diff options
Diffstat (limited to 'external/skia/inc')
-rw-r--r-- | external/skia/inc/pch/precompiled_skia.hxx | 25 |
1 files changed, 16 insertions, 9 deletions
diff --git a/external/skia/inc/pch/precompiled_skia.hxx b/external/skia/inc/pch/precompiled_skia.hxx index 8b82875fba89..e3d41a03f41a 100644 --- a/external/skia/inc/pch/precompiled_skia.hxx +++ b/external/skia/inc/pch/precompiled_skia.hxx @@ -13,7 +13,7 @@ manual changes will be rewritten by the next run of update_pch.sh (which presumably also fixes all possible problems, so it's usually better to use it). - Generated on 2020-04-06 12:59:34 using: + Generated on 2020-05-18 11:43:55 using: ./bin/update_pch external/skia skia --cutoff=1 --exclude:system --include:module --include:local If after updating build fails, use the following command to locate conflicting headers: @@ -28,6 +28,7 @@ #include <cctype> #include <cfloat> #include <chrono> +#include <cinttypes> #include <climits> #include <cmath> #include <cstddef> @@ -258,8 +259,8 @@ #include <include/utils/SkBase64.h> #include <include/utils/SkCamera.h> #include <include/utils/SkCanvasStateUtils.h> +#include <include/utils/SkCustomTypeface.h> #include <include/utils/SkEventTracer.h> -#include <include/utils/SkFrontBufferedStream.h> #include <include/utils/SkInterpolator.h> #include <include/utils/SkNWayCanvas.h> #include <include/utils/SkNoDrawCanvas.h> @@ -315,7 +316,6 @@ #include <src/core/SkBlurPriv.h> #include <src/core/SkBuffer.h> #include <src/core/SkCachedData.h> -#include <src/core/SkCanvasMatrix.h> #include <src/core/SkCanvasPriv.h> #include <src/core/SkClipOpPriv.h> #include <src/core/SkClipStack.h> @@ -343,7 +343,6 @@ #include <src/core/SkEffectPriv.h> #include <src/core/SkEndian.h> #include <src/core/SkEnumerate.h> -#include <src/core/SkExchange.h> #include <src/core/SkFDot6.h> #include <src/core/SkFontDescriptor.h> #include <src/core/SkFontPriv.h> @@ -369,6 +368,7 @@ #include <src/core/SkLocalMatrixImageFilter.h> #include <src/core/SkMD5.h> #include <src/core/SkMSAN.h> +#include <src/core/SkMarkerStack.h> #include <src/core/SkMask.h> #include <src/core/SkMaskBlurFilter.h> #include <src/core/SkMaskCache.h> @@ -377,6 +377,7 @@ #include <src/core/SkMathPriv.h> #include <src/core/SkMatrixImageFilter.h> #include <src/core/SkMatrixPriv.h> +#include <src/core/SkMatrixProvider.h> #include <src/core/SkMatrixUtils.h> #include <src/core/SkMessageBus.h> #include <src/core/SkMiniRecorder.h> @@ -509,6 +510,7 @@ #include <src/gpu/GrDynamicAtlas.h> #include <src/gpu/GrEagerVertexAllocator.h> #include <src/gpu/GrFPArgs.h> +#include <src/gpu/GrFinishCallbacks.h> #include <src/gpu/GrFixedClip.h> #include <src/gpu/GrFragmentProcessor.h> #include <src/gpu/GrGeometryProcessor.h> @@ -558,6 +560,8 @@ #include <src/gpu/GrResourceCache.h> #include <src/gpu/GrResourceProvider.h> #include <src/gpu/GrResourceProviderPriv.h> +#include <src/gpu/GrSPIRVUniformHandler.h> +#include <src/gpu/GrSPIRVVaryingHandler.h> #include <src/gpu/GrSWMaskHelper.h> #include <src/gpu/GrSamplePatternDictionary.h> #include <src/gpu/GrSamplerState.h> @@ -567,8 +571,10 @@ #include <src/gpu/GrShaderVar.h> #include <src/gpu/GrSimpleMesh.h> #include <src/gpu/GrSoftwarePathRenderer.h> +#include <src/gpu/GrStagingBuffer.h> #include <src/gpu/GrStencilAttachment.h> #include <src/gpu/GrStencilClip.h> +#include <src/gpu/GrStencilMaskHelper.h> #include <src/gpu/GrStencilSettings.h> #include <src/gpu/GrStyle.h> #include <src/gpu/GrSurface.h> @@ -640,7 +646,6 @@ #include <src/gpu/effects/GrRRectEffect.h> #include <src/gpu/effects/GrShadowGeoProc.h> #include <src/gpu/effects/GrSkSLFP.h> -#include <src/gpu/effects/GrTextureDomain.h> #include <src/gpu/effects/GrTextureEffect.h> #include <src/gpu/effects/GrXfermodeFragmentProcessor.h> #include <src/gpu/effects/GrYUVtoRGBEffect.h> @@ -659,6 +664,7 @@ #include <src/gpu/effects/generated/GrHSLToRGBFilterEffect.h> #include <src/gpu/effects/generated/GrLumaColorFilterEffect.h> #include <src/gpu/effects/generated/GrMagnifierEffect.h> +#include <src/gpu/effects/generated/GrMatrixEffect.h> #include <src/gpu/effects/generated/GrMixerEffect.h> #include <src/gpu/effects/generated/GrOverrideInputFragmentProcessor.h> #include <src/gpu/effects/generated/GrPremulInputFragmentProcessor.h> @@ -671,6 +677,7 @@ #include <src/gpu/geometry/GrQuadUtils.h> #include <src/gpu/geometry/GrRect.h> #include <src/gpu/geometry/GrShape.h> +#include <src/gpu/geometry/GrStyledShape.h> #include <src/gpu/gl/GrGLGpu.h> #include <src/gpu/gl/GrGLTexture.h> #include <src/gpu/gl/GrGLUtil.h> @@ -740,7 +747,8 @@ #include <src/gpu/ops/GrTriangulatingPathRenderer.h> #include <src/gpu/tessellate/GrDrawAtlasPathOp.h> #include <src/gpu/tessellate/GrFillPathShader.h> -#include <src/gpu/tessellate/GrPathParser.h> +#include <src/gpu/tessellate/GrMiddleOutPolygonTriangulator.h> +#include <src/gpu/tessellate/GrMidpointContourParser.h> #include <src/gpu/tessellate/GrStencilPathShader.h> #include <src/gpu/tessellate/GrTessellatePathOp.h> #include <src/gpu/tessellate/GrTessellationPathRenderer.h> @@ -764,9 +772,9 @@ #include <src/gpu/vk/GrVkImage.h> #include <src/gpu/vk/GrVkImageLayout.h> #include <src/gpu/vk/GrVkImageView.h> -#include <src/gpu/vk/GrVkIndexBuffer.h> #include <src/gpu/vk/GrVkInterface.h> #include <src/gpu/vk/GrVkMemory.h> +#include <src/gpu/vk/GrVkMeshBuffer.h> #include <src/gpu/vk/GrVkOpsRenderPass.h> #include <src/gpu/vk/GrVkPipeline.h> #include <src/gpu/vk/GrVkPipelineState.h> @@ -787,7 +795,6 @@ #include <src/gpu/vk/GrVkUniformHandler.h> #include <src/gpu/vk/GrVkUtil.h> #include <src/gpu/vk/GrVkVaryingHandler.h> -#include <src/gpu/vk/GrVkVertexBuffer.h> #include <src/image/SkImage_Base.h> #include <src/image/SkImage_Gpu.h> #include <src/image/SkImage_GpuBase.h> @@ -856,7 +863,6 @@ #include <src/sksl/SkSLGLSLCodeGenerator.h> #include <src/sksl/SkSLHCodeGenerator.h> #include <src/sksl/SkSLIRGenerator.h> -#include <src/sksl/SkSLInterpreter.h> #include <src/sksl/SkSLLexer.h> #include <src/sksl/SkSLMetalCodeGenerator.h> #include <src/sksl/SkSLOutputStream.h> @@ -864,6 +870,7 @@ #include <src/sksl/SkSLPipelineStageCodeGenerator.h> #include <src/sksl/SkSLSPIRVCodeGenerator.h> #include <src/sksl/SkSLSPIRVtoHLSL.h> +#include <src/sksl/SkSLSampleMatrix.h> #include <src/sksl/SkSLSectionAndParameterHelper.h> #include <src/sksl/SkSLString.h> #include <src/sksl/SkSLStringStream.h> |