diff -ur collada2gltf.org/shaders/commonProfileShaders.cpp collada2gltf/shaders/commonProfileShaders.cpp
+--- collada2gltf.org/shaders/commonProfileShaders.cpp 2014-05-22 11:12:21.854416900 +0200
++++ collada2gltf/shaders/commonProfileShaders.cpp 2014-05-22 14:24:57.063126800 +0200
+@@ -294,7 +294,7 @@
+ //also write the file on disk
+ if (shaderString.size() > 0) {
+ COLLADABU::URI outputURI(asset->getOutputFilePath());
+- std::string shaderPath = outputURI.getPathDir() + path;
++ std::string shaderPath = COLLADABU::URI(outputURI.getPathDir()).toNativePath() + path;
+ GLTF::GLTFUtils::writeData(shaderPath, "w",(unsigned char*)shaderString.c_str(), shaderString.size());
+ if (!CONFIG_BOOL(asset, "outputProgress") && asset->converterConfig()->boolForKeyPath("verboseLogging")) {
+ asset->log("[shader]: %s\n", shaderPath.c_str());