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-rw-r--r--include/svx/sdr/contact/displayinfo.hxx6
-rw-r--r--include/svx/sdr/contact/viewobjectcontact.hxx2
-rw-r--r--include/svx/sdr/overlay/overlaymanager.hxx6
3 files changed, 7 insertions, 7 deletions
diff --git a/include/svx/sdr/contact/displayinfo.hxx b/include/svx/sdr/contact/displayinfo.hxx
index a842fc6c4ee4..23190a450f40 100644
--- a/include/svx/sdr/contact/displayinfo.hxx
+++ b/include/svx/sdr/contact/displayinfo.hxx
@@ -36,7 +36,7 @@ namespace sdr
// The redraw area, in logical coordinates of OutputDevice. If Region
// is empty, everything needs to be redrawn
- Region maRedrawArea;
+ vcl::Region maRedrawArea;
// bitfield
@@ -77,8 +77,8 @@ namespace sdr
const SetOfByte& GetProcessLayers() const { return maProcessLayers; }
// access to RedrawArea
- void SetRedrawArea(const Region& rRegion);
- const Region& GetRedrawArea() const { return maRedrawArea; }
+ void SetRedrawArea(const vcl::Region& rRegion);
+ const vcl::Region& GetRedrawArea() const { return maRedrawArea; }
// Access to ControlLayerProcessingActive flag
void SetControlLayerProcessingActive(bool bDoPaint);
diff --git a/include/svx/sdr/contact/viewobjectcontact.hxx b/include/svx/sdr/contact/viewobjectcontact.hxx
index bac055dc6911..4e472702e2c0 100644
--- a/include/svx/sdr/contact/viewobjectcontact.hxx
+++ b/include/svx/sdr/contact/viewobjectcontact.hxx
@@ -29,7 +29,7 @@
// predeclarations
-class Region;
+namespace vcl { class Region; }
namespace sdr { namespace contact {
class DisplayInfo;
diff --git a/include/svx/sdr/overlay/overlaymanager.hxx b/include/svx/sdr/overlay/overlaymanager.hxx
index fd7437a0509d..5d84de28c865 100644
--- a/include/svx/sdr/overlay/overlaymanager.hxx
+++ b/include/svx/sdr/overlay/overlaymanager.hxx
@@ -36,7 +36,7 @@
// predeclarations
class OutputDevice;
-class Region;
+namespace vcl { class Region; }
namespace sdr { namespace overlay {
class OverlayObject;
@@ -99,7 +99,7 @@ namespace sdr
const drawinglayer::geometry::ViewInformation2D getCurrentViewInformation2D() const;
// complete redraw
- virtual void completeRedraw(const Region& rRegion, OutputDevice* pPreRenderDevice = 0) const;
+ virtual void completeRedraw(const vcl::Region& rRegion, OutputDevice* pPreRenderDevice = 0) const;
// flush. Do buffered updates.
virtual void flush();
@@ -108,7 +108,7 @@ namespace sdr
virtual void copyArea(const Point& rDestPt, const Point& rSrcPt, const Size& rSrcSize);
// restore part of background. Implemented form buffered versions only.
- virtual void restoreBackground(const Region& rRegion) const;
+ virtual void restoreBackground(const vcl::Region& rRegion) const;
// get the OutputDevice
OutputDevice& getOutputDevice() const { return rmOutputDevice; }