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Diffstat (limited to 'include/drawinglayer/primitive2d/baseprimitive2d.hxx')
-rw-r--r--include/drawinglayer/primitive2d/baseprimitive2d.hxx4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/drawinglayer/primitive2d/baseprimitive2d.hxx b/include/drawinglayer/primitive2d/baseprimitive2d.hxx
index 856c3d31438e..53bfbba1e17a 100644
--- a/include/drawinglayer/primitive2d/baseprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/baseprimitive2d.hxx
@@ -84,13 +84,13 @@ namespace drawinglayer
using this primitive and do not know it, may get the decomposition and process
these instead. An example is e.g. a fat line, who's decomposition may contain
the geometric representation of that line using filled polygon prmimitives. When
- the renderer knows how to handle fat lines, he may proccess this primitive directly;
+ the renderer knows how to handle fat lines, he may process this primitive directly;
if not he can use the decomposition. With this functionality, renderers may operate by
knowing only a small set of primitives.
When a primitive does not implement get2DDecomposition, it is called a 'Basic Primitive' and
belongs to the set of primitives which a processor should be able to handle. Practice
- will define this minimal sets of primitives. When defined and the concept is prooved,
+ will define this minimal sets of primitives. When defined and the concept is proved,
unique UNO APIs may be defined/implemented for these set to allow more intense work
with primitives using UNO.