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-rw-r--r--include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx b/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx
index 10e55812481a..f94289bea5c0 100644
--- a/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx
@@ -33,7 +33,7 @@ namespace drawinglayer
// e.g. a PresObj's outline. To still be able to use primitives for HitTest
// functionality, the 2d decompositions will produce an as much as possible
// simplified line geometry encapsulated in this primtive when there is no
- // line geometry. In a further enchanced version this may change to 'if neither
+ // line geometry. In a further enhanced version this may change to 'if neither
// filled nor lines' creation criteria. The whole primitive decomposes to nothing,
// so no one not knowing it will be influenced. Only helper processors for hit test
// (and maybe BoundRect extractors) will use it and its children subcontent.