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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+#ifndef _SFX_BINDINGS_HXX
+#define _SFX_BINDINGS_HXX
+
+#include "sal/config.h"
+#include "sfx2/dllapi.h"
+#include "sal/types.h"
+#include "rtl/strbuf.hxx"
+#include <tools/link.hxx>
+#include <com/sun/star/frame/XFrame.hpp>
+#include <com/sun/star/frame/XDispatchProvider.hpp>
+#include <com/sun/star/uno/Reference.h>
+#include <com/sun/star/frame/XDispatchRecorderSupplier.hpp>
+#include <vector>
+
+//________________________________________________________________________________________________________________
+// some other includes
+//________________________________________________________________________________________________________________
+
+#include <sfx2/viewfrm.hxx>
+
+//________________________________________________________________________________________________________________
+// forwards, typedefs, declarations
+//________________________________________________________________________________________________________________
+
+class SystemWindow;
+class SfxSlot;
+class SfxSlotServer;
+class SfxControllerItem;
+class SfxStateCache;
+class SfxItemSet;
+class SfxDispatcher;
+class SfxBindings;
+class SfxBindings_Impl;
+class Timer;
+struct SfxFoundCache_Impl;
+class SfxFoundCacheArr_Impl;
+class SfxWorkWindow;
+class SfxUnoControllerItem;
+
+typedef std::vector<SfxUnoControllerItem*> SfxUnoControllerArr_Impl;
+
+#define SFX_CALLMODE_SLOT 0x00 // sync/async from Slot
+#define SFX_CALLMODE_SYNCHRON 0x01 // synchronously in the same Stackframe
+#define SFX_CALLMODE_ASYNCHRON 0x02 // asynchronously via AppEvent
+#define SFX_CALLMODE_RECORD 0x04 // take into accont while recording
+#define SFX_CALLMODE_API 0x08 // API call (silent)
+#define SFX_CALLMODE_MODAL 0x10 // despite ModalMode
+
+#define SFX_CALLMODE_STANDARD SFX_CALLMODE_RECORD
+typedef sal_uInt16 SfxCallMode;
+
+enum SfxPopupAction
+{
+ SFX_POPUP_DELETE,
+ SFX_POPUP_HIDE,
+ SFX_POPUP_SHOW
+};
+
+//====================================================================
+class SFX2_DLLPUBLIC SfxBindings: public SfxBroadcaster
+
+/* [Description]
+
+ In each SFx application one instance of the SfxBindings-Class will
+ exists from <SfxApplication::Init()> until <SfxApplication::Exit()>.
+ This instance is automatically created and destroyed by SfxApplication.
+ However these instances will be handled by the Macro <SFX_BINDINGS>
+ or the associated <SfxViewFrame>.
+
+ The SfxBindings manages all of its Slot-Ids bound by the registerd
+ controllers and keeps a cache of the <Slot-Server> respectively.
+ (it is what we call the combination of SfxShell instance and SfxSlot).
+ In the SfxBindings it is stored, if and in this case which controllers
+ that are dirty and which Slot-Server-Caches are dirty respectively.
+ It summarizes status queries (calls to the status methods specified
+ in the IDL) that are served by the same state methods, and handles
+ the simulation of <Pseudo-Slots>.
