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Diffstat (limited to 'include/drawinglayer/primitive2d/markerarrayprimitive2d.hxx')
-rw-r--r--include/drawinglayer/primitive2d/markerarrayprimitive2d.hxx3
1 files changed, 1 insertions, 2 deletions
diff --git a/include/drawinglayer/primitive2d/markerarrayprimitive2d.hxx b/include/drawinglayer/primitive2d/markerarrayprimitive2d.hxx
index e98dbcf4c3ad..925e65eb3c61 100644
--- a/include/drawinglayer/primitive2d/markerarrayprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/markerarrayprimitive2d.hxx
@@ -45,7 +45,7 @@ namespace drawinglayer
It decomposes to the needed number of BitmapPrimitive2D's, so it would
be efficient to handle it directly in a renderer.
*/
- class DRAWINGLAYER_DLLPUBLIC MarkerArrayPrimitive2D : public BufferedDecompositionPrimitive2D
+ class DRAWINGLAYER_DLLPUBLIC MarkerArrayPrimitive2D final : public BufferedDecompositionPrimitive2D
{
private:
/// the positions for the marker
@@ -54,7 +54,6 @@ namespace drawinglayer
/// the marker definition to visualize
BitmapEx maMarker;
- protected:
/// create local decomposition
virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override;