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Markus Mohrhard 2014-09-02texture*D in GLSL is deprecated and not available in core contextsMarkus Mohrhard 2014-09-02replace all attribute and varying in chart shadersMarkus Mohrhard 2014-09-02we need to switch to OpenGL 3.2 core for OSXMarkus Mohrhard 2014-09-02make sure that all shaders contain a version stringMarkus Mohrhard 2014-08-13modify screen text color to blueweigao 2014-08-06make GL 3.0 support bars scrollweigao 2014-08-06make pick shader work when bars scrollweigao 2014-08-06add bars scroll shadersweigao 2014-08-06fix the light power in 3.0 versionweigao 2014-07-23modify the light to make the sence looks betterweigao 2014-06-21small whitespace changesMarkus Mohrhard 2014-06-21add batch render texture shadersweigao 2014-06-21use shader to calculate alpha channelweigao 2014-06-17add shaders for 3.0 glsl versionweigao 2014-05-28remove tab in shaderMarkus Mohrhard 2014-05-28add batch render shaderweigao 2014-05-26initial work on screen textMarkus Mohrhard 2014-05-15implement new struct and shaders for pickingMarkus Mohrhard 2014-05-08add reverse image shaderweigao 2014-05-05fix whitespace issuesMarkus Mohrhard 2014-05-05add vertex shader and fragment shader for 3D renderingxukai 2014-03-17Revert "Move OpenGLRender to vcl"Markus Mohrhard 2014-03-14Move OpenGLRender to vclZolnai Tamás 2014-02-15remove unused shaderMarkus Mohrhard 2014-02-03add the remaining symbolsMarkus Mohrhard 2014-02-03working symbol rendering based on point spritesMarkus Mohrhard 2014-01-31add license headers to glsl filesMarkus Mohrhard 2014-01-31apparently the OpenGL doc is wrong, we need GLSL 1.20Markus Mohrhard 2014-01-29gl_PointCoord is already in GLSL 110Markus Mohrhard 2014-01-29add Symbol2D renderingPeilin