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Diffstat (limited to 'framework/source/layoutmanager/toolbarlayoutmanager.cxx')
-rw-r--r--framework/source/layoutmanager/toolbarlayoutmanager.cxx24
1 files changed, 12 insertions, 12 deletions
diff --git a/framework/source/layoutmanager/toolbarlayoutmanager.cxx b/framework/source/layoutmanager/toolbarlayoutmanager.cxx
index 4e901dd282bd..6ad7939ccb8f 100644
--- a/framework/source/layoutmanager/toolbarlayoutmanager.cxx
+++ b/framework/source/layoutmanager/toolbarlayoutmanager.cxx
@@ -2160,7 +2160,7 @@ void ToolbarLayoutManager::implts_getDockingAreaElementInfoOnSingleRowCol( ui::D
awt::Rectangle aWindowRect = rRowColumnWindowData.aRowColumnWindows[i]->getPosSize();
::tools::Rectangle aRect( aWindowRect.X, aWindowRect.Y, aWindowRect.X+aWindowRect.Width, aWindowRect.Y+aWindowRect.Height );
aRect.SetPos( pContainerWindow->ScreenToOutputPixel( pDockingAreaWindow->OutputToScreenPixel( aRect.TopLeft() )));
- if ( aRect.IsInside( rMousePos ))
+ if ( aRect.Contains( rMousePos ))
{
// Check if we have found the excluded element. If yes, we have to provide an empty rectangle.
// We prevent that a toolbar cannot be moved when the mouse pointer is inside its own rectangle!
@@ -2637,7 +2637,7 @@ void ToolbarLayoutManager::implts_calcDockingPosSize(
}
// default docking operation, dock on the given row/column
- bool bOpOutsideOfDockingArea( !aDockingAreaRect.IsInside( rMousePos ));
+ bool bOpOutsideOfDockingArea( !aDockingAreaRect.Contains( rMousePos ));
std::vector< SingleRowColumnWindowData > aRowColumnsWindowData;
@@ -2678,7 +2678,7 @@ void ToolbarLayoutManager::implts_calcDockingPosSize(
aRect.SetPos( pContainerWindow->ScreenToOutputPixel( pDockingAreaWindow->OutputToScreenPixel( aRect.TopLeft() )));
}
- bool bIsInsideRowCol( aRect.IsInside( rMousePos ) );
+ bool bIsInsideRowCol( aRect.Contains( rMousePos ) );
if ( bIsInsideRowCol )
{
nIndex = i;
@@ -2960,7 +2960,7 @@ framework::ToolbarLayoutManager::DockingOperation ToolbarLayoutManager::implts_d
constexpr sal_Int32 nHorzVerticalRegionSize = 6;
constexpr sal_Int32 nHorzVerticalMoveRegion = 4;
- if ( rRowColRect.IsInside( rMousePos ))
+ if ( rRowColRect.Contains( rMousePos ))
{
if ( isHorizontalDockingArea( DockingArea ))
{
@@ -3330,23 +3330,23 @@ awt::DockingData SAL_CALL ToolbarLayoutManager::docking( const awt::DockingEvent
VclPtr<vcl::Window> pContainerWindow( VCLUnoHelper::GetWindow( xContainerWindow ) );
::Point aMousePos( pContainerWindow->ScreenToOutputPixel( ::Point( e.MousePos.X, e.MousePos.Y )));
- if ( aHotZoneTopDockRect.IsInside( aMousePos ))
+ if ( aHotZoneTopDockRect.Contains( aMousePos ))
eDockingArea = ui::DockingArea_DOCKINGAREA_TOP;
- else if ( aHotZoneBottomDockRect.IsInside( aMousePos ))
+ else if ( aHotZoneBottomDockRect.Contains( aMousePos ))
eDockingArea = ui::DockingArea_DOCKINGAREA_BOTTOM;
- else if ( aHotZoneLeftDockRect.IsInside( aMousePos ))
+ else if ( aHotZoneLeftDockRect.Contains( aMousePos ))
eDockingArea = ui::DockingArea_DOCKINGAREA_LEFT;
- else if ( aHotZoneRightDockRect.IsInside( aMousePos ))
+ else if ( aHotZoneRightDockRect.Contains( aMousePos ))
eDockingArea = ui::DockingArea_DOCKINGAREA_RIGHT;
// Higher priority for movements inside the real docking area
- if ( aTopDockRect.IsInside( aMousePos ))
+ if ( aTopDockRect.Contains( aMousePos ))
eDockingArea = ui::DockingArea_DOCKINGAREA_TOP;
- else if ( aBottomDockRect.IsInside( aMousePos ))
+ else if ( aBottomDockRect.Contains( aMousePos ))
eDockingArea = ui::DockingArea_DOCKINGAREA_BOTTOM;
- else if ( aLeftDockRect.IsInside( aMousePos ))
+ else if ( aLeftDockRect.Contains( aMousePos ))
eDockingArea = ui::DockingArea_DOCKINGAREA_LEFT;
- else if ( aRightDockRect.IsInside( aMousePos ))
+ else if ( aRightDockRect.Contains( aMousePos ))
eDockingArea = ui::DockingArea_DOCKINGAREA_RIGHT;
// Determine if we have a toolbar and set alignment according to the docking area!