diff options
Diffstat (limited to 'offapi/com/sun/star/rendering/XAnimatedSprite.idl')
-rw-r--r-- | offapi/com/sun/star/rendering/XAnimatedSprite.idl | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/offapi/com/sun/star/rendering/XAnimatedSprite.idl b/offapi/com/sun/star/rendering/XAnimatedSprite.idl index 1688c4a68357..adf9cf3e119e 100644 --- a/offapi/com/sun/star/rendering/XAnimatedSprite.idl +++ b/offapi/com/sun/star/rendering/XAnimatedSprite.idl @@ -91,7 +91,7 @@ interface XAnimatedSprite : XSprite sprite. Please note that if an animation is not started, the associated XSpriteCanvas does not update changed sprites automatically, but has to be told to do so via - <member>XSpriteCanvas::updateScreen()</member>.<p> + XSpriteCanvas::updateScreen().<p> */ void updateAnimation(); @@ -100,18 +100,18 @@ interface XAnimatedSprite : XSprite animation.<p> The state given here is used when calling the - <member>XAnimation::render()</member> method, or when drawing + XAnimation::render() method, or when drawing the sprite's bitmaps, respectively. There's no need to call - <member>XSpriteCanvas::updateAnimation()</member> after this + XSpriteCanvas::updateAnimation() after this method, as it automatically rerenders, if necessary. Please note that if an animation is not started, the associated XSpriteCanvas does not update changed sprites automatically, but has to be told to do so via - <member>XSpriteCanvas::updateScreen()</member>.<p> + XSpriteCanvas::updateScreen().<p> @param aViewState The state given here is used when calling the - <member>XAnimation::render()</member> method, or when drawing + XAnimation::render() method, or when drawing the sprite's bitmaps, respectively. @throws com::sun::star::lang::IllegalArgumentException @@ -130,7 +130,7 @@ interface XAnimatedSprite : XSprite Please note that if an animation is not started, the associated XSpriteCanvas does not update changed sprites automatically, but has to be told to do so via - <member>XSpriteCanvas::updateScreen()</member>.<p> + XSpriteCanvas::updateScreen().<p> @param aNewPos New left,top output position of the sprite. This position gets |