summaryrefslogtreecommitdiff
path: root/include/dbaccess/dataview.hxx
diff options
context:
space:
mode:
Diffstat (limited to 'include/dbaccess/dataview.hxx')
-rw-r--r--include/dbaccess/dataview.hxx12
1 files changed, 6 insertions, 6 deletions
diff --git a/include/dbaccess/dataview.hxx b/include/dbaccess/dataview.hxx
index 6b56ba28a11b..76aaacbce15b 100644
--- a/include/dbaccess/dataview.hxx
+++ b/include/dbaccess/dataview.hxx
@@ -47,28 +47,28 @@ namespace dbaui
const ::com::sun::star::uno::Reference< ::com::sun::star::uno::XComponentContext >& ,
WinBits nStyle = 0 );
virtual ~ODataView();
- virtual void dispose() SAL_OVERRIDE;
+ virtual void dispose() override;
/// late construction
virtual void Construct();
// initialize will be called when after the controller finished his initialize method
virtual void initialize(){}
// window overridables
- virtual bool PreNotify( NotifyEvent& rNEvt ) SAL_OVERRIDE;
- virtual void StateChanged( StateChangedType nStateChange ) SAL_OVERRIDE;
- virtual void DataChanged( const DataChangedEvent& rDCEvt ) SAL_OVERRIDE;
+ virtual bool PreNotify( NotifyEvent& rNEvt ) override;
+ virtual void StateChanged( StateChangedType nStateChange ) override;
+ virtual void DataChanged( const DataChangedEvent& rDCEvt ) override;
inline IController& getCommandController() const { return *m_xController.get(); }
::com::sun::star::uno::Reference< ::com::sun::star::uno::XComponentContext > getORB() { return m_xContext;}
// the default implementation simply calls resizeAll( GetSizePixel() )
- virtual void Resize() SAL_OVERRIDE;
+ virtual void Resize() override;
void attachFrame(const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame >& _xFrame);
protected:
// window overridables
- virtual void Paint( vcl::RenderContext& rRenderContext, const Rectangle& _rRect ) SAL_OVERRIDE;
+ virtual void Paint( vcl::RenderContext& rRenderContext, const Rectangle& _rRect ) override;
/// re-arrange all controls, including the toolbox, it's separator, and the "real view"
virtual void resizeAll( const Rectangle& _rPlayground );