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-rw-r--r--include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx b/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx
index e255dd862261..fe3acc64cd30 100644
--- a/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx
+++ b/include/drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx
@@ -31,7 +31,7 @@ namespace drawinglayer
// This primitive is used to represent geometry for non-visible objects,
// e.g. a PresObj's outline. To still be able to use primitives for HitTest
// functionality, the 2d decompositions will produce an as much as possible
- // simplified line geometry encapsulated in this primtive when there is no
+ // simplified line geometry encapsulated in this primitive when there is no
// line geometry. In a further enhanced version this may change to 'if neither
// filled nor lines' creation criteria. The whole primitive decomposes to nothing,
// so no one not knowing it will be influenced. Only helper processors for hit test