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Diffstat (limited to 'onlineupdate/source/update/inc/mozilla/UniquePtr.h')
-rw-r--r-- | onlineupdate/source/update/inc/mozilla/UniquePtr.h | 659 |
1 files changed, 0 insertions, 659 deletions
diff --git a/onlineupdate/source/update/inc/mozilla/UniquePtr.h b/onlineupdate/source/update/inc/mozilla/UniquePtr.h deleted file mode 100644 index 6fad8d1cfb8a..000000000000 --- a/onlineupdate/source/update/inc/mozilla/UniquePtr.h +++ /dev/null @@ -1,659 +0,0 @@ -/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ -/* vim: set ts=8 sts=2 et sw=2 tw=80: */ -/* This Source Code Form is subject to the terms of the Mozilla Public - * License, v. 2.0. If a copy of the MPL was not distributed with this - * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ - -/* Smart pointer managing sole ownership of a resource. */ - -#ifndef mozilla_UniquePtr_h -#define mozilla_UniquePtr_h - -#include "mozilla/Assertions.h" -#include "mozilla/Attributes.h" -#include "mozilla/Compiler.h" -#include "mozilla/Move.h" -#include "mozilla/Pair.h" -#include "mozilla/TypeTraits.h" - -namespace mozilla { - -template<typename T> class DefaultDelete; -template<typename T, class D = DefaultDelete<T>> class UniquePtr; - -} // namespace mozilla - -namespace mozilla { - -/** - * UniquePtr is a smart pointer that wholly owns a resource. Ownership may be - * transferred out of a UniquePtr through explicit action, but otherwise the - * resource is destroyed when the UniquePtr is destroyed. - * - * UniquePtr is similar to C++98's std::auto_ptr, but it improves upon auto_ptr - * in one crucial way: it's impossible to copy a UniquePtr. Copying an auto_ptr - * obviously *can't* copy ownership of its singly-owned resource. So what - * happens if you try to copy one? Bizarrely, ownership is implicitly - * *transferred*, preserving single ownership but breaking code that assumes a - * copy of an object is identical to the original. (This is why auto_ptr is - * prohibited in STL containers.) - * - * UniquePtr solves this problem by being *movable* rather than copyable. - * Instead of passing a |UniquePtr u| directly to the constructor or assignment - * operator, you pass |Move(u)|. In doing so you indicate that you're *moving* - * ownership out of |u|, into the target of the construction/assignment. After - * the transfer completes, |u| contains |nullptr| and may be safely destroyed. - * This preserves single ownership but also allows UniquePtr to be moved by - * algorithms that have been made move-safe. (Note: if |u| is instead a - * temporary expression, don't use |Move()|: just pass the expression, because - * it's already move-ready. For more information see Move.h.) - * - * UniquePtr is also better than std::auto_ptr in that the deletion operation is - * customizable. An optional second template parameter specifies a class that - * (through its operator()(T*)) implements the desired deletion policy. If no - * policy is specified, mozilla::DefaultDelete<T> is used -- which will either - * |delete| or |delete[]| the resource, depending whether the resource is an - * array. Custom deletion policies ideally should be empty classes (no member - * fields, no member fields in base classes, no virtual methods/inheritance), - * because then UniquePtr can be just as efficient as a raw pointer. - * - * Use of UniquePtr proceeds like so: - * - * UniquePtr<int> g1; // initializes to nullptr - * g1.reset(new int); // switch resources using reset() - * g1 = nullptr; // clears g1, deletes the int - * - * UniquePtr<int> g2(new int); // owns that int - * int* p = g2.release(); // g2 leaks its int -- still requires deletion - * delete p; // now freed - * - * struct S { int x; S(int x) : x(x) {} }; - * UniquePtr<S> g3, g4(new S(5)); - * g3 = Move(g4); // g3 owns the S, g4 cleared - * S* p = g3.get(); // g3 still owns |p| - * assert(g3->x == 5); // operator-> works (if .get() != nullptr) - * assert((*g3).x == 5); // also operator* (again, if not cleared) - * Swap(g3, g4); // g4 now owns the S, g3 cleared - * g3.swap(g4); // g3 now owns the S, g4 cleared - * UniquePtr<S> g5(Move(g3)); // g5 owns the S, g3 cleared - * g5.reset(); // deletes the S, g5 cleared - * - * struct FreePolicy { void operator()(void* p) { free(p); } }; - * UniquePtr<int, FreePolicy> g6(static_cast<int*>(malloc(sizeof(int)))); - * int* ptr = g6.get(); - * g6 = nullptr; // calls free(ptr) - * - * Now, carefully note a few things you *can't* do: - * - * UniquePtr<int> b1; - * b1 = new int; // BAD: can only assign another UniquePtr - * int* ptr = b1; // BAD: no auto-conversion to pointer, use get() - * - * UniquePtr<int> b2(b1); // BAD: can't copy a UniquePtr - * UniquePtr<int> b3 = b1; // BAD: can't copy-assign a UniquePtr - * - * (Note that changing a UniquePtr to store a direct |new| expression is - * permitted, but usually you should use MakeUnique, defined at the end of this - * header.) - * - * A few miscellaneous notes: - * - * UniquePtr, when not instantiated for an array type, can be move-constructed - * and move-assigned, not only from itself but from "derived" UniquePtr<U, E> - * instantiations where U converts to T and E converts to D. If you want to use - * this, you're going to have to specify a deletion policy for both UniquePtr - * instantiations, and T pretty much has to have a virtual destructor. In other - * words, this doesn't work: - * - * struct Base { virtual ~Base() {} }; - * struct Derived : Base {}; - * - * UniquePtr<Base> b1; - * // BAD: DefaultDelete<Base> and DefaultDelete<Derived> don't interconvert - * UniquePtr<Derived> d1(Move(b)); - * - * UniquePtr<Base> b2; - * UniquePtr<Derived, DefaultDelete<Base>> d2(Move(b2)); // okay - * - * UniquePtr is specialized for array types. Specializing with an array type - * creates a smart-pointer version of that array -- not a pointer to such an - * array. - * - * UniquePtr<int[]> arr(new int[5]); - * arr[0] = 4; - * - * What else is different? Deletion of course uses |delete[]|. An operator[] - * is provided. Functionality that doesn't make sense for arrays is removed. - * The constructors and mutating methods only accept array pointers (not T*, U* - * that converts to T*, or UniquePtr<U[]> or UniquePtr<U>) or |nullptr|. - * - * It's perfectly okay to return a UniquePtr from a method to assure the related - * resource is properly deleted. You'll need to use |Move()| when returning a - * local UniquePtr. Otherwise you can return |nullptr|, or you can return - * |UniquePtr(ptr)|. - * - * UniquePtr will commonly be a member of a class, with lifetime equivalent to - * that of that class. If you want to expose the related resource, you could - * expose a raw pointer via |get()|, but ownership of a raw pointer is - * inherently unclear. So it's better to expose a |const UniquePtr&| instead. - * This prohibits mutation but still allows use of |get()| when needed (but - * operator-> is preferred). Of course, you can only use this smart pointer as - * long as the enclosing class instance remains live -- no different than if you - * exposed the |get()| raw pointer. - * - * To pass a UniquePtr-managed resource as a pointer, use a |const UniquePtr&| - * argument. To specify an inout parameter (where the method may or may not - * take ownership of the resource, or reset it), or to specify an out parameter - * (where simply returning a |UniquePtr| isn't possible), use a |UniquePtr&| - * argument. To unconditionally transfer ownership of a UniquePtr - * into a method, use a |UniquePtr| argument. To conditionally transfer - * ownership of a resource into a method, should the method want it, use a - * |UniquePtr&&| argument. - */ -template<typename T, class D> -class UniquePtr -{ -public: - typedef T* Pointer; - typedef T ElementType; - typedef D DeleterType; - -private: - Pair<Pointer, DeleterType> mTuple; - - Pointer& ptr() { return mTuple.first(); } - const Pointer& ptr() const { return mTuple.first(); } - - DeleterType& del() { return mTuple.second(); } - const DeleterType& del() const { return mTuple.second(); } - -public: - /** - * Construct a UniquePtr containing |nullptr|. - */ - MOZ_CONSTEXPR UniquePtr() - : mTuple(static_cast<Pointer>(nullptr), DeleterType()) - { - static_assert(!IsPointer<D>::value, "must provide a deleter instance"); - static_assert(!IsReference<D>::value, "must provide a deleter instance"); - } - - /** - * Construct a UniquePtr containing |aPtr|. - */ - explicit UniquePtr(Pointer aPtr) - : mTuple(aPtr, DeleterType()) - { - static_assert(!IsPointer<D>::value, "must provide a deleter instance"); - static_assert(!IsReference<D>::value, "must provide a deleter instance"); - } - - UniquePtr(Pointer