diff options
Diffstat (limited to 'include/svx/sdr/contact/viewcontactofsdrobj.hxx')
-rw-r--r-- | include/svx/sdr/contact/viewcontactofsdrobj.hxx | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/include/svx/sdr/contact/viewcontactofsdrobj.hxx b/include/svx/sdr/contact/viewcontactofsdrobj.hxx index 9b1d2b0c5e49..bbf2c99df40d 100644 --- a/include/svx/sdr/contact/viewcontactofsdrobj.hxx +++ b/include/svx/sdr/contact/viewcontactofsdrobj.hxx @@ -51,7 +51,7 @@ namespace sdr // Create a Object-Specific ViewObjectContact, set ViewContact and // ObjectContact. Always needs to return something. - virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact); + virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) SAL_OVERRIDE; public: // access to SdrObject @@ -65,26 +65,26 @@ namespace sdr virtual ~ViewContactOfSdrObj(); // Access to possible sub-hierarchy - virtual sal_uInt32 GetObjectCount() const; - virtual ViewContact& GetViewContact(sal_uInt32 nIndex) const; - virtual ViewContact* GetParentContact() const; + virtual sal_uInt32 GetObjectCount() const SAL_OVERRIDE; + virtual ViewContact& GetViewContact(sal_uInt32 nIndex) const SAL_OVERRIDE; + virtual ViewContact* GetParentContact() const SAL_OVERRIDE; // React on changes of the object of this ViewContact - virtual void ActionChanged(); + virtual void ActionChanged() SAL_OVERRIDE; // overload for acessing the SdrObject - virtual SdrObject* TryToGetSdrObject() const; + virtual SdrObject* TryToGetSdrObject() const SAL_OVERRIDE; // primitive stuff // add Gluepoints (if available) - virtual drawinglayer::primitive2d::Primitive2DSequence createGluePointPrimitive2DSequence() const; + virtual drawinglayer::primitive2d::Primitive2DSequence createGluePointPrimitive2DSequence() const SAL_OVERRIDE; // allow embedding if needed (e.g. for SdrObjects, evtl. Name, Title and description get added). This // is a helper normally used from getViewIndependentPrimitive2DSequence(), but there is one exception // for 3D scenes - virtual drawinglayer::primitive2d::Primitive2DSequence embedToObjectSpecificInformation(const drawinglayer::primitive2d::Primitive2DSequence& rSource) const; + virtual drawinglayer::primitive2d::Primitive2DSequence embedToObjectSpecificInformation(const drawinglayer::primitive2d::Primitive2DSequence& rSource) const SAL_OVERRIDE; }; } // end of namespace contact } // end of namespace sdr |