diff options
Diffstat (limited to 'include/svx/deflt3d.hxx')
-rw-r--r-- | include/svx/deflt3d.hxx | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/include/svx/deflt3d.hxx b/include/svx/deflt3d.hxx index bd21bcb0599d..0f2d96c88671 100644 --- a/include/svx/deflt3d.hxx +++ b/include/svx/deflt3d.hxx @@ -36,14 +36,14 @@ class SVX_DLLPUBLIC E3dDefaultAttributes private: // Compound object Color aDefaultAmbientColor; - sal_Bool bDefaultCreateNormals; - sal_Bool bDefaultCreateTexture; + bool bDefaultCreateNormals; + bool bDefaultCreateTexture; // Cube object basegfx::B3DPoint aDefaultCubePos; basegfx::B3DVector aDefaultCubeSize; - sal_uInt16 nDefaultCubeSideFlags; - sal_Bool bDefaultCubePosIsCenter; + sal_uInt16 nDefaultCubeSideFlags; + bool bDefaultCubePosIsCenter; // Sphere object basegfx::B3DPoint aDefaultSphereCenter; @@ -51,18 +51,18 @@ private: // Lathe object long nDefaultLatheEndAngle; - sal_Bool bDefaultLatheSmoothed; - sal_Bool bDefaultLatheSmoothFrontBack; - sal_Bool bDefaultLatheCharacterMode; - sal_Bool bDefaultLatheCloseFront; - sal_Bool bDefaultLatheCloseBack; + bool bDefaultLatheSmoothed; + bool bDefaultLatheSmoothFrontBack; + bool bDefaultLatheCharacterMode; + bool bDefaultLatheCloseFront; + bool bDefaultLatheCloseBack; // Extrude object - sal_Bool bDefaultExtrudeSmoothed; - sal_Bool bDefaultExtrudeSmoothFrontBack; - sal_Bool bDefaultExtrudeCharacterMode; - sal_Bool bDefaultExtrudeCloseFront; - sal_Bool bDefaultExtrudeCloseBack; + bool bDefaultExtrudeSmoothed; + bool bDefaultExtrudeSmoothFrontBack; + bool bDefaultExtrudeCharacterMode; + bool bDefaultExtrudeCloseFront; + bool bDefaultExtrudeCloseBack; public: // Construktor @@ -76,10 +76,10 @@ public: const Color& GetDefaultAmbientColor() { return aDefaultAmbientColor; } void SetDefaultAmbientColor(const Color& rNew) { aDefaultAmbientColor = rNew; } - sal_Bool GetDefaultCreateNormals() const { return bDefaultCreateNormals; } - void SetDefaultCreateNormals(const sal_Bool bNew) { bDefaultCreateNormals = bNew; } - sal_Bool GetDefaultCreateTexture() const { return bDefaultCreateTexture; } - void SetDefaultCreateTexture(const sal_Bool bNew) { bDefaultCreateTexture = bNew; } + bool GetDefaultCreateNormals() const { return bDefaultCreateNormals; } + void SetDefaultCreateNormals(const bool bNew) { bDefaultCreateNormals = bNew; } + bool GetDefaultCreateTexture() const { return bDefaultCreateTexture; } + void SetDefaultCreateTexture(const bool bNew) { bDefaultCreateTexture = bNew; } // Cube object const basegfx::B3DPoint& GetDefaultCubePos() { return aDefaultCubePos; } @@ -88,8 +88,8 @@ public: void SetDefaultCubeSize(const basegfx::B3DVector& rNew) { aDefaultCubeSize = rNew; } sal_uInt16 GetDefaultCubeSideFlags() const { return nDefaultCubeSideFlags; } void SetDefaultCubeSideFlags(const sal_uInt16 nNew) { nDefaultCubeSideFlags = nNew; } - sal_Bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; } - void SetDefaultCubePosIsCenter(const sal_Bool bNew) { bDefaultCubePosIsCenter = bNew; } + bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; } + void SetDefaultCubePosIsCenter(const bool bNew) { bDefaultCubePosIsCenter = bNew; } // Sphere object const basegfx::B3DPoint& GetDefaultSphereCenter() { return aDefaultSphereCenter; } @@ -100,28 +100,28 @@ public: // Lathe object long GetDefaultLatheEndAngle() const { return nDefaultLatheEndAngle; } void SetDefaultLatheEndAngle(const long nNew) { nDefaultLatheEndAngle = nNew; } - sal_Bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; } - void SetDefaultLatheSmoothed(const sal_Bool bNew) { bDefaultLatheSmoothed = bNew; } - sal_Bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; } - void SetDefaultLatheSmoothFrontBack(const sal_Bool bNew) { bDefaultLatheSmoothFrontBack = bNew; } - sal_Bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; } - void SetDefaultLatheCharacterMode(const sal_Bool bNew) { bDefaultLatheCharacterMode = bNew; } - sal_Bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; } - void SetDefaultLatheCloseFront(const sal_Bool bNew) { bDefaultLatheCloseFront = bNew; } - sal_Bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; } - void SetDefaultLatheCloseBack(const sal_Bool bNew) { bDefaultLatheCloseBack = bNew; } + bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; } + void SetDefaultLatheSmoothed(const bool bNew) { bDefaultLatheSmoothed = bNew; } + bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; } + void SetDefaultLatheSmoothFrontBack(const bool bNew) { bDefaultLatheSmoothFrontBack = bNew; } + bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; } + void SetDefaultLatheCharacterMode(const bool bNew) { bDefaultLatheCharacterMode = bNew; } + bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; } + void SetDefaultLatheCloseFront(const bool bNew) { bDefaultLatheCloseFront = bNew; } + bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; } + void SetDefaultLatheCloseBack(const bool bNew) { bDefaultLatheCloseBack = bNew; } // Extrude object - sal_Bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; } - void SetDefaultExtrudeSmoothed(const sal_Bool bNew) { bDefaultExtrudeSmoothed = bNew; } - sal_Bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; } - void SetDefaultExtrudeSmoothFrontBack(const sal_Bool bNew) { bDefaultExtrudeSmoothFrontBack = bNew; } - sal_Bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; } - void SetDefaultExtrudeCharacterMode(const sal_Bool bNew) { bDefaultExtrudeCharacterMode = bNew; } - sal_Bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; } - void SetDefaultExtrudeCloseFront(const sal_Bool bNew) { bDefaultExtrudeCloseFront = bNew; } - sal_Bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; } - void SetDefaultExtrudeCloseBack(const sal_Bool bNew) { bDefaultExtrudeCloseBack = bNew; } + bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; } + void SetDefaultExtrudeSmoothed(const bool bNew) { bDefaultExtrudeSmoothed = bNew; } + bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; } + void SetDefaultExtrudeSmoothFrontBack(const bool bNew) { bDefaultExtrudeSmoothFrontBack = bNew; } + bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; } + void SetDefaultExtrudeCharacterMode(const bool bNew) { bDefaultExtrudeCharacterMode = bNew; } + bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; } + void SetDefaultExtrudeCloseFront(const bool bNew) { bDefaultExtrudeCloseFront = bNew; } + bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; } + void SetDefaultExtrudeCloseBack(const bool bNew) { bDefaultExtrudeCloseBack = bNew; } }; #endif // INCLUDED_SVX_DEFLT3D_HXX |