aPtr, - typename Conditional<IsReference<D>::value, - D, - const D&>::Type aD1) - : mTuple(aPtr, aD1) - {} - - // If you encounter an error with MSVC10 about RemoveReference below, along - // the lines that "more than one partial specialization matches the template - // argument list": don't use UniquePtr<T, reference to function>! Ideally - // you should make deletion use the same function every time, using a - // deleter policy: - // - // // BAD, won't compile with MSVC10, deleter doesn't need to be a - // // variable at all - // typedef void (&FreeSignature)(void*); - // UniquePtr<int, FreeSignature> ptr((int*) malloc(sizeof(int)), free); - // - // // GOOD, compiles with MSVC10, deletion behavior statically known and - // // optimizable - // struct DeleteByFreeing - // { - // void operator()(void* aPtr) { free(aPtr); } - // }; - // - // If deletion really, truly, must be a variable: you might be able to work - // around this with a deleter class that contains the function reference. - // But this workaround is untried and untested, because variable deletion - // behavior really isn't something you should use. - UniquePtr(Pointer aPtr, - typename RemoveReference<D>::Type&& aD2) - : mTuple(aPtr, Move(aD2)) - { - static_assert(!IsReference<D>::value, - "rvalue deleter can't be stored by reference"); - } - - UniquePtr(UniquePtr&& aOther) - : mTuple(aOther.release(), Forward<DeleterType>(aOther.getDeleter())) - {} - - MOZ_IMPLICIT - UniquePtr(decltype(nullptr)) - : mTuple(nullptr, DeleterType()) - { - static_assert(!IsPointer<D>::value, "must provide a deleter instance"); - static_assert(!IsReference<D>::value, "must provide a deleter instance"); - } - - template<typename U, class E> - UniquePtr(UniquePtr<U, E>&& aOther, - typename EnableIf<IsConvertible<typename UniquePtr<U, E>::Pointer, - Pointer>::value && - !IsArray<U>::value && - (IsReference<D>::value - ? IsSame<D, E>::value - : IsConvertible<E, D>::value), - int>::Type aDummy = 0) - : mTuple(aOther.release(), Forward<E>(aOther.getDeleter())) - { - } - - ~UniquePtr() { reset(nullptr); } - - UniquePtr& operator=(UniquePtr&& aOther) - { - reset(aOther.release()); - getDeleter() = Forward<DeleterType>(aOther.getDeleter()); - return *this; - } - - template<typename U, typename E> - UniquePtr& operator=(UniquePtr<U, E>&& aOther) - { - static_assert(IsConvertible<typename UniquePtr<U, E>::Pointer, - Pointer>::value, - "incompatible UniquePtr pointees"); - static_assert(!IsArray<U>::value, - "can't assign from UniquePtr holding an array"); - - reset(aOther.release()); - getDeleter() = Forward<E>(aOther.getDeleter()); - return *this; - } - - UniquePtr& operator=(decltype(nullptr)) - { - reset(nullptr); - return *this; - } - - T& operator*() const { return *get(); } - Pointer operator->() const - { - MOZ_ASSERT(get(), "dereferencing a UniquePtr containing nullptr"); - return get(); - } - - explicit operator bool() const { return get() != nullptr; } - - Pointer get() const { return ptr(); } - - DeleterType& getDeleter() { return del(); } - const DeleterType& getDeleter() const { return del(); } - - Pointer release() - { - Pointer p = ptr(); - ptr() = nullptr; - return p; - } - - void reset(Pointer aPtr = Pointer()) - { - Pointer old = ptr(); - ptr() = aPtr; - if (old != nullptr) { - getDeleter()(old); - } - } - - void swap(UniquePtr& aOther) - { - mTuple.swap(aOther.mTuple); - } - -private: - UniquePtr(const UniquePtr& aOther) = delete; // construct using Move()! - void operator=(const UniquePtr& aOther) = delete; // assign using Move()! -}; - -// In case you didn't read the comment by the main definition (you should!): the -// UniquePtr<T[]> specialization exists to manage array pointers. It deletes -// such pointers using delete[], it will reject construction and modification -// attempts using U* or U[]. Otherwise it works like the normal UniquePtr. -template<typename T, class D> -class UniquePtr<T[], D> -{ -public: - typedef T* Pointer; - typedef T ElementType; - typedef D DeleterType; - -private: - Pair<Pointer, DeleterType> mTuple; - -public: - /** - * Construct a UniquePtr containing nullptr. - */ - MOZ_CONSTEXPR UniquePtr() - : mTuple(static_cast<Pointer>(nullptr), DeleterType()) - { - static_assert(!IsPointer<D>::value, "must provide a deleter instance"); - static_assert(!IsReference<D>::value, "must