diff options
Diffstat (limited to 'external/skia/inc/pch/precompiled_skia.hxx')
-rw-r--r-- | external/skia/inc/pch/precompiled_skia.hxx | 32 |
1 files changed, 22 insertions, 10 deletions
diff --git a/external/skia/inc/pch/precompiled_skia.hxx b/external/skia/inc/pch/precompiled_skia.hxx index e3d41a03f41a..a28dd583e72a 100644 --- a/external/skia/inc/pch/precompiled_skia.hxx +++ b/external/skia/inc/pch/precompiled_skia.hxx @@ -13,7 +13,7 @@ manual changes will be rewritten by the next run of update_pch.sh (which presumably also fixes all possible problems, so it's usually better to use it). - Generated on 2020-05-18 11:43:55 using: + Generated on 2020-06-30 17:38:10 using: ./bin/update_pch external/skia skia --cutoff=1 --exclude:system --include:module --include:local If after updating build fails, use the following command to locate conflicting headers: @@ -70,7 +70,7 @@ #include <rtl/alloc.h> #include <sal/log.hxx> #endif // PCH_LEVEL >= 2 -#if PCH_LEVEL >= 3 +// PCH_LEVEL >= 3 #include <include/c/sk_canvas.h> #include <include/c/sk_colorspace.h> #include <include/c/sk_data.h> @@ -125,6 +125,7 @@ #include <include/core/SkOverdrawCanvas.h> #include <include/core/SkPaint.h> #include <include/core/SkPath.h> +#include <include/core/SkPathBuilder.h> #include <include/core/SkPathEffect.h> #include <include/core/SkPathMeasure.h> #include <include/core/SkPicture.h> @@ -150,6 +151,7 @@ #include <include/core/SkStrokeRec.h> #include <include/core/SkSurface.h> #include <include/core/SkSurfaceCharacterization.h> +#include <include/core/SkSurfaceProps.h> #include <include/core/SkSwizzle.h> #include <include/core/SkTextBlob.h> #include <include/core/SkTileMode.h> @@ -195,6 +197,7 @@ #include <include/effects/SkPictureImageFilter.h> #include <include/effects/SkRuntimeEffect.h> #include <include/effects/SkShaderMaskFilter.h> +#include <include/effects/SkStrokeAndFillPathEffect.h> #include <include/effects/SkTableColorFilter.h> #include <include/effects/SkTableMaskFilter.h> #include <include/effects/SkTileImageFilter.h> @@ -320,6 +323,7 @@ #include <src/core/SkClipOpPriv.h> #include <src/core/SkClipStack.h> #include <src/core/SkClipStackDevice.h> +#include <src/core/SkColorFilterBase.h> #include <src/core/SkColorFilterPriv.h> #include <src/core/SkColorFilter_Matrix.h> #include <src/core/SkColorSpacePriv.h> @@ -330,6 +334,7 @@ #include <src/core/SkCoverageModePriv.h> #include <src/core/SkCpu.h> #include <src/core/SkCubicClipper.h> +#include <src/core/SkDeferredDisplayListPriv.h> #include <src/core/SkDescriptor.h> #include <src/core/SkDevice.h> #include <src/core/SkDiscardableMemory.h> @@ -407,7 +412,6 @@ #include <src/core/SkRasterClip.h> #include <src/core/SkRasterPipeline.h> #include <src/core/SkReadBuffer.h> -#include <src/core/SkReader32.h> #include <src/core/SkRecord.h> #include <src/core/SkRecordDraw.h> #include <src/core/SkRecordOpts.h> @@ -480,7 +484,9 @@ #include <src/gpu/GrAppliedClip.h> #include <src/gpu/GrAuditTrail.h> #include <src/gpu/GrAutoLocaleSetter.h> +#include <src/gpu/GrBackendSurfaceMutableStateImpl.h> #include <src/gpu/GrBackendTextureImageGenerator.h> +#include <src/gpu/GrBackendUtils.h> #include <src/gpu/GrBaseContextPriv.h> #include <src/gpu/GrBitmapTextureMaker.h> #include <src/gpu/GrBlend.h> @@ -547,6 +553,7 @@ #include <src/gpu/GrProgramInfo.h> #include <src/gpu/GrProxyProvider.h> #include <src/gpu/GrRecordingContextPriv.h> +#include <src/gpu/GrRectanizerPow2.h> #include <src/gpu/GrRectanizerSkyline.h> #include <src/gpu/GrReducedClip.h> #include <src/gpu/GrRenderTarget.h> @@ -560,11 +567,13 @@ #include <src/gpu/GrResourceCache.h> #include <src/gpu/GrResourceProvider.h> #include <src/gpu/GrResourceProviderPriv.h> +#include <src/gpu/GrRingBuffer.h> #include <src/gpu/GrSPIRVUniformHandler.h> #include <src/gpu/GrSPIRVVaryingHandler.h> #include <src/gpu/GrSWMaskHelper.h> #include <src/gpu/GrSamplePatternDictionary.h> #include <src/gpu/GrSamplerState.h> +#include <src/gpu/GrScissorState.h> #include <src/gpu/GrSemaphore.h> #include <src/gpu/GrShaderCaps.h> #include <src/gpu/GrShaderUtils.h> @@ -599,6 +608,7 @@ #include <src/gpu/GrTracing.h> #include <src/gpu/GrTransferFromRenderTask.h> #include <src/gpu/GrTriangulator.h> +#include <src/gpu/GrUniformDataManager.h> #include <src/gpu/GrUserStencilSettings.h> #include <src/gpu/GrVertexWriter.h> #include <src/gpu/GrWaitRenderTask.h> @@ -641,6 +651,7 @@ #include <src/gpu/effects/GrDistanceFieldGeoProc.h> #include <src/gpu/effects/GrGaussianConvolutionFragmentProcessor.h> #include <src/gpu/effects/GrMatrixConvolutionEffect.h> +#include <src/gpu/effects/GrMatrixEffect.h> #include <src/gpu/effects/GrOvalEffect.h> #include <src/gpu/effects/GrPorterDuffXferProcessor.h> #include <src/gpu/effects/GrRRectEffect.h> @@ -664,10 +675,8 @@ #include <src/gpu/effects/generated/GrHSLToRGBFilterEffect.h> #include <src/gpu/effects/generated/GrLumaColorFilterEffect.h> #include <src/gpu/effects/generated/GrMagnifierEffect.h> -#include <src/gpu/effects/generated/GrMatrixEffect.h> #include <src/gpu/effects/generated/GrMixerEffect.h> #include <src/gpu/effects/generated/GrOverrideInputFragmentProcessor.h> -#include <src/gpu/effects/generated/GrPremulInputFragmentProcessor.h> #include <src/gpu/effects/generated/GrRGBToHSLFilterEffect.h> #include <src/gpu/effects/generated/GrRRectBlurEffect.h> #include <src/gpu/effects/generated/GrRectBlurEffect.h> @@ -719,7 +728,6 @@ #include <src/gpu/ops/GrAALinearizingConvexPathRenderer.h> #include <src/gpu/ops/GrAtlasTextOp.h> #include <src/gpu/ops/GrClearOp.h> -#include <src/gpu/ops/GrClearStencilClipOp.h> #include <src/gpu/ops/GrDashLinePathRenderer.h> #include <src/gpu/ops/GrDashOp.h> #include <src/gpu/ops/GrDefaultPathRenderer.h> @@ -749,16 +757,19 @@ #include <src/gpu/tessellate/GrFillPathShader.h> #include <src/gpu/tessellate/GrMiddleOutPolygonTriangulator.h> #include <src/gpu/tessellate/GrMidpointContourParser.h> +#include <src/gpu/tessellate/GrResolveLevelCounter.h> #include <src/gpu/tessellate/GrStencilPathShader.h> +#include <src/gpu/tessellate/GrStrokeGeometry.h> #include <src/gpu/tessellate/GrTessellatePathOp.h> #include <src/gpu/tessellate/GrTessellationPathRenderer.h> +#include <src/gpu/tessellate/GrWangsFormula.h> #include <src/gpu/text/GrAtlasManager.h> #include <src/gpu/text/GrDistanceFieldAdjustTable.h> #include <src/gpu/text/GrSDFMaskFilter.h> +#include <src/gpu/text/GrSDFTOptions.h> #include <src/gpu/text/GrStrikeCache.h> #include <src/gpu/text/GrTextBlob.h> #include <src/gpu/text/GrTextBlobCache.h> -#include <src/gpu/text/GrTextContext.h> #include <src/gpu/text/GrTextTarget.h> #include <src/gpu/vk/GrVkBuffer.h> #include <src/gpu/vk/GrVkCaps.h> @@ -907,6 +918,7 @@ #include <src/sksl/ir/SkSLNullLiteral.h> #include <src/sksl/ir/SkSLPostfixExpression.h> #include <src/sksl/ir/SkSLPrefixExpression.h> +#include <src/sksl/ir/SkSLProgram.h> #include <src/sksl/ir/SkSLReturnStatement.h> #include <src/sksl/ir/SkSLSection.h> #include <src/sksl/ir/SkSLSetting.h> @@ -941,8 +953,8 @@ #include <tools/gpu/vk/VkTestUtils.h> #include <tools/sk_app/VulkanWindowContext.h> #include <vulkan/vulkan_core.h> -#endif // PCH_LEVEL >= 3 -#if PCH_LEVEL >= 4 -#endif // PCH_LEVEL >= 4 +#include <skia_compiler.hxx> +// PCH_LEVEL >= 4 +// PCH_LEVEL >= 5 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |