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-rw-r--r--include/svx/deflt3d.hxx80
1 files changed, 40 insertions, 40 deletions
diff --git a/include/svx/deflt3d.hxx b/include/svx/deflt3d.hxx
index bd21bcb0599d..0f2d96c88671 100644
--- a/include/svx/deflt3d.hxx
+++ b/include/svx/deflt3d.hxx
@@ -36,14 +36,14 @@ class SVX_DLLPUBLIC E3dDefaultAttributes
private:
// Compound object
Color aDefaultAmbientColor;
- sal_Bool bDefaultCreateNormals;
- sal_Bool bDefaultCreateTexture;
+ bool bDefaultCreateNormals;
+ bool bDefaultCreateTexture;
// Cube object
basegfx::B3DPoint aDefaultCubePos;
basegfx::B3DVector aDefaultCubeSize;
- sal_uInt16 nDefaultCubeSideFlags;
- sal_Bool bDefaultCubePosIsCenter;
+ sal_uInt16 nDefaultCubeSideFlags;
+ bool bDefaultCubePosIsCenter;
// Sphere object
basegfx::B3DPoint aDefaultSphereCenter;
@@ -51,18 +51,18 @@ private:
// Lathe object
long nDefaultLatheEndAngle;
- sal_Bool bDefaultLatheSmoothed;
- sal_Bool bDefaultLatheSmoothFrontBack;
- sal_Bool bDefaultLatheCharacterMode;
- sal_Bool bDefaultLatheCloseFront;
- sal_Bool bDefaultLatheCloseBack;
+ bool bDefaultLatheSmoothed;
+ bool bDefaultLatheSmoothFrontBack;
+ bool bDefaultLatheCharacterMode;
+ bool bDefaultLatheCloseFront;
+ bool bDefaultLatheCloseBack;
// Extrude object
- sal_Bool bDefaultExtrudeSmoothed;
- sal_Bool bDefaultExtrudeSmoothFrontBack;
- sal_Bool bDefaultExtrudeCharacterMode;
- sal_Bool bDefaultExtrudeCloseFront;
- sal_Bool bDefaultExtrudeCloseBack;
+ bool bDefaultExtrudeSmoothed;
+ bool bDefaultExtrudeSmoothFrontBack;
+ bool bDefaultExtrudeCharacterMode;
+ bool bDefaultExtrudeCloseFront;
+ bool bDefaultExtrudeCloseBack;
public:
// Construktor
@@ -76,10 +76,10 @@ public:
const Color& GetDefaultAmbientColor() { return aDefaultAmbientColor; }
void SetDefaultAmbientColor(const Color& rNew) { aDefaultAmbientColor = rNew; }
- sal_Bool GetDefaultCreateNormals() const { return bDefaultCreateNormals; }
- void SetDefaultCreateNormals(const sal_Bool bNew) { bDefaultCreateNormals = bNew; }
- sal_Bool GetDefaultCreateTexture() const { return bDefaultCreateTexture; }
- void SetDefaultCreateTexture(const sal_Bool bNew) { bDefaultCreateTexture = bNew; }
+ bool GetDefaultCreateNormals() const { return bDefaultCreateNormals; }
+ void SetDefaultCreateNormals(const bool bNew) { bDefaultCreateNormals = bNew; }
+ bool GetDefaultCreateTexture() const { return bDefaultCreateTexture; }
+ void SetDefaultCreateTexture(const bool bNew) { bDefaultCreateTexture = bNew; }
// Cube object
const basegfx::B3DPoint& GetDefaultCubePos() { return aDefaultCubePos; }
@@ -88,8 +88,8 @@ public:
void SetDefaultCubeSize(const basegfx::B3DVector& rNew) { aDefaultCubeSize = rNew; }
sal_uInt16 GetDefaultCubeSideFlags() const { return nDefaultCubeSideFlags; }
void SetDefaultCubeSideFlags(const sal_uInt16 nNew) { nDefaultCubeSideFlags = nNew; }
- sal_Bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; }
- void SetDefaultCubePosIsCenter(const sal_Bool bNew) { bDefaultCubePosIsCenter = bNew; }
+ bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter; }
+ void SetDefaultCubePosIsCenter(const bool bNew) { bDefaultCubePosIsCenter = bNew; }
// Sphere object
const basegfx::B3DPoint& GetDefaultSphereCenter() { return aDefaultSphereCenter; }
@@ -100,28 +100,28 @@ public:
// Lathe object