provide a deleter instance"); - } - - /** - * Construct a UniquePtr containing |aPtr|. - */ - explicit UniquePtr(Pointer aPtr) - : mTuple(aPtr, DeleterType()) - { - static_assert(!IsPointer<D>::value, "must provide a deleter instance"); - static_assert(!IsReference<D>::value, "must provide a deleter instance"); - } - -private: - // delete[] knows how to handle *only* an array of a single class type. For - // delete[] to work correctly, it must know the size of each element, the - // fields and base classes of each element requiring destruction, and so on. - // So forbid all overloads which would end up invoking delete[] on a pointer - // of the wrong type. - template<typename U> - UniquePtr(U&& aU, - typename EnableIf<IsPointer<U>::value && - IsConvertible<U, Pointer>::value, - int>::Type aDummy = 0) - = delete; - -public: - UniquePtr(Pointer aPtr, - typename Conditional<IsReference<D>::value, - D, - const D&>::Type aD1) - : mTuple(aPtr, aD1) - {} - - // If you encounter an error with MSVC10 about RemoveReference below, along - // the lines that "more than one partial specialization matches the template - // argument list": don't use UniquePtr<T[], reference to function>! See the - // comment by this constructor in the non-T[] specialization above. - UniquePtr(Pointer aPtr, - typename RemoveReference<D>::Type&& aD2) - : mTuple(aPtr, Move(aD2)) - { - static_assert(!IsReference<D>::value, - "rvalue deleter can't be stored by reference"); - } - -private: - // Forbidden for the same reasons as stated above. - template<typename U, typename V> - UniquePtr(U&& aU, V&& aV, - typename EnableIf<IsPointer<U>::value && - IsConvertible<U, Pointer>::value, - int>::Type aDummy = 0) - = delete; - -public: - UniquePtr(UniquePtr&& aOther) - : mTuple(aOther.release(), Forward<DeleterType>(aOther.getDeleter())) - {} - - MOZ_IMPLICIT - UniquePtr(decltype(nullptr)) - : mTuple(nullptr, DeleterType()) - { - static_assert(!IsPointer<D>::value, "must provide a deleter instance"); - static_assert(!IsReference<D>::value, "must provide a deleter instance"); - } - - ~UniquePtr() { reset(nullptr); } - - UniquePtr& operator=(UniquePtr&& aOther) - { - reset(aOther.release()); - getDeleter() = Forward<DeleterType>(aOther.getDeleter()); - return *this; - } - - UniquePtr& operator=(decltype(nullptr)) - { - reset(); - return *this; - } - - explicit operator bool() const { return get() != nullptr; } - - T& operator[](decltype(sizeof(int)) aIndex) const { return get()[aIndex]; } - Pointer get() const { return mTuple.first(); } - - DeleterType& getDeleter() { return mTuple.second(); } - const DeleterType& getDeleter() const { return mTuple.second(); } - - Pointer release() - { - Pointer p = mTuple.first(); - mTuple.first() = nullptr; - return p; - } - - void reset(Pointer aPtr = Pointer()) - { - Pointer old = mTuple.first(); - mTuple.first() = aPtr; - if (old != nullptr) { - mTuple.second()(old); - } - } - - void reset(decltype(nullptr)) - { - Pointer old = mTuple.first(); - mTuple.first() = nullptr; - if (old != nullptr) { - mTuple.second()(old); - } - } - -private: - template<typename U> - void reset(U) = delete; - -public: - void swap(UniquePtr& aOther) { mTuple.swap(aOther.mTuple); } - -private: - UniquePtr(const UniquePtr& aOther) = delete; // construct using Move()! - void operator=(const UniquePtr& aOther) = delete; // assign using Move()! -}; - -/** A default deletion policy using plain old operator delete. */ -template<typename T> -class DefaultDelete -{ -public: - MOZ_CONSTEXPR DefaultDelete() {} - - template<typename U> - DefaultDelete(const DefaultDelete<U>& aOther, - typename EnableIf<mozilla::IsConvertible<U*, T*>::value, - int>::Type aDummy = 0) - {} - - void operator()(T* aPtr) const - { - static_assert(sizeof(T) > 0, "T must be complete"); - delete aPtr; - } -}; - -/** A default deletion policy using operator delete[]. */ -template<typename T> -class DefaultDelete<T[]> -{ -public: - MOZ_CONSTEXPR DefaultDelete() {} - - void operator()(T* aPtr) const - { - static_assert(sizeof(T) > 0, "T must be complete"); - delete[] aPtr; - } - -private: - template<typename U> - void operator()(U* aPtr) const = delete; -}; - -template<typename T, class D> -void -Swap(UniquePtr<T, D>& aX, UniquePtr<T, D>& aY) -{ - aX.swap(aY); -} - -template<typename T, class D, typename U, class E> -bool -operator==(const UniquePtr<T, D>& aX, const UniquePtr<U, E>& aY) -{ - return aX.get() == aY.get(); -} - -template<typename T, class D, typename U, class E> -bool -operator!