diff options
Diffstat (limited to 'include/drawinglayer')
-rw-r--r-- | include/drawinglayer/primitive2d/graphicprimitive2d.hxx | 2 | ||||
-rw-r--r-- | include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/include/drawinglayer/primitive2d/graphicprimitive2d.hxx b/include/drawinglayer/primitive2d/graphicprimitive2d.hxx index f437fbda1667..34b1fc315268 100644 --- a/include/drawinglayer/primitive2d/graphicprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/graphicprimitive2d.hxx @@ -38,7 +38,7 @@ namespace drawinglayer formats. It even includes animated GIFs, Croppings and other changes defined in GraphicAttr. - This makes the decomposition contain a wide variety of possibilites, + This makes the decomposition contain a wide variety of possibilities, too. From a simple BitmapPrimitive over AnimatedSwitchPrimitive2D, MetafilePrimitive2D (with and without embedding in a masking when e.g. the Metafile is bigger than the geometry) and embeddings in diff --git a/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx b/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx index 10e55812481a..f94289bea5c0 100644 --- a/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx +++ b/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx @@ -33,7 +33,7 @@ namespace drawinglayer // e.g. a PresObj's outline. To still be able to use primitives for HitTest // functionality, the 2d decompositions will produce an as much as possible // simplified line geometry encapsulated in this primtive when there is no - // line geometry. In a further enchanced version this may change to 'if neither + // line geometry. In a further enhanced version this may change to 'if neither // filled nor lines' creation criteria. The whole primitive decomposes to nothing, // so no one not knowing it will be influenced. Only helper processors for hit test // (and maybe BoundRect extractors) will use it and its children subcontent. |