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Diffstat (limited to 'include/svx/sdr/properties/e3dsceneproperties.hxx')
-rw-r--r--include/svx/sdr/properties/e3dsceneproperties.hxx20
1 files changed, 10 insertions, 10 deletions
diff --git a/include/svx/sdr/properties/e3dsceneproperties.hxx b/include/svx/sdr/properties/e3dsceneproperties.hxx
index 2767dd2b135e..a92296d23bba 100644
--- a/include/svx/sdr/properties/e3dsceneproperties.hxx
+++ b/include/svx/sdr/properties/e3dsceneproperties.hxx
@@ -32,7 +32,7 @@ namespace sdr
{
protected:
// Called after ItemChange() is done for all items.
- virtual void PostItemChange(const sal_uInt16 nWhich);
+ virtual void PostItemChange(const sal_uInt16 nWhich) SAL_OVERRIDE;
public:
// basic constructor
@@ -45,35 +45,35 @@ namespace sdr
virtual ~E3dSceneProperties();
// Clone() operator, normally just calls the local copy constructor
- virtual BaseProperties& Clone(SdrObject& rObj) const;
+ virtual BaseProperties& Clone(SdrObject& rObj) const SAL_OVERRIDE;
// get itemset
- virtual const SfxItemSet& GetObjectItemSet() const;
+ virtual const SfxItemSet& GetObjectItemSet() const SAL_OVERRIDE;
// get merged ItemSet. Normappl, this maps directly to GetObjectItemSet(), but may
// be overloaded e.g for group objects to return a merged ItemSet of the object.
// When using this method the returned ItemSet may contain items in the state
// SFX_ITEM_DONTCARE which means there were several such items with different
// values.
- virtual const SfxItemSet& GetMergedItemSet() const;
+ virtual const SfxItemSet& GetMergedItemSet() const SAL_OVERRIDE;
// Set merged ItemSet. Normally, this maps to SetObjectItemSet().
- virtual void SetMergedItemSet(const SfxItemSet& rSet, bool bClearAllItems = false);
+ virtual void SetMergedItemSet(const SfxItemSet& rSet, bool bClearAllItems = false) SAL_OVERRIDE;
// Set a single item, iterate over hierarchies if necessary.
- virtual void SetMergedItem(const SfxPoolItem& rItem);
+ virtual void SetMergedItem(const SfxPoolItem& rItem) SAL_OVERRIDE;
// Clear a single item, iterate over hierarchies if necessary.
- virtual void ClearMergedItem(const sal_uInt16 nWhich = 0);
+ virtual void ClearMergedItem(const sal_uInt16 nWhich = 0) SAL_OVERRIDE;
// set a new StyleSheet and broadcast
- virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, bool bDontRemoveHardAttr);
+ virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, bool bDontRemoveHardAttr) SAL_OVERRIDE;
// get the installed StyleSheet
- virtual SfxStyleSheet* GetStyleSheet() const;
+ virtual SfxStyleSheet* GetStyleSheet() const SAL_OVERRIDE;
// Move properties to a new ItemPool. Default implementation does nothing.
- virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L);
+ virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L) SAL_OVERRIDE;
// Special for scene:
void SetSceneItemsFromCamera();