diff options
Diffstat (limited to 'include/svx/sdr/properties/e3dsceneproperties.hxx')
-rw-r--r-- | include/svx/sdr/properties/e3dsceneproperties.hxx | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/include/svx/sdr/properties/e3dsceneproperties.hxx b/include/svx/sdr/properties/e3dsceneproperties.hxx index 2767dd2b135e..a92296d23bba 100644 --- a/include/svx/sdr/properties/e3dsceneproperties.hxx +++ b/include/svx/sdr/properties/e3dsceneproperties.hxx @@ -32,7 +32,7 @@ namespace sdr { protected: // Called after ItemChange() is done for all items. - virtual void PostItemChange(const sal_uInt16 nWhich); + virtual void PostItemChange(const sal_uInt16 nWhich) SAL_OVERRIDE; public: // basic constructor @@ -45,35 +45,35 @@ namespace sdr virtual ~E3dSceneProperties(); // Clone() operator, normally just calls the local copy constructor - virtual BaseProperties& Clone(SdrObject& rObj) const; + virtual BaseProperties& Clone(SdrObject& rObj) const SAL_OVERRIDE; // get itemset - virtual const SfxItemSet& GetObjectItemSet() const; + virtual const SfxItemSet& GetObjectItemSet() const SAL_OVERRIDE; // get merged ItemSet. Normappl, this maps directly to GetObjectItemSet(), but may // be overloaded e.g for group objects to return a merged ItemSet of the object. // When using this method the returned ItemSet may contain items in the state // SFX_ITEM_DONTCARE which means there were several such items with different // values. - virtual const SfxItemSet& GetMergedItemSet() const; + virtual const SfxItemSet& GetMergedItemSet() const SAL_OVERRIDE; // Set merged ItemSet. Normally, this maps to SetObjectItemSet(). - virtual void SetMergedItemSet(const SfxItemSet& rSet, bool bClearAllItems = false); + virtual void SetMergedItemSet(const SfxItemSet& rSet, bool bClearAllItems = false) SAL_OVERRIDE; // Set a single item, iterate over hierarchies if necessary. - virtual void SetMergedItem(const SfxPoolItem& rItem); + virtual void SetMergedItem(const SfxPoolItem& rItem) SAL_OVERRIDE; // Clear a single item, iterate over hierarchies if necessary. - virtual void ClearMergedItem(const sal_uInt16 nWhich = 0); + virtual void ClearMergedItem(const sal_uInt16 nWhich = 0) SAL_OVERRIDE; // set a new StyleSheet and broadcast - virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, bool bDontRemoveHardAttr); + virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, bool bDontRemoveHardAttr) SAL_OVERRIDE; // get the installed StyleSheet - virtual SfxStyleSheet* GetStyleSheet() const; + virtual SfxStyleSheet* GetStyleSheet() const SAL_OVERRIDE; // Move properties to a new ItemPool. Default implementation does nothing. - virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L); + virtual void MoveToItemPool(SfxItemPool* pSrcPool, SfxItemPool* pDestPool, SdrModel* pNewModel = 0L) SAL_OVERRIDE; // Special for scene: void SetSceneItemsFromCamera(); |