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-rw-r--r--include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx b/include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx
index ed481de8c68c..4ebe5508e8ab 100644
--- a/include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx
+++ b/include/drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx
@@ -34,7 +34,7 @@ namespace drawinglayer
// primitives for HitTest functionality, the 3d decompositions produce
// an as much as possible simplified fill geometry encapsulated in this
// primtive when there is no fill geometry. Currently, the 3d hit test
- // uses only areas, so maybe in a further enchanced version this will change
+ // uses only areas, so maybe in a further enhanced version this will change
// to 'if neither filled nor lines' creation criteria. The whole primitive
// decomposes to nothing, so no one not knowing it will be influenced. Only
// helper processors for hit test (and maybe BoundRect extractors) will