diff options
Diffstat (limited to 'include')
6 files changed, 84 insertions, 5 deletions
diff --git a/include/drawinglayer/processor2d/processor2dtools.hxx b/include/drawinglayer/processor2d/processor2dtools.hxx new file mode 100644 index 000000000000..31cb6661c7a4 --- /dev/null +++ b/include/drawinglayer/processor2d/processor2dtools.hxx @@ -0,0 +1,79 @@ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ +#ifndef INCLUDED_DRAWINGLAYER_PROCESSOR2D_PROCESSOR2DTOOLS_HXX +#define INCLUDED_DRAWINGLAYER_PROCESSOR2D_PROCESSOR2DTOOLS_HXX + +#include <drawinglayer/drawinglayerdllapi.h> +#include <drawinglayer/processor2d/baseprocessor2d.hxx> +#include <drawinglayer/geometry/viewinformation2d.hxx> + +////////////////////////////////////////////////////////////////////////////// +// predefines + +class OutputDevice; + +////////////////////////////////////////////////////////////////////////////// + +namespace drawinglayer +{ + namespace processor2d + { + /** create the best available pixel based BaseProcessor2D + (which may be system-dependent) + + @param rTargetOutDev + The target OutputDevice + + @param rViewInformation2D + The ViewInformation to use + + @return + the created BaseProcessor2D (ownership change) or null if + something went wrong + */ + DRAWINGLAYER_DLLPUBLIC BaseProcessor2D* createPixelProcessor2DFromOutputDevice( + OutputDevice& rTargetOutDev, + const drawinglayer::geometry::ViewInformation2D& rViewInformation2D); + + /** create a BaseProcessor2D dependent on some states of the + given OutputDevice. If metafile is recorded, the needed + VclMetafileProcessor2D will be created. If a pixel renderer + is requested, the best one is incarnated + + @param rTargetOutDev + The target OutputDevice + + @param rViewInformation2D + The ViewInformation to use + + @return + the created BaseProcessor2D (ownership change) or null if + something went wrong + */ + DRAWINGLAYER_DLLPUBLIC BaseProcessor2D* createProcessor2DFromOutputDevice( + OutputDevice& rTargetOutDev, + const drawinglayer::geometry::ViewInformation2D& rViewInformation2D); + + } // end of namespace processor2d +} // end of namespace drawinglayer + +////////////////////////////////////////////////////////////////////////////// + +#endif //INCLUDED_DRAWINGLAYER_PROCESSOR2D_PROCESSOR2DTOOLS_HXX + +// eof diff --git a/include/drawinglayer/processor2d/vclmetafileprocessor2d.hxx b/include/drawinglayer/processor2d/vclmetafileprocessor2d.hxx index fa85105939c8..84bfea4bf195 100644 --- a/include/drawinglayer/processor2d/vclmetafileprocessor2d.hxx +++ b/include/drawinglayer/processor2d/vclmetafileprocessor2d.hxx @@ -69,7 +69,7 @@ namespace drawinglayer and the extra-data added to it (which can be seen mostly as 'extensions' or simply as 'hacks'). */ - class DRAWINGLAYER_DLLPUBLIC VclMetafileProcessor2D : public VclProcessor2D + class VclMetafileProcessor2D : public VclProcessor2D { private: /// local helper(s) diff --git a/include/drawinglayer/processor2d/vclpixelprocessor2d.hxx b/include/drawinglayer/processor2d/vclpixelprocessor2d.hxx index c3003f096467..778d218c3457 100644 --- a/include/drawinglayer/processor2d/vclpixelprocessor2d.hxx +++ b/include/drawinglayer/processor2d/vclpixelprocessor2d.hxx @@ -37,7 +37,7 @@ namespace drawinglayer all feeded primitives to a VCL Window. It is the currently used renderer for all VCL editing output from the DrawingLayer. */ - class DRAWINGLAYER_DLLPUBLIC VclPixelProcessor2D : public VclProcessor2D + class VclPixelProcessor2D : public VclProcessor2D { private: protected: diff --git a/include/drawinglayer/processor2d/vclprocessor2d.hxx b/include/drawinglayer/processor2d/vclprocessor2d.hxx index 2995b34cc3cd..b8d984ea9967 100644 --- a/include/drawinglayer/processor2d/vclprocessor2d.hxx +++ b/include/drawinglayer/processor2d/vclprocessor2d.hxx @@ -66,7 +66,7 @@ namespace drawinglayer This processor is the base class for VCL-Based processors. It has no processBasePrimitive2D implementation and thus is not usable directly. */ - class DRAWINGLAYER_DLLPUBLIC VclProcessor2D : public BaseProcessor2D + class VclProcessor2D : public BaseProcessor2D { protected: // the destination OutDev diff --git a/include/drawinglayer/processor3d/defaultprocessor3d.hxx b/include/drawinglayer/processor3d/defaultprocessor3d.hxx index 010fba3b1f1d..f2277670796d 100644 --- a/include/drawinglayer/processor3d/defaultprocessor3d.hxx +++ b/include/drawinglayer/processor3d/defaultprocessor3d.hxx @@ -71,7 +71,7 @@ namespace drawinglayer rasterconvertB3DPolyPolygon for filled geometry is called. It is a beseclass to e.g. base a Z-Buffer supported renderer on the 3D primitive processing. */ - class DRAWINGLAYER_DLLPUBLIC DefaultProcessor3D : public BaseProcessor3D + class DefaultProcessor3D : public BaseProcessor3D { protected: /// read-only scene infos (normal handling, etc...) diff --git a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx index 8570809b465d..fd05c088457b 100644 --- a/include/drawinglayer/processor3d/zbufferprocessor3d.hxx +++ b/include/drawinglayer/processor3d/zbufferprocessor3d.hxx @@ -58,7 +58,7 @@ namespace drawinglayer raster bitmap using a Z-Buffer based approach. It is able to supersample and to handle transparent content. */ - class DRAWINGLAYER_DLLPUBLIC ZBufferProcessor3D : public DefaultProcessor3D + class ZBufferProcessor3D : public DefaultProcessor3D { private: /// the raster target, a Z-Buffer |