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-rw-r--r--sd/source/ui/animations/CustomAnimationPane.cxx2
-rw-r--r--sd/source/ui/animations/SlideTransitionPane.cxx2
2 files changed, 2 insertions, 2 deletions
diff --git a/sd/source/ui/animations/CustomAnimationPane.cxx b/sd/source/ui/animations/CustomAnimationPane.cxx
index 319d9b45e6d2..5d2697a1952f 100644
--- a/sd/source/ui/animations/CustomAnimationPane.cxx
+++ b/sd/source/ui/animations/CustomAnimationPane.cxx
@@ -233,7 +233,7 @@ void CustomAnimationPane::initialize()
// Wait a short time before the presets list is created. This gives the
// system time to paint the control.
maLateInitTimer.SetTimeout(100);
- maLateInitTimer.SetTimeoutHdl(LINK(this, CustomAnimationPane, lateInitCallback));
+ maLateInitTimer.SetInvokeHandler(LINK(this, CustomAnimationPane, lateInitCallback));
maLateInitTimer.Start();
UpdateLook();
}
diff --git a/sd/source/ui/animations/SlideTransitionPane.cxx b/sd/source/ui/animations/SlideTransitionPane.cxx
index 05a173449875..b62fa85b84f7 100644
--- a/sd/source/ui/animations/SlideTransitionPane.cxx
+++ b/sd/source/ui/animations/SlideTransitionPane.cxx
@@ -496,7 +496,7 @@ void SlideTransitionPane::Initialize(SdDrawDocument* pDoc)
addListener();
maLateInitTimer.SetTimeout(200);
- maLateInitTimer.SetTimeoutHdl(LINK(this, SlideTransitionPane, LateInitCallback));
+ maLateInitTimer.SetInvokeHandler(LINK(this, SlideTransitionPane, LateInitCallback));
maLateInitTimer.Start();
UpdateLook();