long GetDefaultLatheEndAngle() const { return nDefaultLatheEndAngle; }
void SetDefaultLatheEndAngle(const long nNew) { nDefaultLatheEndAngle = nNew; }
- sal_Bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; }
- void SetDefaultLatheSmoothed(const sal_Bool bNew) { bDefaultLatheSmoothed = bNew; }
- sal_Bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; }
- void SetDefaultLatheSmoothFrontBack(const sal_Bool bNew) { bDefaultLatheSmoothFrontBack = bNew; }
- sal_Bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; }
- void SetDefaultLatheCharacterMode(const sal_Bool bNew) { bDefaultLatheCharacterMode = bNew; }
- sal_Bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; }
- void SetDefaultLatheCloseFront(const sal_Bool bNew) { bDefaultLatheCloseFront = bNew; }
- sal_Bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; }
- void SetDefaultLatheCloseBack(const sal_Bool bNew) { bDefaultLatheCloseBack = bNew; }
+ bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed; }
+ void SetDefaultLatheSmoothed(const bool bNew) { bDefaultLatheSmoothed = bNew; }
+ bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack; }
+ void SetDefaultLatheSmoothFrontBack(const bool bNew) { bDefaultLatheSmoothFrontBack = bNew; }
+ bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode; }
+ void SetDefaultLatheCharacterMode(const bool bNew) { bDefaultLatheCharacterMode = bNew; }
+ bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront; }
+ void SetDefaultLatheCloseFront(const bool bNew) { bDefaultLatheCloseFront = bNew; }
+ bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack; }
+ void SetDefaultLatheCloseBack(const bool bNew) { bDefaultLatheCloseBack = bNew; }
// Extrude object
- sal_Bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; }
- void SetDefaultExtrudeSmoothed(const sal_Bool bNew) { bDefaultExtrudeSmoothed = bNew; }
- sal_Bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; }
- void SetDefaultExtrudeSmoothFrontBack(const sal_Bool bNew) { bDefaultExtrudeSmoothFrontBack = bNew; }
- sal_Bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; }
- void SetDefaultExtrudeCharacterMode(const sal_Bool bNew) { bDefaultExtrudeCharacterMode = bNew; }
- sal_Bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; }
- void SetDefaultExtrudeCloseFront(const sal_Bool bNew) { bDefaultExtrudeCloseFront = bNew; }
- sal_Bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; }
- void SetDefaultExtrudeCloseBack(const sal_Bool bNew) { bDefaultExtrudeCloseBack = bNew; }
+ bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed; }
+ void SetDefaultExtrudeSmoothed(const bool bNew) { bDefaultExtrudeSmoothed = bNew; }
+ bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack; }
+ void SetDefaultExtrudeSmoothFrontBack(const bool bNew) { bDefaultExtrudeSmoothFrontBack = bNew; }
+ bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode; }
+ void SetDefaultExtrudeCharacterMode(const bool bNew) { bDefaultExtrudeCharacterMode = bNew; }
+ bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront; }
+ void SetDefaultExtrudeCloseFront(const bool bNew) { bDefaultExtrudeCloseFront = bNew; }
+ bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack; }
+ void SetDefaultExtrudeCloseBack(const bool bNew) { bDefaultExtrudeCloseBack = bNew; }
};
#endif // INCLUDED_SVX_DEFLT3D_HXX