+*/
+
+{
+friend class SfxApplication;
+friend class SfxShell;
+friend class SfxBindings_Impl;
+
+ SfxBindings_Impl*pImp; // Data of the Bindings instance
+ SfxDispatcher* pDispatcher; // Dispatcher, to be used
+ sal_uInt16 nRegLevel; // Lock-Level while Reconfig
+
+private:
+ SAL_DLLPRIVATE const SfxPoolItem* Execute_Impl( sal_uInt16 nSlot, const SfxPoolItem **pArgs, sal_uInt16 nModi,
+ SfxCallMode nCall, const SfxPoolItem **pInternalArgs, sal_Bool bGlobalOnly=sal_False);
+ SAL_DLLPRIVATE void SetSubBindings_Impl( SfxBindings* );
+ SAL_DLLPRIVATE void UpdateSlotServer_Impl(); // Update SlotServer
+ SAL_DLLPRIVATE SfxItemSet* CreateSet_Impl( SfxStateCache* &pCache,
+ const SfxSlot* &pRealSlot,
+ const SfxSlotServer**,
+ SfxFoundCacheArr_Impl& );
+ SAL_DLLPRIVATE sal_uInt16 GetSlotPos( sal_uInt16 nId, sal_uInt16 nStartSearchAt = 0 );
+ SAL_DLLPRIVATE void Update_Impl( SfxStateCache* pCache );
+ SAL_DLLPRIVATE void UpdateControllers_Impl(
+ const SfxInterface* pIF,
+ const SfxFoundCache_Impl* pFound,
+ const SfxPoolItem *pItem,
+ SfxItemState eItemState );
+ SAL_DLLPRIVATE SfxStateCache* GetStateCache( sal_uInt16 nId, sal_uInt16 *pPos);
+ DECL_DLLPRIVATE_LINK( NextJob_Impl, Timer * );
+
+public:
+ SfxBindings();
+ ~SfxBindings();
+
+ void HidePopups( bool bHide = true );
+ SAL_DLLPRIVATE void HidePopupCtrls_Impl( bool bHide = true );
+
+ void SetDispatcher(SfxDispatcher *pDisp);
+
+ void Update( sal_uInt16 nId ); // For example, from Menu::Activate
+ void Update();
+ SAL_DLLPRIVATE void StartUpdate_Impl(sal_Bool bComplete=sal_False);
+ void Invalidate( sal_uInt16 nId );
+ void Invalidate( const sal_uInt16* pIds );
+ void InvalidateShell( const SfxShell &rSh, sal_Bool bDeep = sal_False );
+ void InvalidateAll( sal_Bool bWithMsg );
+ void SetState( const SfxItemSet &rSet );
+ void SetState( const SfxPoolItem &rItem );
+ void Invalidate( sal_uInt16 nId, sal_Bool bWithItem, sal_Bool bWithMsg=sal_False);
+ void Invalidate( sal_uInt16 nId, sal_Bool bWithMsg);
+ sal_Bool IsInUpdate() const;
+ void SetVisibleState( sal_uInt16 nId, sal_Bool bShow );
+
+ sal_Bool IsBound( sal_uInt16 nMsgId, sal_uInt16 nStartSearchAt = 0 );
+
+ const SfxSlot* GetSlot( sal_uInt16 nMsgId );
+ SfxStateCache* GetStateCache( sal_uInt16 nId);
+ SAL_DLLPRIVATE SfxStateCache* GetAnyStateCache_Impl( sal_uInt16 nId );
+ /**
+ * @param rpState the caller has to delete the pointer
+ */
+ SfxItemState QueryState( sal_uInt16 nSID, SfxPoolItem* &rpState );
+
+ const SfxPoolItem* ExecuteSynchron( sal_uInt16 nSlot,
+ const SfxPoolItem **pArgs = 0,
+ sal_uInt16 nModi = 0,
+ const SfxPoolItem **pInternalArgs = 0);
+ sal_Bool Execute( sal_uInt16 nSlot,
+ const SfxPoolItem **pArgs = 0,
+ sal_uInt16 nModi = 0,
+ SfxCallMode nCall = SFX_CALLMODE_SLOT,
+ const SfxPoolItem **pInternalArgs = 0);
+
+ SAL_DLLPRIVATE void SetDispatchProvider_Impl( const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatchProvider > & rFrame );
+ SAL_DLLPRIVATE const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XDispatchProvider > & GetDispatchProvider_Impl() const;
+ void SetActiveFrame( const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > & rFrame );
+ const ::com::sun::star::uno::Reference< ::com::sun::star::frame::XFrame > GetActiveFrame() const;
+ // Reconfig
+ int IsInRegistrations() const;
+ sal_uInt16 EnterRegistrations(const char *pFile = 0, int nLine = 0);