=(const UniquePtr<T, D>& aX, const UniquePtr<U, E>& aY) -{ - return aX.get() != aY.get(); -} - -template<typename T, class D> -bool -operator==(const UniquePtr<T, D>& aX, decltype(nullptr)) -{ - return !aX; -} - -template<typename T, class D> -bool -operator==(decltype(nullptr), const UniquePtr<T, D>& aX) -{ - return !aX; -} - -template<typename T, class D> -bool -operator!=(const UniquePtr<T, D>& aX, decltype(nullptr)) -{ - return bool(aX); -} - -template<typename T, class D> -bool -operator!=(decltype(nullptr), const UniquePtr<T, D>& aX) -{ - return bool(aX); -} - -// No operator<, operator>, operator<=, operator>= for now because simplicity. - -namespace detail { - -template<typename T> -struct UniqueSelector -{ - typedef UniquePtr<T> SingleObject; -}; - -template<typename T> -struct UniqueSelector<T[]> -{ - typedef UniquePtr<T[]> UnknownBound; -}; - -template<typename T, decltype(sizeof(int)) N> -struct UniqueSelector<T[N]> -{ - typedef UniquePtr<T[N]> KnownBound; -}; - -} // namespace detail - -/** - * MakeUnique is a helper function for allocating new'd objects and arrays, - * returning a UniquePtr containing the resulting pointer. The semantics of - * MakeUnique<Type>(...) are as follows. - * - * If Type is an array T[n]: - * Disallowed, deleted, no overload for you! - * If Type is an array T[]: - * MakeUnique<T[]>(size_t) is the only valid overload. The pointer returned - * is as if by |new T[n]()|, which value-initializes each element. (If T - * isn't a class type, this will zero each element. If T is a class type, - * then roughly speaking, each element will be constructed using its default - * constructor. See C++11 [dcl.init]p7 for the full gory details.) - * If Type is non-array T: - * The arguments passed to MakeUnique<T>(...) are forwarded into a - * |new T(...)| call, initializing the T as would happen if executing - * |T(...)|. - * - * There are various benefits to using MakeUnique instead of |new| expressions. - * - * First, MakeUnique eliminates use of |new| from code entirely. If objects are - * only created through UniquePtr, then (assuming all explicit release() calls - * are safe, including transitively, and no type-safety casting funniness) - * correctly maintained ownership of the UniquePtr guarantees no leaks are - * possible. (This pays off best if a class is only ever created through a - * factory method on the class, using a private constructor.) - * - * Second, initializing a UniquePtr using a |new| expression requires repeating - * the name of the new'd type, whereas MakeUnique in concert with the |auto| - * keyword names it only once: - * - * UniquePtr<char> ptr1(new char()); // repetitive - * auto ptr2 = MakeUnique<char>(); // shorter - * - * Of course this assumes the reader understands the operation MakeUnique - * performs. In the long run this is probably a reasonable assumption. In the - * short run you'll have to use your judgment about what readers can be expected - * to know, or to quickly look up. - * - * Third, a call to MakeUnique can be assigned directly to a UniquePtr. In - * contrast you can't assign a pointer into a UniquePtr without using the - * cumbersome reset(). - * - * UniquePtr<char> p; - * p = new char; // ERROR - * p.reset(new char); // works, but ugly - * p = MakeUnique<char>(); // preferred - * - * (And third, although not relevant to Mozilla: MakeUnique is exception-safe. - * An exception thrown after |new T| succeeds will leak that memory, unless the - * pointer is assigned to an object that will manage its ownership. UniquePtr - * ably serves this function.) - */ - -template<typename T, typename... Args> -typename detail::UniqueSelector<T>::SingleObject -MakeUnique(Args&&... aArgs) -{ - return UniquePtr<T>(new T(Forward<Args>(aArgs)...)); -} - -template<typename T> -typename detail::UniqueSelector<T>::UnknownBound -MakeUnique(decltype(sizeof(int)) aN) -{ - typedef typename RemoveExtent<T>::Type ArrayType; - return UniquePtr<T>(new ArrayType[aN]()); -} - -template<typename T, typename... Args> -typename detail::UniqueSelector<T>::KnownBound -MakeUnique(Args&&... aArgs) = delete; - -} // namespace mozilla - -#endif /* mozilla_UniquePtr_h */ |