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Diffstat (limited to 'goodies/source/inv/monst.hxx')
-rw-r--r-- | goodies/source/inv/monst.hxx | 135 |
1 files changed, 0 insertions, 135 deletions
diff --git a/goodies/source/inv/monst.hxx b/goodies/source/inv/monst.hxx deleted file mode 100644 index ff29bbd6a3fd..000000000000 --- a/goodies/source/inv/monst.hxx +++ /dev/null @@ -1,135 +0,0 @@ -/************************************************************************* - * - * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. - * - * Copyright 2008 by Sun Microsystems, Inc. - * - * OpenOffice.org - a multi-platform office productivity suite - * - * $RCSfile: monst.hxx,v $ - * $Revision: 1.5 $ - * - * This file is part of OpenOffice.org. - * - * OpenOffice.org is free software: you can redistribute it and/or modify - * it under the terms of the GNU Lesser General Public License version 3 - * only, as published by the Free Software Foundation. - * - * OpenOffice.org is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU Lesser General Public License version 3 for more details - * (a copy is included in the LICENSE file that accompanied this code). - * - * You should have received a copy of the GNU Lesser General Public License - * version 3 along with OpenOffice.org. If not, see - * <http://www.openoffice.org/license.html> - * for a copy of the LGPLv3 License. - * - ************************************************************************/ -#ifndef _MONST_HXX -#define _MONST_HXX - -enum GegnerType { GEGNER1, GEGNER2, GEGNER3, GEGNER4, GEGNER5 }; -enum GegnerMode { MOVE1, MOVE2, MOVE3, MOVE4, MOVE5, DELETED, HIDE }; - -#define DIFFX 20 -#define DIFFY 20 -#define MOVEX 10 -#define MOVEY 10 -#define KOLLXY 2 - -#include <tools/list.hxx> -#include <vcl/image.hxx> -#include <tools/gen.hxx> -#include <vcl/outdev.hxx> - -struct Gegner_Impl -{ - Point aXY; - long nRow; - long aX; - long nDiffX; - long nPoints; - long nMaxHits; - long nHits; - long nDelay; - GegnerType aType; - GegnerMode aMode; - Rectangle aKoll; -}; - -DECLARE_LIST(GegnerListe,Gegner_Impl*) - -class Explosion; -class Bombe; -class Fighter; - -class Gegner : public GegnerListe -{ - private: - long nRows; - long nGegnerRow; - long nMaxX; - Size aOutSize; - Image* pBitMonst1; - Image* pBitMonst2; - Image* pBitMonst3; - Image* pBitMonst4; - Image* pBitMonst1b; - Image* pBitMonst2b; - Image* pBitMonst3b; - Image* pBitMonst4b; - Image* pBitMonst5; - Image* pBitMonst5a; - Image* pBitMonst5b; - Bombe* pBombe; - Fighter* pFighter; - - BOOL bDown; - BOOL bLeft; - BOOL bAuseMode; - long nRandWert; - long nDown; - - public: - Gegner(Fighter* pFighter, Bombe* pBombe, ResMgr* pRes); - ~Gegner(); - - void InsertGegner(long nType, long x, long y); - void DrawGegner(OutputDevice* pDev, Point* pStart); - void Move(); - void SetRandWert(long nWert) { nRandWert = nWert; } - long GetRandWert() { return nRandWert; } - long GegnerX(long nWert) { return GetObject(nWert)->aXY.X(); } - long GegnerXStart(long nWert) { return GetObject(nWert)->aX; } - long GegnerY(long nWert) { return GetObject(nWert)->aXY.Y(); } - GegnerType GegType(long nWert) - { return GetObject(nWert)->aType; } - GegnerMode GegMode(long nWert) - { return GetObject(nWert)->aMode; } - void SetMode(long nWert, enum GegnerMode nMode) - { GetObject(nWert)->aMode = nMode; } - void SetGegnerPos(long nWert, const Point& rPoint) - { GetObject(nWert)->aXY = rPoint;} - long GegnerDiffX(long nWert) { return GetObject(nWert)->nDiffX; } - Rectangle& GegnerKoll(long nWert) { return GetObject(nWert)->aKoll; } - Rectangle GetKoll(long nWert); - void SetKoll(long nWert, const Rectangle& rRect) - { GetObject(nWert)->aKoll = rRect; } - long Kollision(Rectangle& rRect, Explosion* pExplosion); - Point& GegnerPos(long nWert) { return GetObject(nWert)->aXY; } - BOOL RemoveGegner(); - void ClearAll(); - long GegnerPoints(long nWert) { return GetObject(nWert)->nPoints; } - void GegnerHit(long nWert) { GetObject(nWert)->nHits++; } - BOOL GegnerDest(long nWert); - void SetDown(long nWert) { nDown = nWert; } - long GetDown() { return nDown; } - void SetAuseMode(BOOL bFlag) { bAuseMode = bFlag; } - void SetDelay(long nWert) { GetObject(nWert)->nDelay = 3; } - long GetDelay(long nWert) { return GetObject(nWert)->nDelay; } - void DecDelay(long nWert) { GetObject(nWert)->nDelay--; } -}; - -#endif |