+ void LeaveRegistrations( sal_uInt16 nLevel = USHRT_MAX, const char *pFile = 0, int nLine = 0 );
+ void Register( SfxControllerItem& rBinding );
+ void Release( SfxControllerItem& rBinding );
+ SystemWindow* GetSystemWindow() const;
+ SfxDispatcher* GetDispatcher() const
+ { return pDispatcher; }
+ com::sun::star::uno::Reference< com::sun::star::frame::XDispatchRecorder > GetRecorder() const;
+ com::sun::star::uno::Reference < com::sun::star::frame::XDispatch >
+ GetDispatch( const SfxSlot*, const com::sun::star::util::URL& aURL, sal_Bool bMasterCommand );
+ SAL_DLLPRIVATE void ContextChanged_Impl();
+ SAL_DLLPRIVATE void Execute_Impl( SfxRequest& rReq, const SfxSlot* pSlot, SfxShell* pShell );
+ SAL_DLLPRIVATE void DeleteControllers_Impl();
+ SAL_DLLPRIVATE SfxDispatcher* GetDispatcher_Impl() { return pDispatcher; }
+ SAL_DLLPRIVATE void ClearCache_Impl( sal_uInt16 nSlotId );
+ SAL_DLLPRIVATE sal_Bool IsInUpdate_Impl() const{ return IsInUpdate(); }
+ SAL_DLLPRIVATE void RegisterInternal_Impl( SfxControllerItem& rBinding );
+ SAL_DLLPRIVATE void Register_Impl( SfxControllerItem& rBinding, sal_Bool );
+ SAL_DLLPRIVATE SfxWorkWindow* GetWorkWindow_Impl() const;
+ SAL_DLLPRIVATE void SetWorkWindow_Impl( SfxWorkWindow* );
+ SAL_DLLPRIVATE SfxBindings* GetSubBindings_Impl( sal_Bool bTop = sal_False ) const;
+ SAL_DLLPRIVATE void InvalidateUnoControllers_Impl();
+ SAL_DLLPRIVATE void RegisterUnoController_Impl( SfxUnoControllerItem* );
+ SAL_DLLPRIVATE void ReleaseUnoController_Impl( SfxUnoControllerItem* );
+ SAL_DLLPRIVATE sal_Bool ExecuteCommand_Impl( const String& rCommand );
+ SAL_DLLPRIVATE void SetRecorder_Impl( com::sun::star::uno::Reference< com::sun::star::frame::XDispatchRecorder >& );
+ SAL_DLLPRIVATE void InvalidateSlotsInMap_Impl();
+ SAL_DLLPRIVATE void AddSlotToInvalidateSlotsMap_Impl( sal_uInt16 nId );
+};
+
+#ifdef DBG_UTIL
+#define ENTERREGISTRATIONS() EnterRegistrations(__FILE__, __LINE__)
+#define LEAVEREGISTRATIONS() LeaveRegistrations(USHRT_MAX, __FILE__, __LINE__)
+#define DENTERREGISTRATIONS() \
+ EnterRegistrations( OStringBuffer(__FILE__).append('(').append(reinterpret_cast<sal_Int64>(this)).append(')').getStr(), __LINE__ )
+#define DLEAVEREGISTRATIONS( ) \
+ LeaveRegistrations( USHRT_MAX, OStringBuffer(__FILE__).append('(').append(reinterpret_cast<sal_Int64>(this)).append(')').getStr(), __LINE__ )
+#else
+#define ENTERREGISTRATIONS() EnterRegistrations()
+#define LEAVEREGISTRATIONS() LeaveRegistrations()
+#define DENTERREGISTRATIONS() EnterRegistrations()
+#define DLEAVEREGISTRATIONS() LeaveRegistrations()
+#endif
+
+//--------------------------------------------------------------------
+
+inline int SfxBindings::IsInRegistrations() const
+
+/* [Description]
+
+ Determines whether the <SfxContollerItems> SfxBindings instance is
+ registerd or unregisted, i.e. <SfxBindings::EnterRegistrations()>
+ calls that have not been closed by <SfxBindings::LeaveRegistrations()>.
+
+ [Return value]
+
+ int sal_True
+ The SfxBindings instance is currently in
+ Registration-Mode. No status updates .
+
+ int sal_False
+ The SfxBindings instance is the normal mode.
+ Status updates can be done.
+*/
+
+{
+ return 0 != nRegLevel;
+}
+
+//--------------------------------------------------------------------
+
+#endif
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */