diff options
Diffstat (limited to 'include/svx/scene3d.hxx')
-rw-r--r-- | include/svx/scene3d.hxx | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/include/svx/scene3d.hxx b/include/svx/scene3d.hxx index 6631f770a14c..dfcc90e34c71 100644 --- a/include/svx/scene3d.hxx +++ b/include/svx/scene3d.hxx @@ -160,21 +160,21 @@ public: // Light direction: basegfx::B3DVector GetLightDirection1() const - { return ((const Svx3DLightDirection1Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue(); } + { return ((const SvxB3DVectorItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_1)).GetValue(); } basegfx::B3DVector GetLightDirection2() const - { return ((const Svx3DLightDirection2Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue(); } + { return ((const SvxB3DVectorItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_2)).GetValue(); } basegfx::B3DVector GetLightDirection3() const - { return ((const Svx3DLightDirection3Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue(); } + { return ((const SvxB3DVectorItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_3)).GetValue(); } basegfx::B3DVector GetLightDirection4() const - { return ((const Svx3DLightDirection4Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue(); } + { return ((const SvxB3DVectorItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_4)).GetValue(); } basegfx::B3DVector GetLightDirection5() const - { return ((const Svx3DLightDirection5Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue(); } + { return ((const SvxB3DVectorItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_5)).GetValue(); } basegfx::B3DVector GetLightDirection6() const - { return ((const Svx3DLightDirection6Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue(); } + { return ((const SvxB3DVectorItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_6)).GetValue(); } basegfx::B3DVector GetLightDirection7() const - { return ((const Svx3DLightDirection7Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue(); } + { return ((const SvxB3DVectorItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_7)).GetValue(); } basegfx::B3DVector GetLightDirection8() const - { return ((const Svx3DLightDirection8Item&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue(); } + { return ((const SvxB3DVectorItem&)GetObjectItemSet().Get(SDRATTR_3DSCENE_LIGHTDIRECTION_8)).GetValue(); } // ShadowSlant: sal_uInt16 GetShadowSlant() const |