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-rw-r--r--include/drawinglayer/primitive2d/mediaprimitive2d.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/drawinglayer/primitive2d/mediaprimitive2d.hxx b/include/drawinglayer/primitive2d/mediaprimitive2d.hxx
index 9998633e2256..a160ba2dd1c4 100644
--- a/include/drawinglayer/primitive2d/mediaprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/mediaprimitive2d.hxx
@@ -40,7 +40,7 @@ namespace drawinglayer
it also contains a discrete border size (aka Pixels) which will be added
if used. This makes it a view-dependent primitive. It also gets a filled
background and the decomposition will try to create a graphic representation
- if te content (defined by the URL), e.g. a still frome for animated stuff.
+ if the content (defined by the URL), e.g. a still frame for animated stuff.
*/
class DRAWINGLAYER_DLLPUBLIC MediaPrimitive2D : public BufferedDecompositionPrimitive2D
{